Desktop: Fix missing resize events causing all-gray window on Mac after launch (#3445)

* okayish solution

should be improved at some point but for now it works well enough.

* do leftover renames

* better solution

* less weird resize frames

* move surface reconfiguration

* fix recent desktop mac breakages

* better looking resize on mac

* fix background color

* Fix blank screen on window initialization

* cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Timon
2025-12-06 23:11:47 +00:00
committed by GitHub
co-authored by Keavon Chambers
parent 5b472a64b2
commit 2e4481880e
11 changed files with 129 additions and 66 deletions
+49 -35
View File
@@ -18,22 +18,22 @@ use crate::cef;
use crate::consts::CEF_MESSAGE_LOOP_MAX_ITERATIONS;
use crate::event::{AppEvent, AppEventScheduler};
use crate::persist::PersistentData;
use crate::render::GraphicsState;
use crate::render::{RenderError, RenderState};
use crate::window::Window;
use crate::wrapper::messages::{DesktopFrontendMessage, DesktopWrapperMessage, Platform};
use crate::wrapper::{DesktopWrapper, NodeGraphExecutionResult, WgpuContext, serialize_frontend_messages};
pub(crate) struct App {
cef_context: Box<dyn cef::CefContext>,
render_state: Option<RenderState>,
wgpu_context: WgpuContext,
window: Option<Window>,
window_scale: f64,
cef_schedule: Option<Instant>,
cef_view_info_sender: Sender<cef::ViewInfoUpdate>,
graphics_state: Option<GraphicsState>,
wgpu_context: WgpuContext,
app_event_receiver: Receiver<AppEvent>,
app_event_scheduler: AppEventScheduler,
desktop_wrapper: DesktopWrapper,
cef_context: Box<dyn cef::CefContext>,
cef_schedule: Option<Instant>,
cef_view_info_sender: Sender<cef::ViewInfoUpdate>,
last_ui_update: Instant,
avg_frame_time: f32,
start_render_sender: SyncSender<()>,
@@ -77,17 +77,17 @@ impl App {
persistent_data.load_from_disk();
Self {
cef_context,
window: None,
window_scale: 1.0,
cef_schedule: Some(Instant::now()),
graphics_state: None,
cef_view_info_sender,
render_state: None,
wgpu_context,
window: None,
window_scale: 1.,
app_event_receiver,
app_event_scheduler,
desktop_wrapper: DesktopWrapper::new(),
last_ui_update: Instant::now(),
cef_context,
cef_schedule: Some(Instant::now()),
cef_view_info_sender,
avg_frame_time: 0.,
start_render_sender,
web_communication_initialized: false,
@@ -162,23 +162,23 @@ impl App {
});
}
DesktopFrontendMessage::UpdateViewportPhysicalBounds { x, y, width, height } => {
if let Some(graphics_state) = &mut self.graphics_state
if let Some(render_state) = &mut self.render_state
&& let Some(window) = &self.window
{
let window_size = window.surface_size();
let viewport_offset_x = x / window_size.width as f64;
let viewport_offset_y = y / window_size.height as f64;
graphics_state.set_viewport_offset([viewport_offset_x as f32, viewport_offset_y as f32]);
render_state.set_viewport_offset([viewport_offset_x as f32, viewport_offset_y as f32]);
let viewport_scale_x = if width != 0.0 { window_size.width as f64 / width } else { 1.0 };
let viewport_scale_y = if height != 0.0 { window_size.height as f64 / height } else { 1.0 };
graphics_state.set_viewport_scale([viewport_scale_x as f32, viewport_scale_y as f32]);
render_state.set_viewport_scale([viewport_scale_x as f32, viewport_scale_y as f32]);
}
}
DesktopFrontendMessage::UpdateOverlays(scene) => {
if let Some(graphics_state) = &mut self.graphics_state {
graphics_state.set_overlays_scene(scene);
if let Some(render_state) = &mut self.render_state {
render_state.set_overlays_scene(scene);
}
}
DesktopFrontendMessage::PersistenceWriteDocument { id, document } => {
@@ -331,19 +331,18 @@ impl App {
NodeGraphExecutionResult::HasRun(texture) => {
self.dispatch_desktop_wrapper_message(DesktopWrapperMessage::PollNodeGraphEvaluation);
if let Some(texture) = texture
&& let Some(graphics_state) = self.graphics_state.as_mut()
&& let Some(render_state) = self.render_state.as_mut()
&& let Some(window) = self.window.as_ref()
{
graphics_state.bind_viewport_texture(texture);
render_state.bind_viewport_texture(texture);
window.request_redraw();
}
}
NodeGraphExecutionResult::NotRun => {}
},
AppEvent::UiUpdate(texture) => {
if let Some(graphics_state) = self.graphics_state.as_mut() {
graphics_state.resize(texture.width(), texture.height());
graphics_state.bind_ui_texture(texture);
if let Some(render_state) = self.render_state.as_mut() {
render_state.bind_ui_texture(texture);
let elapsed = self.last_ui_update.elapsed().as_secs_f32();
self.last_ui_update = Instant::now();
if elapsed < 0.5 {
@@ -385,13 +384,18 @@ impl ApplicationHandler for App {
self.window_scale = window.scale_factor();
let _ = self.cef_view_info_sender.send(cef::ViewInfoUpdate::Scale(self.window_scale));
// Ensures the CEF texture does not remain at 1x1 pixels until the window is resized by the user
// Affects only some Mac devices (issue found on 2023 M2 Mac Mini).
let PhysicalSize { width, height } = window.surface_size();
let _ = self.cef_view_info_sender.send(cef::ViewInfoUpdate::Size { width, height });
self.cef_context.notify_view_info_changed();
self.window = Some(window);
let graphics_state = GraphicsState::new(self.window.as_ref().unwrap(), self.wgpu_context.clone());
self.graphics_state = Some(graphics_state);
let render_state = RenderState::new(self.window.as_ref().unwrap(), self.wgpu_context.clone());
self.render_state = Some(render_state);
self.desktop_wrapper.init(self.wgpu_context.clone());
@@ -418,14 +422,18 @@ impl ApplicationHandler for App {
self.app_event_scheduler.schedule(AppEvent::CloseWindow);
}
WindowEvent::SurfaceResized(PhysicalSize { width, height }) => {
let _ = self.cef_view_info_sender.send(cef::ViewInfoUpdate::Size {
width: width as usize,
height: height as usize,
});
let _ = self.cef_view_info_sender.send(cef::ViewInfoUpdate::Size { width, height });
self.cef_context.notify_view_info_changed();
if let Some(render_state) = &mut self.render_state {
render_state.resize(width, height);
}
if let Some(window) = &self.window {
let maximized = window.is_maximized();
self.app_event_scheduler.schedule(AppEvent::DesktopWrapperMessage(DesktopWrapperMessage::UpdateMaximized { maximized }));
window.request_redraw();
}
}
WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
@@ -434,18 +442,24 @@ impl ApplicationHandler for App {
self.cef_context.notify_view_info_changed();
}
WindowEvent::RedrawRequested => {
let Some(ref mut graphics_state) = self.graphics_state else { return };
// Only rerender once we have a new UI texture to display
let Some(render_state) = &mut self.render_state else { return };
if let Some(window) = &self.window {
match graphics_state.render(window) {
let size = window.surface_size();
render_state.resize(size.width, size.height);
match render_state.render(window) {
Ok(_) => {}
Err(wgpu::SurfaceError::Lost) => {
Err(RenderError::OutdatedUITextureError) => {
self.cef_context.notify_view_info_changed();
}
Err(RenderError::SurfaceError(wgpu::SurfaceError::Lost)) => {
tracing::warn!("lost surface");
}
Err(wgpu::SurfaceError::OutOfMemory) => {
Err(RenderError::SurfaceError(wgpu::SurfaceError::OutOfMemory)) => {
tracing::error!("GPU out of memory");
event_loop.exit();
}
Err(e) => tracing::error!("{:?}", e),
Err(RenderError::SurfaceError(e)) => tracing::error!("Render error: {:?}", e),
}
let _ = self.start_render_sender.try_send(());
}