mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 22:28:10 +08:00
Add custom click targets to make Text node output easier to select (#4095)
* Stop pushing duplicate layer entries when re-clicking an already-selected layer * Make Text node generate per-glyph bounding box click targets * Show source-geometry outlines and aggregate all rows for layer click targets * Strip 'editor:click_target' override on Path node so direct edits restore precise hit testing * Fix inverting a zero-determinate transform
This commit is contained in:
@@ -34,8 +34,8 @@ use std::any::TypeId;
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use std::future::Future;
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use std::pin::Pin;
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pub use table::{
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ATTR_BACKGROUND, ATTR_BLEND_MODE, ATTR_CLIP, ATTR_CLIPPING_MASK, ATTR_DIMENSIONS, ATTR_EDITOR_LAYER_PATH, ATTR_EDITOR_MERGED_LAYERS, ATTR_END, ATTR_GRADIENT_TYPE, ATTR_LOCATION, ATTR_NAME,
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ATTR_OPACITY, ATTR_OPACITY_FILL, ATTR_SPREAD_METHOD, ATTR_START, ATTR_TRANSFORM, ATTR_TYPE,
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ATTR_BACKGROUND, ATTR_BLEND_MODE, ATTR_CLIP, ATTR_CLIPPING_MASK, ATTR_DIMENSIONS, ATTR_EDITOR_CLICK_TARGET, ATTR_EDITOR_LAYER_PATH, ATTR_EDITOR_MERGED_LAYERS, ATTR_END, ATTR_GRADIENT_TYPE,
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ATTR_LOCATION, ATTR_NAME, ATTR_OPACITY, ATTR_OPACITY_FILL, ATTR_SPREAD_METHOD, ATTR_START, ATTR_TRANSFORM, ATTR_TYPE,
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};
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#[cfg(feature = "wasm")]
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pub use tsify;
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@@ -36,6 +36,11 @@ pub const ATTR_EDITOR_LAYER_PATH: &str = "editor:layer_path";
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/// the original child layers after their content has been collapsed.
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pub const ATTR_EDITOR_MERGED_LAYERS: &str = "editor:merged_layers";
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/// Optional `Vector` that overrides the row's own geometry for click-target generation.
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/// Used by the 'Text' node for per-glyph bounding-box rectangles so glyphs are selectable
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/// by clicking anywhere within their bounds, not just the filled letterform.
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pub const ATTR_EDITOR_CLICK_TARGET: &str = "editor:click_target";
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/// Byte offset where a regex match begins ('Regex Find All', 'Regex Capture' text nodes).
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pub const ATTR_START: &str = "start";
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@@ -484,6 +489,13 @@ impl AttributeColumns {
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self.columns.iter().find_map(|(k, column)| if k == key { column.get_any(index)?.downcast_ref::<T>() } else { None })
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}
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/// Removes the entire column for the given key, if present.
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fn remove_column(&mut self, key: &str) {
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if let Some(position) = self.columns.iter().position(|(k, _)| k == key) {
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self.columns.remove(position);
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}
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}
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/// Finds or creates a column for the given key and type, returning its position.
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/// If a column with the key exists but has the wrong type, it is removed and replaced with a new column of the correct type, padded with defaults.
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/// A newly created column is filled with `T::default()` for all existing rows.
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@@ -748,6 +760,11 @@ impl<T> Table<T> {
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self.attributes.set_value(key, index, value);
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}
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/// Removes the entire attribute column for the given key, if present.
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pub fn remove_attribute(&mut self, key: &str) {
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self.attributes.remove_column(key);
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}
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/// Runs the given closure on a mutable reference to the attribute value at the given row index,
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/// creating the column with defaults if it doesn't exist, and returns the closure's result.
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pub fn with_attribute_mut_or_default<U: Clone + Send + Sync + Default + Debug + PartialEq + CacheHash + 'static, R, F: FnOnce(&mut U) -> R>(&mut self, key: &str, index: usize, f: F) -> R {
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@@ -11,8 +11,8 @@ use core_types::table::{Table, TableRow};
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use core_types::transform::Footprint;
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use core_types::uuid::{NodeId, generate_uuid};
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use core_types::{
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ATTR_BACKGROUND, ATTR_BLEND_MODE, ATTR_CLIP, ATTR_CLIPPING_MASK, ATTR_DIMENSIONS, ATTR_EDITOR_LAYER_PATH, ATTR_EDITOR_MERGED_LAYERS, ATTR_GRADIENT_TYPE, ATTR_LOCATION, ATTR_OPACITY,
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ATTR_OPACITY_FILL, ATTR_SPREAD_METHOD, ATTR_TRANSFORM,
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ATTR_BACKGROUND, ATTR_BLEND_MODE, ATTR_CLIP, ATTR_CLIPPING_MASK, ATTR_DIMENSIONS, ATTR_EDITOR_CLICK_TARGET, ATTR_EDITOR_LAYER_PATH, ATTR_EDITOR_MERGED_LAYERS, ATTR_GRADIENT_TYPE, ATTR_LOCATION,
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ATTR_OPACITY, ATTR_OPACITY_FILL, ATTR_SPREAD_METHOD, ATTR_TRANSFORM,
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};
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use dyn_any::DynAny;
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use glam::{DAffine2, DVec2};
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@@ -324,6 +324,9 @@ pub struct RenderMetadata {
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pub local_transforms: HashMap<NodeId, DAffine2>,
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pub first_element_source_id: HashMap<NodeId, Option<NodeId>>,
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pub click_targets: HashMap<NodeId, Vec<Arc<ClickTarget>>>,
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/// Source-geometry outlines for hover/selection overlays, separate from `click_targets` so
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/// nodes with an `editor:click_target` override still outline the precise geometry.
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pub outlines: HashMap<NodeId, Vec<Arc<ClickTarget>>>,
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pub clip_targets: HashSet<NodeId>,
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pub vector_data: HashMap<NodeId, Arc<Vector>>,
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pub backgrounds: Vec<Background>,
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@@ -345,6 +348,7 @@ impl RenderMetadata {
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local_transforms,
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first_element_source_id,
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click_targets,
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outlines,
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clip_targets,
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vector_data,
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backgrounds,
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@@ -353,6 +357,7 @@ impl RenderMetadata {
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local_transforms.extend(other.local_transforms.iter());
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first_element_source_id.extend(other.first_element_source_id.iter());
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click_targets.extend(other.click_targets.iter().map(|(k, v)| (*k, v.clone())));
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outlines.extend(other.outlines.iter().map(|(k, v)| (*k, v.clone())));
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clip_targets.extend(other.clip_targets.iter());
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vector_data.extend(other.vector_data.iter().map(|(id, data)| (*id, data.clone())));
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@@ -380,6 +385,11 @@ pub trait Render: BoundingBox + RenderComplexity {
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/// The upstream click targets for each layer are collected during the render so that they do not have to be calculated for each click detection.
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fn add_upstream_click_targets(&self, _click_targets: &mut Vec<ClickTarget>) {}
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/// Like `add_upstream_click_targets` but for visual outlines. `Table<Vector>` overrides this to ignore `editor:click_target` so outlines reflect the actual geometry.
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fn add_upstream_outline_targets(&self, outlines: &mut Vec<ClickTarget>) {
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self.add_upstream_click_targets(outlines);
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}
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// TODO: Store all click targets in a vec which contains the AABB, click target, and path
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// fn add_click_targets(&self, click_targets: &mut Vec<([DVec2; 2], ClickTarget, Vec<NodeId>)>, current_path: Option<NodeId>) {}
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@@ -490,6 +500,17 @@ impl Render for Graphic {
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}
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}
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fn add_upstream_outline_targets(&self, outlines: &mut Vec<ClickTarget>) {
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match self {
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Graphic::Graphic(table) => table.add_upstream_outline_targets(outlines),
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Graphic::Vector(table) => table.add_upstream_outline_targets(outlines),
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Graphic::RasterCPU(table) => table.add_upstream_outline_targets(outlines),
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Graphic::RasterGPU(table) => table.add_upstream_outline_targets(outlines),
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Graphic::Color(table) => table.add_upstream_outline_targets(outlines),
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Graphic::Gradient(table) => table.add_upstream_outline_targets(outlines),
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}
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}
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fn contains_artboard(&self) -> bool {
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match self {
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Graphic::Graphic(table) => table.contains_artboard(),
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@@ -513,7 +534,7 @@ impl Render for Graphic {
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}
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}
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/// Reads the artboard metadata for the row at `index` from a `Table<Artboard>`.
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/// Reads the artboard metadata for the item at `index` from a `Table<Artboard>`.
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fn read_artboard_attributes(table: &Table<Artboard>, index: usize) -> (DVec2, DVec2, Color, bool) {
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let location: DVec2 = table.attribute_cloned_or_default(ATTR_LOCATION, index);
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let dimensions: DVec2 = table.attribute_cloned_or_default(ATTR_DIMENSIONS, index);
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@@ -711,8 +732,8 @@ impl Render for Table<Graphic> {
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let mut mask_element_and_transform = None;
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for index in 0..self.len() {
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let row_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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let transform = transform * row_transform;
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let item_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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let transform = transform * item_transform;
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let blend_mode_attr: BlendMode = self.attribute_cloned_or_default(ATTR_BLEND_MODE, index);
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let opacity_attr: f64 = self.attribute_cloned_or(ATTR_OPACITY, index, 1.);
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let opacity_fill_attr: f64 = self.attribute_cloned_or(ATTR_OPACITY_FILL, index, 1.);
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@@ -787,13 +808,13 @@ impl Render for Table<Graphic> {
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fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option<NodeId>) {
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for index in 0..self.len() {
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let row_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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let item_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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let layer_path: Table<NodeId> = self.attribute_cloned_or_default(ATTR_EDITOR_LAYER_PATH, index);
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let layer = layer_path.iter_element_values().next_back().copied();
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let element = self.element(index).unwrap();
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let mut footprint = footprint;
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footprint.transform *= row_transform;
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footprint.transform *= item_transform;
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if let Some(element_id) = layer {
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element.collect_metadata(metadata, footprint, Some(element_id));
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@@ -805,40 +826,66 @@ impl Render for Table<Graphic> {
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if let Some(element_id) = element_id {
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let mut all_upstream_click_targets = Vec::new();
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let mut all_upstream_outlines = Vec::new();
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for index in 0..self.len() {
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let row_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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let item_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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let element = self.element(index).unwrap();
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let mut new_click_targets = Vec::new();
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element.add_upstream_click_targets(&mut new_click_targets);
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for click_target in new_click_targets.iter_mut() {
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click_target.apply_transform(row_transform)
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click_target.apply_transform(item_transform)
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}
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all_upstream_click_targets.extend(new_click_targets);
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let mut new_outlines = Vec::new();
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element.add_upstream_outline_targets(&mut new_outlines);
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for outline in new_outlines.iter_mut() {
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outline.apply_transform(item_transform)
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}
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all_upstream_outlines.extend(new_outlines);
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}
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metadata.click_targets.insert(element_id, all_upstream_click_targets.into_iter().map(|x| x.into()).collect());
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metadata.outlines.insert(element_id, all_upstream_outlines.into_iter().map(|x| x.into()).collect());
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}
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}
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fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
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for index in 0..self.len() {
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let row_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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let item_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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let element = self.element(index).unwrap();
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let mut new_click_targets = Vec::new();
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element.add_upstream_click_targets(&mut new_click_targets);
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for click_target in new_click_targets.iter_mut() {
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click_target.apply_transform(row_transform)
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click_target.apply_transform(item_transform)
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}
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click_targets.extend(new_click_targets);
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}
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}
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fn add_upstream_outline_targets(&self, outlines: &mut Vec<ClickTarget>) {
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for index in 0..self.len() {
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let item_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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let element = self.element(index).unwrap();
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let mut new_outlines = Vec::new();
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element.add_upstream_outline_targets(&mut new_outlines);
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for outline in new_outlines.iter_mut() {
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outline.apply_transform(item_transform)
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}
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outlines.extend(new_outlines);
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}
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}
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fn contains_artboard(&self) -> bool {
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self.iter_element_values().any(|element| element.contains_artboard())
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}
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@@ -922,7 +969,7 @@ impl Render for Table<Vector> {
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cloned_vector.style.clear_stroke();
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cloned_vector.style.set_fill(Fill::solid(Color::BLACK));
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let vector_row = Table::new_from_row(
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let vector_item = Table::new_from_row(
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TableRow::new_from_element(cloned_vector)
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.with_attribute(ATTR_TRANSFORM, multiplied_transform)
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.with_attribute(ATTR_BLEND_MODE, blend_mode_attr)
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@@ -931,7 +978,7 @@ impl Render for Table<Vector> {
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.with_attribute(ATTR_CLIPPING_MASK, clipping_mask_attr),
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);
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(id, mask_type, vector_row)
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(id, mask_type, vector_item)
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});
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let use_face_fill = vector.use_face_fill();
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@@ -969,9 +1016,9 @@ impl Render for Table<Vector> {
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}
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let defs = &mut attributes.0.svg_defs;
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if let Some((ref id, mask_type, ref vector_row)) = push_id {
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if let Some((ref id, mask_type, ref vector_item)) = push_id {
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let mut svg = SvgRender::new();
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vector_row.render_svg(&mut svg, &render_params.for_alignment(applied_stroke_transform));
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vector_item.render_svg(&mut svg, &render_params.for_alignment(applied_stroke_transform));
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let stroke = vector.style.stroke().unwrap();
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let weight = stroke.effective_width() * max_scale(applied_stroke_transform);
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let quad = Quad::from_box(transformed_bounds).inflate(weight);
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@@ -1055,12 +1102,12 @@ impl Render for Table<Vector> {
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use graphic_types::vector_types::vector;
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let Some(element) = self.element(index) else { continue };
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let row_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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let item_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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let blend_mode_attr: BlendMode = self.attribute_cloned_or_default(ATTR_BLEND_MODE, index);
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let opacity_attr: f64 = self.attribute_cloned_or(ATTR_OPACITY, index, 1.);
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let opacity_fill_attr: f64 = self.attribute_cloned_or(ATTR_OPACITY_FILL, index, 1.);
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let clip_attr: bool = self.attribute_cloned_or_default(ATTR_CLIPPING_MASK, index);
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let multiplied_transform = parent_transform * row_transform;
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let multiplied_transform = parent_transform * item_transform;
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let has_real_stroke = element.style.stroke().filter(|stroke| stroke.weight() > 0.);
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let set_stroke_transform = has_real_stroke.map(|stroke| stroke.transform).filter(|transform| transform.matrix2.determinant() != 0.);
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let mut applied_stroke_transform = set_stroke_transform.unwrap_or(multiplied_transform);
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@@ -1246,7 +1293,7 @@ impl Render for Table<Vector> {
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let vector_table = Table::new_from_row(
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TableRow::new_from_element(cloned_element)
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.with_attribute(ATTR_TRANSFORM, row_transform)
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.with_attribute(ATTR_TRANSFORM, item_transform)
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.with_attribute(ATTR_BLEND_MODE, blend_mode_attr)
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.with_attribute(ATTR_OPACITY, opacity_attr)
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.with_attribute(ATTR_OPACITY_FILL, opacity_fill_attr)
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@@ -1319,8 +1366,24 @@ impl Render for Table<Vector> {
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}
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fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, caller_element_id: Option<NodeId>) {
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// Aggregate all items' targets per element_id so multi-item tables (e.g. 'Text' node with "Separate Glyph Elements" active) produce hit areas for every glyph.
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// Targets are baked relative to item 0's transform since `Graphic::collect_metadata` records that as `local_transforms[element_id]`.
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let item_zero_transform: DAffine2 = if !self.is_empty() {
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self.attribute_cloned_or_default(ATTR_TRANSFORM, 0)
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} else {
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DAffine2::IDENTITY
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};
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let item_zero_inverse = if item_zero_transform.matrix2.determinant() != 0. {
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item_zero_transform.inverse()
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} else {
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DAffine2::IDENTITY
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};
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let mut accumulated_click_targets: HashMap<NodeId, Vec<Arc<ClickTarget>>> = HashMap::new();
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let mut accumulated_outlines: HashMap<NodeId, Vec<Arc<ClickTarget>>> = HashMap::new();
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for index in 0..self.len() {
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let Some(vector) = self.element(index) else { continue };
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let Some(source) = self.element(index) else { continue };
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let transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
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let layer_path: Table<NodeId> = self.attribute_cloned_or_default(ATTR_EDITOR_LAYER_PATH, index);
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let layer = layer_path.iter_element_values().next_back().copied();
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@@ -1331,40 +1394,26 @@ impl Render for Table<Vector> {
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// normally provides but skipped due to the None element_id.
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if caller_element_id.is_none() {
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metadata.upstream_footprints.entry(element_id).or_insert(footprint);
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metadata.local_transforms.entry(element_id).or_insert(transform);
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metadata.local_transforms.entry(element_id).or_insert(item_zero_transform);
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}
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let stroke_width = vector.style.stroke().as_ref().map_or(0., Stroke::effective_width);
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let filled = vector.style.fill() != &Fill::None;
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let fill = |mut subpath: Subpath<_>| {
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if filled {
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subpath.set_closed(true);
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}
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subpath
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};
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// Use click-target override if the item provides one (e.g. 'Text' node's per-glyph bboxes)
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let click_target_vector = self.attribute::<Vector>(ATTR_EDITOR_CLICK_TARGET, index).unwrap_or(source);
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// For free-floating anchors, we need to add a click target for each
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let single_anchors_targets = vector.point_domain.ids().iter().filter_map(|&point_id| {
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if !vector.any_connected(point_id) {
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let anchor = vector.point_domain.position_from_id(point_id).unwrap_or_default();
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let point = FreePoint::new(point_id, anchor);
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let item_relative_transform = item_zero_inverse * transform;
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Some(ClickTarget::new_with_free_point(point).into())
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} else {
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None
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}
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});
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let mut click_targets_unwrapped = Vec::new();
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extend_targets_from_vector(&mut click_targets_unwrapped, click_target_vector, item_relative_transform);
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accumulated_click_targets.entry(element_id).or_default().extend(click_targets_unwrapped.into_iter().map(Arc::new));
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let click_targets = vector
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.stroke_bezier_paths()
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.map(fill)
|
||||
.map(|subpath| ClickTarget::new_with_subpath(subpath, stroke_width).into())
|
||||
.chain(single_anchors_targets)
|
||||
.collect::<Vec<_>>();
|
||||
// Outlines always use source geometry so the visual outline reflects actual letterforms
|
||||
let mut outlines_unwrapped = Vec::new();
|
||||
extend_targets_from_vector(&mut outlines_unwrapped, source, item_relative_transform);
|
||||
accumulated_outlines.entry(element_id).or_default().extend(outlines_unwrapped.into_iter().map(Arc::new));
|
||||
|
||||
metadata.click_targets.entry(element_id).or_insert(click_targets);
|
||||
// Store the full vector data including segment IDs for accurate segment modification
|
||||
metadata.vector_data.entry(element_id).or_insert_with(|| Arc::new(vector.clone()));
|
||||
// Source geometry (not the click-target override) so editing tools work on letterforms.
|
||||
// Only item 0 is recorded since editing tools can only target a single item currently.
|
||||
metadata.vector_data.entry(element_id).or_insert_with(|| Arc::new(source.clone()));
|
||||
}
|
||||
|
||||
// If this item carries a snapshot of upstream graphic content (e.g. it was produced by Boolean Operation,
|
||||
@@ -1377,41 +1426,35 @@ impl Render for Table<Vector> {
|
||||
upstream_nested_layers.collect_metadata(metadata, upstream_footprint, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Overwrite with the full accumulated set (not just item 0's contribution)
|
||||
for (element_id, targets) in accumulated_click_targets {
|
||||
metadata.click_targets.insert(element_id, targets);
|
||||
}
|
||||
for (element_id, targets) in accumulated_outlines {
|
||||
metadata.outlines.insert(element_id, targets);
|
||||
}
|
||||
}
|
||||
|
||||
fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
|
||||
for index in 0..self.len() {
|
||||
let Some(vector) = self.element(index) else { continue };
|
||||
let Some(source) = self.element(index) else { continue };
|
||||
let transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
|
||||
|
||||
let stroke_width = vector.style.stroke().as_ref().map_or(0., Stroke::effective_width);
|
||||
let filled = vector.style.fill() != &Fill::None;
|
||||
let fill = |mut subpath: Subpath<_>| {
|
||||
if filled {
|
||||
subpath.set_closed(true);
|
||||
}
|
||||
subpath
|
||||
};
|
||||
click_targets.extend(vector.stroke_bezier_paths().map(fill).map(|subpath| {
|
||||
let mut click_target = ClickTarget::new_with_subpath(subpath, stroke_width);
|
||||
click_target.apply_transform(transform);
|
||||
click_target
|
||||
}));
|
||||
// Use click-target override geometry if the item provides one (e.g. 'Text' node's per-glyph bounding boxes)
|
||||
let vector = self.attribute::<Vector>(ATTR_EDITOR_CLICK_TARGET, index).unwrap_or(source);
|
||||
|
||||
// For free-floating anchors, we need to add a click target for each
|
||||
let single_anchors_targets = vector.point_domain.ids().iter().filter_map(|&point_id| {
|
||||
if vector.any_connected(point_id) {
|
||||
return None;
|
||||
}
|
||||
extend_targets_from_vector(click_targets, vector, transform);
|
||||
}
|
||||
}
|
||||
|
||||
let anchor = vector.point_domain.position_from_id(point_id).unwrap_or_default();
|
||||
let point = FreePoint::new(point_id, anchor);
|
||||
fn add_upstream_outline_targets(&self, outlines: &mut Vec<ClickTarget>) {
|
||||
// Source geometry only, ignoring `editor:click_target`, so outlines reflect actual letterforms
|
||||
for index in 0..self.len() {
|
||||
let Some(source) = self.element(index) else { continue };
|
||||
let transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, index);
|
||||
|
||||
let mut click_target = ClickTarget::new_with_free_point(point);
|
||||
click_target.apply_transform(transform);
|
||||
Some(click_target)
|
||||
});
|
||||
click_targets.extend(single_anchors_targets);
|
||||
extend_targets_from_vector(outlines, source, transform);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1422,6 +1465,35 @@ impl Render for Table<Vector> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Build click targets (subpaths and free-floating anchors) from a `Vector`, apply the transform, and append to `targets`.
|
||||
fn extend_targets_from_vector(targets: &mut Vec<ClickTarget>, vector: &Vector, transform: DAffine2) {
|
||||
let stroke_width = vector.style.stroke().as_ref().map_or(0., Stroke::effective_width);
|
||||
let filled = vector.style.fill() != &Fill::None;
|
||||
let fill = |mut subpath: Subpath<_>| {
|
||||
if filled {
|
||||
subpath.set_closed(true);
|
||||
}
|
||||
subpath
|
||||
};
|
||||
targets.extend(vector.stroke_bezier_paths().map(fill).map(|subpath| {
|
||||
let mut click_target = ClickTarget::new_with_subpath(subpath, stroke_width);
|
||||
click_target.apply_transform(transform);
|
||||
click_target
|
||||
}));
|
||||
|
||||
let single_anchors = vector.point_domain.ids().iter().filter_map(|&point_id| {
|
||||
if vector.any_connected(point_id) {
|
||||
return None;
|
||||
}
|
||||
|
||||
let anchor = vector.point_domain.position_from_id(point_id).unwrap_or_default();
|
||||
let mut click_target = ClickTarget::new_with_free_point(FreePoint::new(point_id, anchor));
|
||||
click_target.apply_transform(transform);
|
||||
Some(click_target)
|
||||
});
|
||||
targets.extend(single_anchors);
|
||||
}
|
||||
|
||||
impl Render for Table<Raster<CPU>> {
|
||||
fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) {
|
||||
for index in 0..self.len() {
|
||||
|
||||
Reference in New Issue
Block a user