Implement functions to create a Bezier that goes through 3 specified points (#687)

* Implement quadratic and cubic from points

* Catch edge cases and integrate `t` slider

* Add 2 sliders for cubic

* Create utils file for bezier-rs and address other PR comments

* Rename variable and remove unnecessary ids

* Update rustdoc comments and rename variables

* Remove unnecessary file and refactor options for drawing beziers

* Address PR comments

* Update quadratic_through_points description

* Add wasm-pack to dependencies and change from spaces to tabs for indents

* Change strut to midpoint_separation, adjust sliders and section name

* Minor refactor
This commit is contained in:
Hannah Li
2022-06-29 20:52:09 -04:00
committed by Keavon Chambers
parent 4eaffd0e5a
commit 2e3e079982
13 changed files with 19471 additions and 19055 deletions
@@ -22,7 +22,7 @@ pub fn vec_to_point(p: &DVec2) -> JsValue {
#[wasm_bindgen]
impl WasmBezier {
/// Expect js_points to be a list of 3 pairs
pub fn new_quad(js_points: &JsValue) -> WasmBezier {
pub fn new_quadratic(js_points: &JsValue) -> WasmBezier {
let points: [DVec2; 3] = js_points.into_serde().unwrap();
WasmBezier(Bezier::from_quadratic_dvec2(points[0], points[1], points[2]))
}
@@ -33,6 +33,16 @@ impl WasmBezier {
WasmBezier(Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]))
}
pub fn quadratic_through_points(js_points: &JsValue, t: f64) -> WasmBezier {
let points: [DVec2; 3] = js_points.into_serde().unwrap();
WasmBezier(Bezier::quadratic_through_points(points[0], points[1], points[2], t))
}
pub fn cubic_through_points(js_points: &JsValue, t: f64, midpoint_separation: f64) -> WasmBezier {
let points: [DVec2; 3] = js_points.into_serde().unwrap();
WasmBezier(Bezier::cubic_through_points(points[0], points[1], points[2], t, midpoint_separation))
}
pub fn set_start(&mut self, x: f64, y: f64) {
self.0.set_start(DVec2::new(x, y));
}