Add Vector Repeat Node (#1371)

* Implement skeleton for repeat node

* Implemen RepeatNode
This commit is contained in:
Dennis Kobert
2023-08-07 14:59:58 +02:00
committed by GitHub
parent 8b9f279f12
commit 388d51deac
4 changed files with 49 additions and 0 deletions

View File

@@ -1749,6 +1749,19 @@ fn static_nodes() -> Vec<DocumentNodeType> {
properties: node_properties::stroke_properties,
..Default::default()
},
DocumentNodeType {
name: "Repeat",
category: "Vector",
identifier: NodeImplementation::proto("graphene_core::vector::RepeatNode<_, _>"),
inputs: vec![
DocumentInputType::value("Vector Data", TaggedValue::VectorData(graphene_core::vector::VectorData::empty()), true),
DocumentInputType::value("Direction", TaggedValue::DVec2((100., 0.).into()), false),
DocumentInputType::value("Count", TaggedValue::U32(10), false),
],
outputs: vec![DocumentOutputType::new("Vector", FrontendGraphDataType::Subpath)],
properties: node_properties::repeat_properties,
..Default::default()
},
DocumentNodeType {
name: "Image Segmentation",
category: "Image Adjustments",

View File

@@ -1583,6 +1583,13 @@ pub fn stroke_properties(document_node: &DocumentNode, node_id: NodeId, _context
]
}
pub fn repeat_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let direction = vec2_widget(document_node, node_id, 1, "Direction", "X", "Y", " px", add_blank_assist);
let count = number_widget(document_node, node_id, 2, "Count", NumberInput::default().min(1.), true);
vec![direction, LayoutGroup::Row { widgets: count }]
}
/// Fill Node Widgets LayoutGroup
pub fn fill_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let fill_type_index = 1;