Eliminate bare Graphic and Artboard graph data by making Merge and Artboard nodes internally use tables (#2996)

* Eliminate bare Graphic and Artboard graph data by making Merge and Artboard nodes internally use tables

* Make the Extend node user-facing
This commit is contained in:
Keavon Chambers
2025-08-05 02:24:12 -07:00
committed by GitHub
parent 836a110c72
commit 2e1396462c
22 changed files with 292 additions and 200 deletions
+6 -22
View File
@@ -95,7 +95,7 @@ impl BoundingBox for Table<Artboard> {
}
#[node_macro::node(category(""))]
async fn to_artboard<Data: Into<Table<Graphic>> + 'n>(
async fn create_artboard<T: Into<Table<Graphic>> + 'n>(
ctx: impl ExtractAll + CloneVarArgs + Ctx,
#[implementations(
Context -> Table<Graphic>,
@@ -104,13 +104,13 @@ async fn to_artboard<Data: Into<Table<Graphic>> + 'n>(
Context -> Table<Raster<GPU>>,
Context -> DAffine2,
)]
contents: impl Node<Context<'static>, Output = Data>,
content: impl Node<Context<'static>, Output = T>,
label: String,
location: DVec2,
dimensions: DVec2,
background: Color,
clip: bool,
) -> Artboard {
) -> Table<Artboard> {
let location = location.as_ivec2();
let footprint = ctx.try_footprint().copied();
@@ -119,7 +119,7 @@ async fn to_artboard<Data: Into<Table<Graphic>> + 'n>(
footprint.translate(location.as_dvec2());
new_ctx = new_ctx.with_footprint(footprint);
}
let group = contents.eval(new_ctx.into_context()).await.into();
let group = content.eval(new_ctx.into_context()).await.into();
let dimensions = dimensions.as_ivec2().max(IVec2::ONE);
@@ -127,28 +127,12 @@ async fn to_artboard<Data: Into<Table<Graphic>> + 'n>(
let dimensions = dimensions.abs();
Artboard {
Table::new_from_element(Artboard {
group,
label,
location,
dimensions,
background,
clip,
}
}
#[node_macro::node(category(""))]
pub async fn append_artboard(_ctx: impl Ctx, mut artboards: Table<Artboard>, artboard: Artboard, node_path: Vec<NodeId>) -> Table<Artboard> {
// Get the penultimate element of the node path, or None if the path is too short.
// This is used to get the ID of the user-facing "Artboard" node (which encapsulates this internal "Append Artboard" node).
let encapsulating_node_id = node_path.get(node_path.len().wrapping_sub(2)).copied();
artboards.push(TableRow {
element: artboard,
transform: DAffine2::IDENTITY,
alpha_blending: AlphaBlending::default(),
source_node_id: encapsulating_node_id,
});
artboards
})
}
+2 -2
View File
@@ -7,7 +7,7 @@ use glam::{DAffine2, DVec2};
#[node_macro::node(category("Debug"), name("Log to Console"))]
fn log_to_console<T: std::fmt::Debug>(_: impl Ctx, #[implementations(String, bool, f64, u32, u64, DVec2, Table<Vector>, DAffine2, Color, Option<Color>)] value: T) -> T {
// KEEP THIS `debug!()` - It acts as the output for the debug node itself
log::debug!("{:#?}", value);
log::debug!("{value:#?}");
value
}
@@ -25,7 +25,7 @@ fn some<T>(_: impl Ctx, #[implementations(f64, f32, u32, u64, String, Color)] in
/// Meant for debugging purposes, not general use. Unwraps the input value from an Option, returning the default value if the input is None.
#[node_macro::node(category("Debug"))]
fn unwrap<T: Default>(_: impl Ctx, #[implementations(Option<f64>, Option<f32>, Option<u32>, Option<u64>, Option<String>, Option<Color>)] input: Option<T>) -> T {
fn unwrap_option<T: Default>(_: impl Ctx, #[implementations(Option<f64>, Option<u32>, Option<u64>, Option<String>, Option<Color>)] input: Option<T>) -> T {
input.unwrap_or_default()
}
+79 -38
View File
@@ -5,7 +5,7 @@ use crate::raster_types::{CPU, GPU, Raster};
use crate::table::{Table, TableRow};
use crate::uuid::NodeId;
use crate::vector::Vector;
use crate::{Color, Ctx};
use crate::{Artboard, Color, Ctx};
use dyn_any::DynAny;
use glam::{DAffine2, DVec2};
use std::hash::Hash;
@@ -194,27 +194,66 @@ impl BoundingBox for Table<Graphic> {
}
#[node_macro::node(category(""))]
async fn layer<I: 'n + Send + Clone>(
async fn source_node_id<I: 'n + Send + Clone>(
_: impl Ctx,
#[implementations(Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>)] mut stack: Table<I>,
#[implementations(Graphic, Vector, Raster<CPU>, Raster<GPU>)] element: I,
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>)] content: Table<I>,
node_path: Vec<NodeId>,
) -> Table<I> {
// Get the penultimate element of the node path, or None if the path is too short
// This is used to get the ID of the user-facing parent layer-style node (which encapsulates this internal node).
let source_node_id = node_path.get(node_path.len().wrapping_sub(2)).copied();
stack.push(TableRow {
element,
transform: DAffine2::IDENTITY,
alpha_blending: AlphaBlending::default(),
source_node_id,
});
let mut content = content;
for row in content.iter_mut() {
*row.source_node_id = source_node_id;
}
stack
content
}
#[node_macro::node(category("Debug"))]
async fn to_element<Data: Into<Graphic> + 'n>(
/// Joins two tables of the same type, extending the base table with the rows of the new table.
#[node_macro::node(category("General"))]
async fn extend<I: 'n + Send + Clone>(
_: impl Ctx,
/// The table whose rows will appear at the start of the extended table.
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>)]
base: Table<I>,
/// The table whose rows will appear at the end of the extended table.
#[expose]
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>)]
new: Table<I>,
) -> Table<I> {
let mut base = base;
base.extend(new);
base
}
// TODO: Eventually remove this document upgrade code
#[node_macro::node(category(""))]
async fn legacy_layer_extend<I: 'n + Send + Clone>(
_: impl Ctx,
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>)] base: Table<I>,
#[expose]
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>)]
new: Table<I>,
nested_node_path: Vec<NodeId>,
) -> Table<I> {
// Get the penultimate element of the node path, or None if the path is too short
// This is used to get the ID of the user-facing parent layer-style node (which encapsulates this internal node).
let source_node_id = nested_node_path.get(nested_node_path.len().wrapping_sub(2)).copied();
let mut base = base;
for row in new.into_iter() {
base.push(TableRow { source_node_id, ..row });
}
base
}
/// Places a table of graphical content into an element of a new wrapper graphic table.
#[node_macro::node(category("General"))]
async fn wrap_graphic<T: Into<Graphic> + 'n>(
_: impl Ctx,
#[implementations(
Table<Graphic>,
@@ -223,13 +262,15 @@ async fn to_element<Data: Into<Graphic> + 'n>(
Table<Raster<GPU>>,
DAffine2,
)]
data: Data,
) -> Graphic {
data.into()
content: T,
) -> Table<Graphic> {
Table::new_from_element(content.into())
}
#[node_macro::node(category("General"))]
async fn to_group<Data: Into<Table<Graphic>> + 'n>(
/// Converts a table of graphical content into a graphic table by placing it into an element of a new wrapper graphic table.
/// If it is already a graphic table, it is not wrapped again. Use the 'Wrap Graphic' node if wrapping is always desired.
#[node_macro::node(category("Type Conversion"))]
async fn to_graphic<T: Into<Table<Graphic>> + 'n>(
_: impl Ctx,
#[implementations(
Table<Graphic>,
@@ -237,34 +278,34 @@ async fn to_group<Data: Into<Table<Graphic>> + 'n>(
Table<Raster<CPU>>,
Table<Raster<GPU>>,
)]
element: Data,
content: T,
) -> Table<Graphic> {
element.into()
content.into()
}
#[node_macro::node(category("General"))]
async fn flatten_group(_: impl Ctx, group: Table<Graphic>, fully_flatten: bool) -> Table<Graphic> {
async fn flatten_graphic(_: impl Ctx, content: Table<Graphic>, fully_flatten: bool) -> Table<Graphic> {
// TODO: Avoid mutable reference, instead return a new Table<Graphic>?
fn flatten_group(output_group_table: &mut Table<Graphic>, current_group_table: Table<Graphic>, fully_flatten: bool, recursion_depth: usize) {
for current_row in current_group_table.iter() {
fn flatten_table(output_graphic_table: &mut Table<Graphic>, current_graphic_table: Table<Graphic>, fully_flatten: bool, recursion_depth: usize) {
for current_row in current_graphic_table.iter() {
let current_element = current_row.element.clone();
let reference = *current_row.source_node_id;
let recurse = fully_flatten || recursion_depth == 0;
match current_element {
// If we're allowed to recurse, flatten any groups we encounter
// If we're allowed to recurse, flatten any graphics we encounter
Graphic::Group(mut current_element) if recurse => {
// Apply the parent group's transform to all child elements
// Apply the parent graphic's transform to all child elements
for graphic in current_element.iter_mut() {
*graphic.transform = *current_row.transform * *graphic.transform;
}
flatten_group(output_group_table, current_element, fully_flatten, recursion_depth + 1);
flatten_table(output_graphic_table, current_element, fully_flatten, recursion_depth + 1);
}
// Handle any leaf elements we encounter, which can be either non-group elements or groups that we don't want to flatten
// Push any leaf Graphic elements we encounter, which can be either Graphic table elements beyond the recursion depth, or table elements other than Graphic tables
_ => {
output_group_table.push(TableRow {
output_graphic_table.push(TableRow {
element: current_element,
transform: *current_row.transform,
alpha_blending: *current_row.alpha_blending,
@@ -276,33 +317,33 @@ async fn flatten_group(_: impl Ctx, group: Table<Graphic>, fully_flatten: bool)
}
let mut output = Table::new();
flatten_group(&mut output, group, fully_flatten, 0);
flatten_table(&mut output, content, fully_flatten, 0);
output
}
#[node_macro::node(category("Vector"))]
async fn flatten_vector(_: impl Ctx, group: Table<Graphic>) -> Table<Vector> {
async fn flatten_vector(_: impl Ctx, content: Table<Graphic>) -> Table<Vector> {
// TODO: Avoid mutable reference, instead return a new Table<Graphic>?
fn flatten_group(output_group_table: &mut Table<Vector>, current_group_table: Table<Graphic>) {
for current_graphic_row in current_group_table.iter() {
fn flatten_table(output_vector_table: &mut Table<Vector>, current_graphic_table: Table<Graphic>) {
for current_graphic_row in current_graphic_table.iter() {
let current_graphic = current_graphic_row.element.clone();
let source_node_id = *current_graphic_row.source_node_id;
match current_graphic {
// If we're allowed to recurse, flatten any groups we encounter
// If we're allowed to recurse, flatten any tables we encounter
Graphic::Group(mut current_graphic_table) => {
// Apply the parent group's transform to all child elements
// Apply the parent graphic's transform to all child elements
for graphic in current_graphic_table.iter_mut() {
*graphic.transform = *current_graphic_row.transform * *graphic.transform;
}
flatten_group(output_group_table, current_graphic_table);
flatten_table(output_vector_table, current_graphic_table);
}
// Handle any leaf elements we encounter, which can be either non-group elements or groups that we don't want to flatten
// Push any leaf Vector elements we encounter
Graphic::Vector(vector_table) => {
for current_vector_row in vector_table.iter() {
output_group_table.push(TableRow {
output_vector_table.push(TableRow {
element: current_vector_row.element.clone(),
transform: *current_graphic_row.transform * *current_vector_row.transform,
alpha_blending: AlphaBlending {
@@ -321,7 +362,7 @@ async fn flatten_vector(_: impl Ctx, group: Table<Graphic>) -> Table<Vector> {
}
let mut output = Table::new();
flatten_group(&mut output, group);
flatten_table(&mut output, content);
output
}
+3 -5
View File
@@ -9,7 +9,7 @@ use crate::vector::Vector;
use crate::{Context, Ctx};
use glam::{DAffine2, DVec2};
#[node_macro::node(category("Text"))]
#[node_macro::node(category("Type Conversion"))]
fn to_string<T: std::fmt::Debug>(_: impl Ctx, #[implementations(String, bool, f64, u32, u64, DVec2, DAffine2, Table<Vector>)] value: T) -> String {
format!("{:?}", value)
}
@@ -60,11 +60,10 @@ async fn switch<T, C: Send + 'n + Clone>(
Context -> DVec2,
Context -> DAffine2,
Context -> Table<Artboard>,
Context -> Table<Vector>,
Context -> Table<Graphic>,
Context -> Table<Vector>,
Context -> Table<Raster<CPU>>,
Context -> Table<Raster<GPU>>,
Context -> Graphic,
Context -> Color,
Context -> Option<Color>,
Context -> GradientStops,
@@ -81,11 +80,10 @@ async fn switch<T, C: Send + 'n + Clone>(
Context -> DVec2,
Context -> DAffine2,
Context -> Table<Artboard>,
Context -> Table<Vector>,
Context -> Table<Graphic>,
Context -> Table<Vector>,
Context -> Table<Raster<CPU>>,
Context -> Table<Raster<GPU>>,
Context -> Graphic,
Context -> Color,
Context -> Option<Color>,
Context -> GradientStops,
+11 -13
View File
@@ -965,8 +965,8 @@ where
// connected to a Flatten Path connected to an if else node, another connection from the cache directly to
// the if else node, and another connection from the cache to a matches type node connected to the if else node.
fn flatten_group(group: &Table<Graphic>, output: &mut TableRowMut<Vector>) {
for (group_index, current_element) in group.iter().enumerate() {
fn flatten_table(output: &mut TableRowMut<Vector>, graphic_table: &Table<Graphic>) {
for (current_index, current_element) in graphic_table.iter().enumerate() {
match current_element.element {
Graphic::Vector(vector) => {
// Loop through every row of the `Table<Vector>` and concatenate each element's subpath into the output `Vector` element.
@@ -976,7 +976,7 @@ where
let node_id = current_element.source_node_id.map(|node_id| node_id.0).unwrap_or_default();
let mut hasher = DefaultHasher::new();
(group_index, vector_index, node_id).hash(&mut hasher);
(current_index, vector_index, node_id).hash(&mut hasher);
let collision_hash_seed = hasher.finish();
output.element.concat(other, transform, collision_hash_seed);
@@ -985,13 +985,13 @@ where
output.element.style = row.element.style.clone();
}
}
Graphic::Group(group) => {
let mut group = group.clone();
for row in group.iter_mut() {
Graphic::Group(graphic) => {
let mut graphic = graphic.clone();
for row in graphic.iter_mut() {
*row.transform = *current_element.transform * *row.transform;
}
flatten_group(&group, output);
flatten_table(output, &graphic);
}
_ => {}
}
@@ -1000,13 +1000,11 @@ where
// Create a table with one empty `Vector` element, then get a mutable reference to it which we append flattened subpaths to
let mut output_table = Table::new_from_element(Vector::default());
let Some(mut output) = output_table.iter_mut().next() else {
return output_table;
};
let Some(mut output) = output_table.iter_mut().next() else { return output_table };
// Flatten the group input into the output `Vector` element
let base_group = Table::new_from_element(Graphic::from(content));
flatten_group(&base_group, &mut output);
// Flatten the graphic input into the output `Vector` element
let base_graphic_table = Table::new_from_element(Graphic::from(content));
flatten_table(&mut output, &base_graphic_table);
// Return the single-row Table<Vector> containing the flattened Vector subpaths
output_table