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A few minor lints and docs (#1436)
* A few minor lints and docs * Added required packages to compile on Debian-style linux * Inlined some format args, and removed some `&` in args (they cause about 6% slowdown that compiler cannot inline) * a few spelling mistakes * fix fmt
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@@ -531,7 +531,7 @@ where
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#[node_macro::node_fn(RenderTextureNode)]
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async fn render_texture_node<'a: 'input, E: 'a + GpuExecutor>(image: ShaderInputFrame<E>, surface: Arc<SurfaceHandle<E::Surface>>, executor: &'a E) -> SurfaceFrame {
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let surface_id = surface.surface_id;
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log::trace!("rendering to surface {:?}", surface_id);
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log::trace!("rendering to surface {surface_id:?}");
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executor.create_render_pass(image.shader_input, surface).unwrap();
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