mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-23 15:08:12 +08:00
Desktop: Fix missing resize events causing all-gray window on Mac after launch (#3445)
* okayish solution should be improved at some point but for now it works well enough. * do leftover renames * better solution * less weird resize frames * move surface reconfiguration * fix recent desktop mac breakages * better looking resize on mac * fix background color * Fix blank screen on window initialization * cleanup --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
+49
-35
@@ -18,22 +18,22 @@ use crate::cef;
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use crate::consts::CEF_MESSAGE_LOOP_MAX_ITERATIONS;
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use crate::event::{AppEvent, AppEventScheduler};
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use crate::persist::PersistentData;
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use crate::render::GraphicsState;
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use crate::render::{RenderError, RenderState};
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use crate::window::Window;
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use crate::wrapper::messages::{DesktopFrontendMessage, DesktopWrapperMessage, Platform};
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use crate::wrapper::{DesktopWrapper, NodeGraphExecutionResult, WgpuContext, serialize_frontend_messages};
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pub(crate) struct App {
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cef_context: Box<dyn cef::CefContext>,
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render_state: Option<RenderState>,
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wgpu_context: WgpuContext,
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window: Option<Window>,
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window_scale: f64,
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cef_schedule: Option<Instant>,
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cef_view_info_sender: Sender<cef::ViewInfoUpdate>,
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graphics_state: Option<GraphicsState>,
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wgpu_context: WgpuContext,
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app_event_receiver: Receiver<AppEvent>,
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app_event_scheduler: AppEventScheduler,
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desktop_wrapper: DesktopWrapper,
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cef_context: Box<dyn cef::CefContext>,
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cef_schedule: Option<Instant>,
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cef_view_info_sender: Sender<cef::ViewInfoUpdate>,
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last_ui_update: Instant,
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avg_frame_time: f32,
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start_render_sender: SyncSender<()>,
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@@ -77,17 +77,17 @@ impl App {
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persistent_data.load_from_disk();
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Self {
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cef_context,
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window: None,
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window_scale: 1.0,
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cef_schedule: Some(Instant::now()),
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graphics_state: None,
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cef_view_info_sender,
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render_state: None,
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wgpu_context,
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window: None,
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window_scale: 1.,
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app_event_receiver,
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app_event_scheduler,
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desktop_wrapper: DesktopWrapper::new(),
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last_ui_update: Instant::now(),
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cef_context,
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cef_schedule: Some(Instant::now()),
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cef_view_info_sender,
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avg_frame_time: 0.,
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start_render_sender,
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web_communication_initialized: false,
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@@ -162,23 +162,23 @@ impl App {
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});
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}
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DesktopFrontendMessage::UpdateViewportPhysicalBounds { x, y, width, height } => {
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if let Some(graphics_state) = &mut self.graphics_state
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if let Some(render_state) = &mut self.render_state
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&& let Some(window) = &self.window
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{
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let window_size = window.surface_size();
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let viewport_offset_x = x / window_size.width as f64;
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let viewport_offset_y = y / window_size.height as f64;
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graphics_state.set_viewport_offset([viewport_offset_x as f32, viewport_offset_y as f32]);
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render_state.set_viewport_offset([viewport_offset_x as f32, viewport_offset_y as f32]);
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let viewport_scale_x = if width != 0.0 { window_size.width as f64 / width } else { 1.0 };
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let viewport_scale_y = if height != 0.0 { window_size.height as f64 / height } else { 1.0 };
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graphics_state.set_viewport_scale([viewport_scale_x as f32, viewport_scale_y as f32]);
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render_state.set_viewport_scale([viewport_scale_x as f32, viewport_scale_y as f32]);
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}
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}
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DesktopFrontendMessage::UpdateOverlays(scene) => {
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if let Some(graphics_state) = &mut self.graphics_state {
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graphics_state.set_overlays_scene(scene);
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if let Some(render_state) = &mut self.render_state {
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render_state.set_overlays_scene(scene);
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}
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}
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DesktopFrontendMessage::PersistenceWriteDocument { id, document } => {
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@@ -331,19 +331,18 @@ impl App {
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NodeGraphExecutionResult::HasRun(texture) => {
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self.dispatch_desktop_wrapper_message(DesktopWrapperMessage::PollNodeGraphEvaluation);
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if let Some(texture) = texture
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&& let Some(graphics_state) = self.graphics_state.as_mut()
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&& let Some(render_state) = self.render_state.as_mut()
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&& let Some(window) = self.window.as_ref()
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{
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graphics_state.bind_viewport_texture(texture);
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render_state.bind_viewport_texture(texture);
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window.request_redraw();
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}
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}
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NodeGraphExecutionResult::NotRun => {}
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},
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AppEvent::UiUpdate(texture) => {
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if let Some(graphics_state) = self.graphics_state.as_mut() {
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graphics_state.resize(texture.width(), texture.height());
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graphics_state.bind_ui_texture(texture);
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if let Some(render_state) = self.render_state.as_mut() {
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render_state.bind_ui_texture(texture);
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let elapsed = self.last_ui_update.elapsed().as_secs_f32();
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self.last_ui_update = Instant::now();
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if elapsed < 0.5 {
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@@ -385,13 +384,18 @@ impl ApplicationHandler for App {
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self.window_scale = window.scale_factor();
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let _ = self.cef_view_info_sender.send(cef::ViewInfoUpdate::Scale(self.window_scale));
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// Ensures the CEF texture does not remain at 1x1 pixels until the window is resized by the user
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// Affects only some Mac devices (issue found on 2023 M2 Mac Mini).
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let PhysicalSize { width, height } = window.surface_size();
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let _ = self.cef_view_info_sender.send(cef::ViewInfoUpdate::Size { width, height });
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self.cef_context.notify_view_info_changed();
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self.window = Some(window);
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let graphics_state = GraphicsState::new(self.window.as_ref().unwrap(), self.wgpu_context.clone());
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self.graphics_state = Some(graphics_state);
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let render_state = RenderState::new(self.window.as_ref().unwrap(), self.wgpu_context.clone());
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self.render_state = Some(render_state);
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self.desktop_wrapper.init(self.wgpu_context.clone());
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@@ -418,14 +422,18 @@ impl ApplicationHandler for App {
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self.app_event_scheduler.schedule(AppEvent::CloseWindow);
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}
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WindowEvent::SurfaceResized(PhysicalSize { width, height }) => {
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let _ = self.cef_view_info_sender.send(cef::ViewInfoUpdate::Size {
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width: width as usize,
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height: height as usize,
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});
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let _ = self.cef_view_info_sender.send(cef::ViewInfoUpdate::Size { width, height });
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self.cef_context.notify_view_info_changed();
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if let Some(render_state) = &mut self.render_state {
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render_state.resize(width, height);
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}
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if let Some(window) = &self.window {
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let maximized = window.is_maximized();
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self.app_event_scheduler.schedule(AppEvent::DesktopWrapperMessage(DesktopWrapperMessage::UpdateMaximized { maximized }));
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window.request_redraw();
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}
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}
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WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
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@@ -434,18 +442,24 @@ impl ApplicationHandler for App {
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self.cef_context.notify_view_info_changed();
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}
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WindowEvent::RedrawRequested => {
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let Some(ref mut graphics_state) = self.graphics_state else { return };
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// Only rerender once we have a new UI texture to display
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let Some(render_state) = &mut self.render_state else { return };
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if let Some(window) = &self.window {
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match graphics_state.render(window) {
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let size = window.surface_size();
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render_state.resize(size.width, size.height);
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match render_state.render(window) {
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Ok(_) => {}
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Err(wgpu::SurfaceError::Lost) => {
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Err(RenderError::OutdatedUITextureError) => {
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self.cef_context.notify_view_info_changed();
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}
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Err(RenderError::SurfaceError(wgpu::SurfaceError::Lost)) => {
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tracing::warn!("lost surface");
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}
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Err(wgpu::SurfaceError::OutOfMemory) => {
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Err(RenderError::SurfaceError(wgpu::SurfaceError::OutOfMemory)) => {
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tracing::error!("GPU out of memory");
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event_loop.exit();
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}
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Err(e) => tracing::error!("{:?}", e),
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Err(RenderError::SurfaceError(e)) => tracing::error!("Render error: {:?}", e),
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}
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let _ = self.start_render_sender.try_send(());
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}
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