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Implement Infrastructure to reuse previous frames for brush drawing
Implement Infrastructuro to reuse the previous evaluation of the node graph to blend the new stroke with instead of drawing the entire trace from scratch. This does not transition to a blending based approach because that still caused regressions but allows the brush node to work with input data natively. Test Plan: - Use the brush tool in the editor and check for regressions - Evaluate the performance Reviewers: Keavon Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1190
This commit is contained in:
committed by
Keavon Chambers
parent
ebf67eaa82
commit
3adcc3031a
+13
@@ -106,6 +106,18 @@ fn static_nodes() -> Vec<DocumentNodeType> {
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outputs: vec![DocumentOutputType::new("Out", FrontendGraphDataType::General)],
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properties: |_document_node, _node_id, _context| node_properties::string_properties("The identity node simply returns the input"),
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},
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DocumentNodeType {
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name: "Monitor",
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category: "General",
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identifier: NodeImplementation::proto("graphene_core::ops::IdNode"),
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inputs: vec![DocumentInputType {
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name: "In",
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data_type: FrontendGraphDataType::General,
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default: NodeInput::value(TaggedValue::None, true),
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}],
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outputs: vec![DocumentOutputType::new("Out", FrontendGraphDataType::General)],
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properties: |_document_node, _node_id, _context| node_properties::string_properties("The Monitor node stores the value of its last evaluation"),
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},
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DocumentNodeType {
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name: "Downres",
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category: "Ignore",
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@@ -457,6 +469,7 @@ fn static_nodes() -> Vec<DocumentNodeType> {
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identifier: NodeImplementation::proto("graphene_std::brush::BrushNode"),
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inputs: vec![
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DocumentInputType::value("None", TaggedValue::None, false),
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DocumentInputType::value("Background", TaggedValue::ImageFrame(ImageFrame::empty()), true),
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DocumentInputType::value("Trace", TaggedValue::VecDVec2((0..2).map(|x| DVec2::new(x as f64 * 10., 0.)).collect()), true),
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DocumentInputType::value("Diameter", TaggedValue::F64(40.), false),
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DocumentInputType::value("Hardness", TaggedValue::F64(50.), false),
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+4
-4
@@ -588,11 +588,11 @@ pub fn blur_image_properties(document_node: &DocumentNode, node_id: NodeId, _con
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}
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pub fn brush_node_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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let color = color_widget(document_node, node_id, 5, "Color", ColorInput::default(), true);
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let color = color_widget(document_node, node_id, 6, "Color", ColorInput::default(), true);
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let size = number_widget(document_node, node_id, 2, "Diameter", NumberInput::default().min(1.).max(100.).unit(" px"), true);
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let hardness = number_widget(document_node, node_id, 3, "Hardness", NumberInput::default().min(0.).max(100.).unit("%"), true);
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let flow = number_widget(document_node, node_id, 4, "Flow", NumberInput::default().min(1.).max(100.).unit("%"), true);
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let size = number_widget(document_node, node_id, 3, "Diameter", NumberInput::default().min(1.).max(100.).unit(" px"), true);
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let hardness = number_widget(document_node, node_id, 4, "Hardness", NumberInput::default().min(0.).max(100.).unit("%"), true);
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let flow = number_widget(document_node, node_id, 5, "Flow", NumberInput::default().min(1.).max(100.).unit("%"), true);
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vec![color, LayoutGroup::Row { widgets: size }, LayoutGroup::Row { widgets: hardness }, LayoutGroup::Row { widgets: flow }]
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}
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