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Add Table<Color> as a graphical type (#3033)
* Reduce code duplication in bounding box impls on Table * Working Table<Color> rendering in the graph * Implement color and fix other rendering with Vello and polish
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@@ -2,7 +2,7 @@ use crate::Artboard;
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use crate::math::bbox::AxisAlignedBbox;
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pub use crate::vector::ReferencePoint;
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use core::f64;
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use glam::{DAffine2, DMat2, DVec2};
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use glam::{DAffine2, DMat2, DVec2, UVec2};
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pub trait Transform {
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fn transform(&self) -> DAffine2;
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@@ -89,7 +89,7 @@ pub struct Footprint {
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/// Inverse of the transform which will be applied to the node output during the rendering process
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pub transform: DAffine2,
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/// Resolution of the target output area in pixels
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pub resolution: glam::UVec2,
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pub resolution: UVec2,
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/// Quality of the render, this may be used by caching nodes to decide if the cached render is sufficient
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pub quality: RenderQuality,
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}
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@@ -103,7 +103,7 @@ impl Default for Footprint {
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impl Footprint {
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pub const DEFAULT: Self = Self {
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transform: DAffine2::IDENTITY,
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resolution: glam::UVec2::new(1920, 1080),
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resolution: UVec2::new(1920, 1080),
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quality: RenderQuality::Full,
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};
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@@ -112,7 +112,7 @@ impl Footprint {
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matrix2: DMat2::from_diagonal(DVec2::splat(f64::INFINITY)),
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translation: DVec2::ZERO,
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},
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resolution: glam::UVec2::new(0, 0),
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resolution: UVec2::ZERO,
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quality: RenderQuality::Full,
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};
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