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A few minor lints and docs (#1436)
* A few minor lints and docs * Added required packages to compile on Debian-style linux * Inlined some format args, and removed some `&` in args (they cause about 6% slowdown that compiler cannot inline) * a few spelling mistakes * fix fmt
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@@ -60,16 +60,16 @@ impl OverlayRenderer {
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self.layer_overlay_visibility(document, layer, true, responses);
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let outline_cache = self.shape_overlay_cache.get(&layer);
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trace!("Overlay: Outline cache {:?}", &outline_cache);
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trace!("Overlay: Outline cache {outline_cache:?}");
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// Create an outline if we do not have a cached one
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if outline_cache.is_none() {
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let outline_path = self.create_shape_outline_overlay(graphene_core::vector::Subpath::from_bezier_rs(subpaths), responses);
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self.shape_overlay_cache.insert(layer, outline_path.clone());
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Self::place_outline_overlays(outline_path.clone(), &transform, responses);
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trace!("Overlay: Creating new outline {:?}", &outline_path);
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trace!("Overlay: Creating new outline {outline_path:?}");
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} else if let Some(outline_path) = outline_cache {
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trace!("Overlay: Updating overlays for {:?} owning layer: {:?}", outline_path, layer);
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trace!("Overlay: Updating overlays for {outline_path:?} owning layer: {layer:?}");
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Self::modify_outline_overlays(outline_path.clone(), graphene_core::vector::Subpath::from_bezier_rs(subpaths), responses);
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Self::place_outline_overlays(outline_path.clone(), &transform, responses);
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}
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@@ -294,7 +294,7 @@ impl OverlayRenderer {
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/// Removes the manipulator overlays from the overlay document.
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fn remove_manipulator_group_overlays(overlay_paths: &ManipulatorGroupOverlays, responses: &mut VecDeque<Message>) {
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overlay_paths.iter().flatten().for_each(|layer_id| {
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trace!("Overlay: Sending delete message for: {:?}", layer_id);
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trace!("Overlay: Sending delete message for: {layer_id:?}");
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responses.add(DocumentMessage::Overlays(Operation::DeleteLayer { path: layer_id.clone() }.into()));
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});
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}
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@@ -71,7 +71,7 @@ impl ShapeState {
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}
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if let Some((layer, manipulator_point_id)) = self.find_nearest_point_indices(document, mouse_position, select_threshold) {
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trace!("Selecting... manipulator point: {:?}", manipulator_point_id);
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trace!("Selecting... manipulator point: {manipulator_point_id:?}");
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let subpaths = get_subpaths(layer, document)?;
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let manipulator_group = get_manipulator_groups(subpaths).find(|group| group.id == manipulator_point_id.group)?;
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@@ -631,7 +631,7 @@ impl ShapeState {
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if let Some((manipulator_point_id, distance_squared)) = Self::closest_point_in_layer(document, layer, mouse_position) {
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// Choose the first point under the threshold
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if distance_squared < select_threshold_squared {
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trace!("Selecting... manipulator point: {:?}", manipulator_point_id);
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trace!("Selecting... manipulator point: {manipulator_point_id:?}");
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return Some((layer, manipulator_point_id));
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}
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}
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