Implement basic desktop app with chromium embeded framework (#2874)

* Remove tauri based desktop app

* Allow bzip-1.0.6 license

* Implement basic cef based desktop app

* Cleanup build setup

* Use wait until and execute cef loop more frequently

* Remove custom do browser work event

* Move WinitApp into its own module

* Cleanup event handling

* Cleanup + Scheudule cef message loop work

* Fix cpu overheating on idle: https://xkcd.com/1172/

* Use tracing crate for logging instead of println

* Rebase to main

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
Timon
2025-07-23 18:27:55 +00:00
committed by GitHub
parent 890da6a3c3
commit 30abc92900
48 changed files with 2725 additions and 2937 deletions

View File

@@ -0,0 +1,36 @@
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
@vertex
fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
var out: VertexOutput;
let pos = array(
// 1st triangle
vec2f( -1.0, -1.0), // center
vec2f( 1.0, -1.0), // right, center
vec2f( -1.0, 1.0), // center, top
// 2nd triangle
vec2f( -1.0, 1.0), // center, top
vec2f( 1.0, -1.0), // right, center
vec2f( 1.0, 1.0), // right, top
);
let xy = pos[vertex_index];
out.clip_position = vec4f(xy , 0.0, 1.0);
let coords = (xy / 2. + 0.5);
out.tex_coords = vec2f(coords.x, 1. - coords.y);
return out;
}
@group(0) @binding(0)
var t_diffuse: texture_2d<f32>;
@group(0) @binding(1)
var s_diffuse: sampler;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(t_diffuse, s_diffuse, in.tex_coords);
}