refactor path_modify node

This commit is contained in:
indierusty
2025-06-25 21:09:05 +05:30
parent 4a65ad290c
commit 3adf136115
2 changed files with 7 additions and 9 deletions

View File

@@ -418,16 +418,14 @@ impl Hash for VectorModification {
}
}
pub type VectorTableModification = Vec<VectorModification>;
/// A node that applies a procedural modification to some [`VectorData`].
#[node_macro::node(category(""))]
async fn path_modify(_ctx: impl Ctx, mut vector_data: VectorDataTable, modification: Box<VectorModification>) -> VectorDataTable {
if vector_data.is_empty() {
vector_data.push(Instance::default());
}
let vector_data_instance = vector_data.get_mut(0).expect("push should give one item");
modification.apply(vector_data_instance.instance);
if vector_data.len() > 1 {
warn!("The path modify ran on {} instances of vector data. Only the first can be modified.", vector_data.len());
async fn path_modify(_ctx: impl Ctx, mut vector_data: VectorDataTable, modification: VectorTableModification) -> VectorDataTable {
for (index, instance) in vector_data.instance_mut_iter().enumerate() {
let instance_modification = &modification[index];
instance_modification.apply(instance.instance);
}
vector_data
}