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Graphene CLI + quantization research (#1320)
* Implement skeleton for graphene-cli * Configure gpu surface on non wasm32 targets * Create window with full hd size * Create window using the graphen-cli * Use window size for surface creation * Reuse surface configuration * Reduce window size for native applications to 800x600 * Add compute pipeline test * Poll wgpu execution externally * Remove cache node after texture upload * Add profiling instructions * Add more debug markers * Evaluate extract node before flattening the network * Reenable hue saturation node for compilation * Make hue saturation node work on the gpu + make f32 default for user inputs * Add version of test files without caching * Only dispatch each workgroup not pixel * ICE * Add quantization to gpu code * Fix quantization * Load images at graph runtime * Fix quantization calculation * Feature gate quantization * Use git version of autoquant * Add license to `graphene-cli` * Fix graphene-cli test case * Ignore tests on non unix platforms * Fix flattening test
This commit is contained in:
committed by
Keavon Chambers
parent
61c5dd1f88
commit
3c2d371173
@@ -9,13 +9,12 @@ pub struct Compiler {}
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impl Compiler {
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pub fn compile(&self, mut network: NodeNetwork, resolve_inputs: bool) -> impl Iterator<Item = ProtoNetwork> {
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let node_ids = network.nodes.keys().copied().collect::<Vec<_>>();
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println!("flattening");
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let node_ids = network.nodes.keys().copied().collect::<Vec<_>>();
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for id in node_ids {
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network.flatten(id);
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}
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network.remove_redundant_id_nodes();
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network.resolve_extract_nodes();
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network.remove_dead_nodes();
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let proto_networks = network.into_proto_networks();
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proto_networks.map(move |mut proto_network| {
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