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Color system based on traits, and conversion to linear color in the graph (#1123)
* Migrate Nodes to use RasterMut + Samplable * Add Pixel trait to include serialization * Implement traits for Color and propagate new generics * Always convert to linear color when loading images
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committed by
Keavon Chambers
parent
e21c2fb67b
commit
37b892a516
@@ -13,7 +13,7 @@ std = ["dyn-any", "dyn-any/std", "alloc", "glam/std", "specta"]
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default = ["async", "serde", "kurbo", "log", "std"]
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log = ["dep:log"]
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serde = ["dep:serde", "glam/serde", "bezier-rs/serde", "base64"]
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gpu = ["spirv-std", "bytemuck", "glam/bytemuck", "dyn-any", "glam/libm"]
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gpu = ["spirv-std", "glam/bytemuck", "dyn-any", "glam/libm"]
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async = ["async-trait", "alloc"]
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nightly = []
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alloc = ["dyn-any", "bezier-rs", "once_cell"]
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@@ -26,7 +26,7 @@ dyn-any = { path = "../../libraries/dyn-any", features = [
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], optional = true, default-features = false }
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spirv-std = { version = "0.5", features = ["glam"], optional = true }
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bytemuck = { version = "1.8", features = ["derive"], optional = true }
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bytemuck = { version = "1.8", features = ["derive"] }
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async-trait = { version = "0.1", optional = true }
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serde = { version = "1.0", features = [
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"derive",
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@@ -47,3 +47,6 @@ base64 = { version = "0.13", optional = true }
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specta.workspace = true
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specta.optional = true
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once_cell = { version = "1.17.0", default-features = false, optional = true }
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num = "0.4.0"
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num-derive = "0.3.3"
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num-traits = "0.2.15"
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