Integrate Stable Diffusion with the Imaginate layer (#784)

* Add AI Artist layer

* WIP add a button to download the rendered folder under an AI Artist layer

* Successfully download the correct image

* Break out image downloading JS into helper function

* Change file download from using data URLs to blob URLs

* WIP rasterize to blob

* Remove dimensions from AI Artist layer

* Successfully draw rasterized image on layer after calculation

* Working txt2img generation based on user prompt

* Add img2img and the main parameters

* Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64

* Fix test

* Rasterize with artboard background color

* Allow aspect ratio stretch of AI Artist images

* Add automatic resolution choosing

* Add a terminate button, and make the lifecycle more robust

* Add negative prompt

* Add range bounds for parameter inputs

* Add seed

* Add tiling and restore faces

* Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution

* Fix background color of infinite canvas rasterization

* Escape prompt text sent in the JSON

* Revoke blob URLs when cleared/replaced to reduce memory leak

* Fix welcome screen logo color

* Add PreferencesMessageHandler

* Add persistent storage of preferences

* Fix crash introduced in previous commit when moving mouse on page load

* Add tooltips to the AI Artist layer properties

* Integrate AI Artist tool into the raster section of the tool shelf

* Add a refresh button to the connection status

* Fix crash when generating and switching to a different document tab

* Add persistent image storage to AI Artist layers and fix duplication bugs

* Add a generate with random seed button

* Simplify and standardize message names

* Majorly improve robustness of networking code

* Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed)

* Clean up messages and function calls by changing arguments into structs

* Update API to more recent server commit

* Add support for picking the sampling method

* Add machinery for filtering selected layers with type

* Replace placeholder button icons

* Improve the random icon by tilting the dice

* Use selected_layers() instead of repeating that code

* Fix borrow error

* Change message flow in progress towards fixing #797

* Allow loading image on non-active document (fixes #797)

* Reduce code duplication with rasterization

* Add AI Artist tool and layer icons, and remove ugly node layer icon style

* Rename "AI Artist" codename to "Imaginate" feature name

Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
This commit is contained in:
Keavon Chambers
2022-10-18 22:33:27 -07:00
committed by GitHub
co-authored by otdavies 0hypercube
parent 06acd45a81
commit 30719bdc72
118 changed files with 3767 additions and 678 deletions
@@ -5,6 +5,7 @@
:data-emphasized="emphasized || undefined"
:data-disabled="disabled || undefined"
data-text-button
:title="tooltip"
:style="minWidth > 0 ? `min-width: ${minWidth}px` : ''"
@click="(e: MouseEvent) => action(e)"
>
@@ -71,23 +72,6 @@ import { type IconName } from "@/utility-functions/icons";
import IconLabel from "@/components/widgets/labels/IconLabel.vue";
import TextLabel from "@/components/widgets/labels/TextLabel.vue";
export type TextButtonWidget = {
tooltip?: string;
message?: string | object;
callback?: () => void;
props: {
kind: "TextButton";
label: string;
icon?: string;
emphasized?: boolean;
minWidth?: number;
disabled?: boolean;
// Callbacks
// `action` is used via `IconButtonWidget.callback`
};
};
export default defineComponent({
props: {
label: { type: String as PropType<string>, required: true },
@@ -95,6 +79,7 @@ export default defineComponent({
emphasized: { type: Boolean as PropType<boolean>, default: false },
minWidth: { type: Number as PropType<number>, default: 0 },
disabled: { type: Boolean as PropType<boolean>, default: false },
tooltip: { type: String as PropType<string | undefined>, required: false },
// Callbacks
action: { type: Function as PropType<(e: MouseEvent) => void>, required: true },