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Integrate Stable Diffusion with the Imaginate layer (#784)
* Add AI Artist layer * WIP add a button to download the rendered folder under an AI Artist layer * Successfully download the correct image * Break out image downloading JS into helper function * Change file download from using data URLs to blob URLs * WIP rasterize to blob * Remove dimensions from AI Artist layer * Successfully draw rasterized image on layer after calculation * Working txt2img generation based on user prompt * Add img2img and the main parameters * Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64 * Fix test * Rasterize with artboard background color * Allow aspect ratio stretch of AI Artist images * Add automatic resolution choosing * Add a terminate button, and make the lifecycle more robust * Add negative prompt * Add range bounds for parameter inputs * Add seed * Add tiling and restore faces * Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution * Fix background color of infinite canvas rasterization * Escape prompt text sent in the JSON * Revoke blob URLs when cleared/replaced to reduce memory leak * Fix welcome screen logo color * Add PreferencesMessageHandler * Add persistent storage of preferences * Fix crash introduced in previous commit when moving mouse on page load * Add tooltips to the AI Artist layer properties * Integrate AI Artist tool into the raster section of the tool shelf * Add a refresh button to the connection status * Fix crash when generating and switching to a different document tab * Add persistent image storage to AI Artist layers and fix duplication bugs * Add a generate with random seed button * Simplify and standardize message names * Majorly improve robustness of networking code * Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed) * Clean up messages and function calls by changing arguments into structs * Update API to more recent server commit * Add support for picking the sampling method * Add machinery for filtering selected layers with type * Replace placeholder button icons * Improve the random icon by tilting the dice * Use selected_layers() instead of repeating that code * Fix borrow error * Change message flow in progress towards fixing #797 * Allow loading image on non-active document (fixes #797) * Reduce code duplication with rasterization * Add AI Artist tool and layer icons, and remove ugly node layer icon style * Rename "AI Artist" codename to "Imaginate" feature name Co-authored-by: otdavies <oliver@psyfer.io> Co-authored-by: 0hypercube <0hypercube@gmail.com>
This commit is contained in:
co-authored by
otdavies
0hypercube
parent
06acd45a81
commit
30719bdc72
+79
-14
@@ -1,5 +1,6 @@
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use crate::boolean_ops::BooleanOperation as BooleanOperationType;
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use crate::layers::blend_mode::BlendMode;
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use crate::layers::imaginate_layer::{ImaginateSamplingMethod, ImaginateStatus};
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use crate::layers::layer_info::Layer;
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use crate::layers::style::{self, Stroke};
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use crate::layers::vector::consts::ManipulatorType;
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@@ -36,25 +37,89 @@ pub enum Operation {
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},
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AddText {
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path: Vec<LayerId>,
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transform: [f64; 6],
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insert_index: isize,
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text: String,
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transform: [f64; 6],
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style: style::PathStyle,
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text: String,
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size: f64,
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font_name: String,
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font_style: String,
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},
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AddImage {
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path: Vec<LayerId>,
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transform: [f64; 6],
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insert_index: isize,
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transform: [f64; 6],
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mime: String,
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image_data: Vec<u8>,
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},
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SetImageBlobUrl {
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AddImaginateFrame {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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},
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/// Sets a blob URL as the image source for an Image or Imaginate layer type.
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/// **Be sure to call `FrontendMessage::TriggerRevokeBlobUrl` together with this.**
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SetLayerBlobUrl {
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layer_path: Vec<LayerId>,
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blob_url: String,
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dimensions: (f64, f64),
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resolution: (f64, f64),
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},
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/// Clears the image to leave the Imaginate layer un-rendered.
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/// **Be sure to call `FrontendMessage::TriggerRevokeBlobUrl` together with this.**
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ImaginateClear {
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path: Vec<LayerId>,
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},
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ImaginateSetGeneratingStatus {
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path: Vec<LayerId>,
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percent: Option<f64>,
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status: ImaginateStatus,
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},
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ImaginateSetImageData {
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layer_path: Vec<LayerId>,
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image_data: Vec<u8>,
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},
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ImaginateSetNegativePrompt {
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path: Vec<LayerId>,
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negative_prompt: String,
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},
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ImaginateSetPrompt {
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path: Vec<LayerId>,
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prompt: String,
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},
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ImaginateSetCfgScale {
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path: Vec<LayerId>,
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cfg_scale: f64,
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},
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ImaginateSetSamples {
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path: Vec<LayerId>,
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samples: u32,
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},
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SetImaginateSamplingMethod {
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path: Vec<LayerId>,
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method: ImaginateSamplingMethod,
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},
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ImaginateSetScaleFromResolution {
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path: Vec<LayerId>,
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},
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ImaginateSetSeed {
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path: Vec<LayerId>,
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seed: u64,
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},
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ImaginateSetDenoisingStrength {
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path: Vec<LayerId>,
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denoising_strength: f64,
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},
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ImaginateSetUseImg2Img {
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path: Vec<LayerId>,
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use_img2img: bool,
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},
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ImaginateSetRestoreFaces {
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path: Vec<LayerId>,
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restore_faces: bool,
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},
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ImaginateSetTiling {
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path: Vec<LayerId>,
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tiling: bool,
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},
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SetPivot {
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layer_path: Vec<LayerId>,
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@@ -70,32 +135,32 @@ pub enum Operation {
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},
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AddPolyline {
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path: Vec<LayerId>,
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transform: [f64; 6],
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insert_index: isize,
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points: Vec<(f64, f64)>,
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transform: [f64; 6],
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style: style::PathStyle,
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points: Vec<(f64, f64)>,
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},
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AddSpline {
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path: Vec<LayerId>,
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transform: [f64; 6],
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insert_index: isize,
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points: Vec<(f64, f64)>,
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transform: [f64; 6],
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style: style::PathStyle,
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points: Vec<(f64, f64)>,
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},
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AddNgon {
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path: Vec<LayerId>,
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insert_index: isize,
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transform: [f64; 6],
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sides: u32,
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style: style::PathStyle,
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sides: u32,
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},
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AddShape {
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path: Vec<LayerId>,
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transform: [f64; 6],
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insert_index: isize,
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transform: [f64; 6],
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style: style::PathStyle,
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// TODO This will become a compound path once we support them.
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subpath: Subpath,
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style: style::PathStyle,
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},
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BooleanOperation {
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operation: BooleanOperationType,
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@@ -120,8 +185,8 @@ pub enum Operation {
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ModifyFont {
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path: Vec<LayerId>,
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font_family: String,
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font_style: String,
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size: f64,
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font_style: String,
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},
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MoveSelectedManipulatorPoints {
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layer_path: Vec<LayerId>,
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@@ -144,7 +209,7 @@ pub enum Operation {
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new_name: String,
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},
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InsertLayer {
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layer: Layer,
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layer: Box<Layer>,
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destination_path: Vec<LayerId>,
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insert_index: isize,
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},
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