Fix constrained snap when dragging by a compass rose axis and fix that axis line's jiggling (#2333)

* Fixes constrained snap when using compass axes; Fix line banding

Fixes #2313
Fixes line banding[0]

[0]: https://discord.com/channels/731730685944922173/931942323644928040/1345339390809083934

* Separate axis align and axis constraint logic

* Final fix

* Use projection instead of length

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
mTvare
2025-03-13 00:58:16 -07:00
committed by GitHub
co-authored by Keavon Chambers
parent 0570edc463
commit 39894b3b78
4 changed files with 33 additions and 9 deletions
@@ -101,3 +101,13 @@ impl Axis {
matches!(self, Self::X | Self::Y)
}
}
impl From<Axis> for DVec2 {
fn from(value: Axis) -> Self {
match value {
Axis::X => DVec2::X,
Axis::Y => DVec2::Y,
Axis::None => DVec2::ZERO,
}
}
}
@@ -8,6 +8,7 @@ use crate::messages::frontend::utility_types::MouseCursorIcon;
use crate::messages::portfolio::document::overlays::utility_types::OverlayContext;
use crate::messages::portfolio::document::utility_types::transformation::OriginalTransforms;
use crate::messages::prelude::*;
use crate::messages::tool::common_functionality::compass_rose::Axis;
use crate::messages::tool::common_functionality::snapping::SnapTypeConfiguration;
use glam::{DAffine2, DMat2, DVec2};
use graphene_core::renderer::Quad;
@@ -286,25 +287,30 @@ impl SelectedEdges {
}
/// Aligns the mouse position to the closest axis
pub fn axis_align_drag(axis_align: bool, position: DVec2, start: DVec2) -> DVec2 {
pub fn axis_align_drag(axis_align: bool, axis: Axis, position: DVec2, start: DVec2) -> DVec2 {
if axis_align {
let mouse_position = position - start;
let snap_resolution = SELECTION_DRAG_ANGLE.to_radians();
let angle = -mouse_position.angle_to(DVec2::X);
let snapped_angle = (angle / snap_resolution).round() * snap_resolution;
let axis_vector = DVec2::from_angle(snapped_angle);
if snapped_angle.is_finite() {
start + DVec2::new(snapped_angle.cos(), snapped_angle.sin()) * mouse_position.length()
start + axis_vector * mouse_position.dot(axis_vector).abs()
} else {
start
}
} else if axis.is_constraint() {
let mouse_position = position - start;
let axis_vector: DVec2 = axis.into();
start + axis_vector * mouse_position.dot(axis_vector)
} else {
position
}
}
/// Snaps a dragging event from the artboard or select tool
pub fn snap_drag(start: DVec2, current: DVec2, axis_align: bool, snap_data: SnapData, snap_manager: &mut SnapManager, candidates: &[SnapCandidatePoint]) -> DVec2 {
let mouse_position = axis_align_drag(axis_align, snap_data.input.mouse.position, start);
pub fn snap_drag(start: DVec2, current: DVec2, snap_to_axis: bool, axis: Axis, snap_data: SnapData, snap_manager: &mut SnapManager, candidates: &[SnapCandidatePoint]) -> DVec2 {
let mouse_position = axis_align_drag(snap_to_axis, axis, snap_data.input.mouse.position, start);
let document = snap_data.document;
let total_mouse_delta_document = document.metadata().document_to_viewport.inverse().transform_vector2(mouse_position - start);
let mouse_delta_document = document.metadata().document_to_viewport.inverse().transform_vector2(mouse_position - current);
@@ -324,7 +330,8 @@ pub fn snap_drag(start: DVec2, current: DVec2, axis_align: bool, snap_data: Snap
let mut point = point.clone();
point.document_point += total_mouse_delta_document;
let snapped = if axis_align {
let constrained_along_axis = snap_to_axis || axis.is_constraint();
let snapped = if constrained_along_axis {
let constraint = SnapConstraint::Line {
origin: point.document_point,
direction: total_mouse_delta_document.try_normalize().unwrap_or(DVec2::X),