Implement basic desktop app with chromium embeded framework (#2874)

* Remove tauri based desktop app

* Allow bzip-1.0.6 license

* Implement basic cef based desktop app

* Cleanup build setup

* Use wait until and execute cef loop more frequently

* Remove custom do browser work event

* Move WinitApp into its own module

* Cleanup event handling

* Cleanup + Scheudule cef message loop work

* Fix cpu overheating on idle: https://xkcd.com/1172/

* Use tracing crate for logging instead of println

* Rebase to main

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
Timon
2025-07-23 20:27:55 +02:00
committed by GitHub
co-authored by Dennis Kobert
parent 890da6a3c3
commit 30abc92900
48 changed files with 2725 additions and 2937 deletions
+151
View File
@@ -0,0 +1,151 @@
use crate::CustomEvent;
use crate::WindowState;
use crate::WindowStateHandle;
use crate::render::GraphicsState;
use std::sync::Arc;
use std::time::Duration;
use std::time::Instant;
use winit::application::ApplicationHandler;
use winit::event::StartCause;
use winit::event::WindowEvent;
use winit::event_loop::ActiveEventLoop;
use winit::event_loop::ControlFlow;
use winit::window::Window;
use winit::window::WindowId;
use crate::cef;
pub(crate) struct WinitApp {
pub(crate) window_state: WindowStateHandle,
pub(crate) cef_context: cef::Context<cef::Initialized>,
pub(crate) window: Option<Arc<Window>>,
cef_schedule: Option<Instant>,
}
impl WinitApp {
pub(crate) fn new(window_state: WindowStateHandle, cef_context: cef::Context<cef::Initialized>) -> Self {
Self {
window_state,
cef_context,
window: None,
cef_schedule: Some(Instant::now()),
}
}
}
impl ApplicationHandler<CustomEvent> for WinitApp {
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
let timeout = Instant::now() + Duration::from_millis(10);
let wait_until = timeout.min(self.cef_schedule.unwrap_or(timeout));
event_loop.set_control_flow(ControlFlow::WaitUntil(wait_until));
}
fn new_events(&mut self, _event_loop: &ActiveEventLoop, _cause: StartCause) {
if let Some(schedule) = self.cef_schedule
&& schedule < Instant::now()
{
self.cef_schedule = None;
self.cef_context.work();
}
}
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
self.window_state
.with(|s| {
if let WindowState { width: Some(w), height: Some(h), .. } = s {
let window = Arc::new(
event_loop
.create_window(
Window::default_attributes()
.with_title("CEF Offscreen Rendering")
.with_inner_size(winit::dpi::LogicalSize::new(*w as u32, *h as u32)),
)
.unwrap(),
);
let graphics_state = pollster::block_on(GraphicsState::new(window.clone()));
self.window = Some(window.clone());
s.graphics_state = Some(graphics_state);
tracing::info!("Winit window created and ready");
}
})
.unwrap();
}
fn user_event(&mut self, _: &ActiveEventLoop, event: CustomEvent) {
match event {
CustomEvent::UiUpdate => {
if let Some(window) = &self.window {
window.request_redraw();
}
}
CustomEvent::ScheduleBrowserWork(instant) => {
self.cef_schedule = Some(instant);
}
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _window_id: WindowId, event: WindowEvent) {
let Some(event) = self.cef_context.handle_window_event(event) else { return };
match event {
WindowEvent::CloseRequested => {
tracing::info!("The close button was pressed; stopping");
event_loop.exit();
}
WindowEvent::Resized(physical_size) => {
self.window_state
.with(|s| {
let width = physical_size.width as usize;
let height = physical_size.height as usize;
s.width = Some(width);
s.height = Some(height);
if let Some(graphics_state) = &mut s.graphics_state {
graphics_state.resize(width, height);
}
})
.unwrap();
self.cef_context.notify_of_resize();
}
WindowEvent::RedrawRequested => {
self.cef_context.work();
self.window_state
.with(|s| {
if let WindowState {
width: Some(width),
height: Some(height),
graphics_state: Some(graphics_state),
ui_frame_buffer: ui_fb,
..
} = s
{
if let Some(fb) = &*ui_fb {
graphics_state.update_texture(fb);
if fb.width() != *width && fb.height() != *height {
graphics_state.resize(*width, *height);
}
} else if let Some(window) = &self.window {
window.request_redraw();
}
match graphics_state.render() {
Ok(_) => {}
Err(wgpu::SurfaceError::Lost) => {
graphics_state.resize(*width, *height);
}
Err(wgpu::SurfaceError::OutOfMemory) => {
event_loop.exit();
}
Err(e) => tracing::error!("{:?}", e),
}
}
})
.unwrap();
}
_ => {}
}
}
}