Rework Gradient into a newtype of List<Color> with optional position and midpoint attributes (#4397)

* Rework Gradient into a newtype of List<Color> with optional position and midpoint attributes

* Fix Vello stopless-gradient fallback coverage, empty legacy gradient tables, the node docs gradient swatch, NaN position elision, and wired setter input overwrites
This commit is contained in:
Keavon Chambers
2026-08-03 04:05:02 -07:00
committed by GitHub
parent e52a442504
commit 2f24459344
34 changed files with 1121 additions and 475 deletions

View File

@@ -24,9 +24,7 @@ mod adjust_std {
}
impl Adjust<Color> for Gradient {
fn adjust(&mut self, map_fn: impl Fn(&Color) -> Color) {
for color in self.color.iter_mut() {
*color = map_fn(color);
}
*self = self.map_colors(map_fn);
}
}
}

View File

@@ -42,16 +42,19 @@ mod blend_std {
}
impl Blend<Color> for Gradient {
fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
let mut combined_stops = self.position.iter().chain(under.position.iter()).copied().collect::<Vec<_>>();
combined_stops.dedup_by(|a, b| (*a - *b).abs() < 1e-6);
let mut combined_stops = self.positions().into_iter().chain(under.positions()).collect::<Vec<_>>();
combined_stops.sort_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal));
combined_stops.dedup_by(|a, b| (*a - *b).abs() < 1e-6);
let stops = combined_stops.into_iter().map(|position| {
let over_color = self.evaluate(position);
let under_color = under.evaluate(position);
let over_color = self.evaluate(position, Default::default());
let under_color = under.evaluate(position, Default::default());
let color = blend_fn(over_color, under_color);
GradientStop { position, midpoint: 0.5, color }
});
Gradient::new(stops)
let mut gradient = Gradient::new(stops);
gradient.elide_default_attributes();
gradient
}
}
}

View File

@@ -18,17 +18,18 @@ async fn gradient_map<T: Adjust<Color> + Send>(
Gradient,
)]
image: Item<T>,
gradient: Item<Gradient>,
#[default(Color::BLACK, Color::WHITE)] gradient: Item<Gradient>,
reverse: Item<bool>,
) -> Item<T> {
let mut image = image;
let spread_method = gradient.attribute_cloned_or_default::<vector_types::GradientSpreadMethod>(core_types::ATTR_SPREAD_METHOD);
let gradient = gradient.into_element();
let reverse = reverse.into_element();
image.element_mut().adjust(|color| {
let intensity = color.luminance_rec_709();
let intensity = if reverse { 1. - intensity } else { intensity };
gradient.evaluate(intensity as f64)
gradient.evaluate(intensity as f64, spread_method)
});
image