Integrate Stable Diffusion with the Imaginate layer (#784)

* Add AI Artist layer

* WIP add a button to download the rendered folder under an AI Artist layer

* Successfully download the correct image

* Break out image downloading JS into helper function

* Change file download from using data URLs to blob URLs

* WIP rasterize to blob

* Remove dimensions from AI Artist layer

* Successfully draw rasterized image on layer after calculation

* Working txt2img generation based on user prompt

* Add img2img and the main parameters

* Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64

* Fix test

* Rasterize with artboard background color

* Allow aspect ratio stretch of AI Artist images

* Add automatic resolution choosing

* Add a terminate button, and make the lifecycle more robust

* Add negative prompt

* Add range bounds for parameter inputs

* Add seed

* Add tiling and restore faces

* Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution

* Fix background color of infinite canvas rasterization

* Escape prompt text sent in the JSON

* Revoke blob URLs when cleared/replaced to reduce memory leak

* Fix welcome screen logo color

* Add PreferencesMessageHandler

* Add persistent storage of preferences

* Fix crash introduced in previous commit when moving mouse on page load

* Add tooltips to the AI Artist layer properties

* Integrate AI Artist tool into the raster section of the tool shelf

* Add a refresh button to the connection status

* Fix crash when generating and switching to a different document tab

* Add persistent image storage to AI Artist layers and fix duplication bugs

* Add a generate with random seed button

* Simplify and standardize message names

* Majorly improve robustness of networking code

* Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed)

* Clean up messages and function calls by changing arguments into structs

* Update API to more recent server commit

* Add support for picking the sampling method

* Add machinery for filtering selected layers with type

* Replace placeholder button icons

* Improve the random icon by tilting the dice

* Use selected_layers() instead of repeating that code

* Fix borrow error

* Change message flow in progress towards fixing #797

* Allow loading image on non-active document (fixes #797)

* Reduce code duplication with rasterization

* Add AI Artist tool and layer icons, and remove ugly node layer icon style

* Rename "AI Artist" codename to "Imaginate" feature name

Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
This commit is contained in:
Keavon Chambers
2022-10-18 22:33:27 -07:00
committed by GitHub
co-authored by otdavies 0hypercube
parent 06acd45a81
commit 30719bdc72
118 changed files with 3767 additions and 678 deletions
+79 -14
View File
@@ -1,5 +1,6 @@
use crate::boolean_ops::BooleanOperation as BooleanOperationType;
use crate::layers::blend_mode::BlendMode;
use crate::layers::imaginate_layer::{ImaginateSamplingMethod, ImaginateStatus};
use crate::layers::layer_info::Layer;
use crate::layers::style::{self, Stroke};
use crate::layers::vector::consts::ManipulatorType;
@@ -36,25 +37,89 @@ pub enum Operation {
},
AddText {
path: Vec<LayerId>,
transform: [f64; 6],
insert_index: isize,
text: String,
transform: [f64; 6],
style: style::PathStyle,
text: String,
size: f64,
font_name: String,
font_style: String,
},
AddImage {
path: Vec<LayerId>,
transform: [f64; 6],
insert_index: isize,
transform: [f64; 6],
mime: String,
image_data: Vec<u8>,
},
SetImageBlobUrl {
AddImaginateFrame {
path: Vec<LayerId>,
insert_index: isize,
transform: [f64; 6],
},
/// Sets a blob URL as the image source for an Image or Imaginate layer type.
/// **Be sure to call `FrontendMessage::TriggerRevokeBlobUrl` together with this.**
SetLayerBlobUrl {
layer_path: Vec<LayerId>,
blob_url: String,
dimensions: (f64, f64),
resolution: (f64, f64),
},
/// Clears the image to leave the Imaginate layer un-rendered.
/// **Be sure to call `FrontendMessage::TriggerRevokeBlobUrl` together with this.**
ImaginateClear {
path: Vec<LayerId>,
},
ImaginateSetGeneratingStatus {
path: Vec<LayerId>,
percent: Option<f64>,
status: ImaginateStatus,
},
ImaginateSetImageData {
layer_path: Vec<LayerId>,
image_data: Vec<u8>,
},
ImaginateSetNegativePrompt {
path: Vec<LayerId>,
negative_prompt: String,
},
ImaginateSetPrompt {
path: Vec<LayerId>,
prompt: String,
},
ImaginateSetCfgScale {
path: Vec<LayerId>,
cfg_scale: f64,
},
ImaginateSetSamples {
path: Vec<LayerId>,
samples: u32,
},
SetImaginateSamplingMethod {
path: Vec<LayerId>,
method: ImaginateSamplingMethod,
},
ImaginateSetScaleFromResolution {
path: Vec<LayerId>,
},
ImaginateSetSeed {
path: Vec<LayerId>,
seed: u64,
},
ImaginateSetDenoisingStrength {
path: Vec<LayerId>,
denoising_strength: f64,
},
ImaginateSetUseImg2Img {
path: Vec<LayerId>,
use_img2img: bool,
},
ImaginateSetRestoreFaces {
path: Vec<LayerId>,
restore_faces: bool,
},
ImaginateSetTiling {
path: Vec<LayerId>,
tiling: bool,
},
SetPivot {
layer_path: Vec<LayerId>,
@@ -70,32 +135,32 @@ pub enum Operation {
},
AddPolyline {
path: Vec<LayerId>,
transform: [f64; 6],
insert_index: isize,
points: Vec<(f64, f64)>,
transform: [f64; 6],
style: style::PathStyle,
points: Vec<(f64, f64)>,
},
AddSpline {
path: Vec<LayerId>,
transform: [f64; 6],
insert_index: isize,
points: Vec<(f64, f64)>,
transform: [f64; 6],
style: style::PathStyle,
points: Vec<(f64, f64)>,
},
AddNgon {
path: Vec<LayerId>,
insert_index: isize,
transform: [f64; 6],
sides: u32,
style: style::PathStyle,
sides: u32,
},
AddShape {
path: Vec<LayerId>,
transform: [f64; 6],
insert_index: isize,
transform: [f64; 6],
style: style::PathStyle,
// TODO This will become a compound path once we support them.
subpath: Subpath,
style: style::PathStyle,
},
BooleanOperation {
operation: BooleanOperationType,
@@ -120,8 +185,8 @@ pub enum Operation {
ModifyFont {
path: Vec<LayerId>,
font_family: String,
font_style: String,
size: f64,
font_style: String,
},
MoveSelectedManipulatorPoints {
layer_path: Vec<LayerId>,
@@ -144,7 +209,7 @@ pub enum Operation {
new_name: String,
},
InsertLayer {
layer: Layer,
layer: Box<Layer>,
destination_path: Vec<LayerId>,
insert_index: isize,
},