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Add path-bool library (#1952)
* Add path-bool library * Cleanup code * Cargo format * Integrate boolean ops into graphite * Add test for editor crash * Fix edge sort floating point instability * Add unit test for red-dress failure * Backport tests and aux functions * Use curvature based sorting * Convert linear cubic splines to line segments * Deduplicate reversed path segments * Fix epsilon for empty segments * Remove parameter based intersection pruning * Add support for reversed paths * Add benchmark infrastructure * Add intersection benchmark * Add recursion bound * Implement support for overlapping path segments * Remove rouge prinln * Fix sorting for bezier segments with one control point at the start of the segment * Cleanup log statements * Directly translate graphite paths to Path segments * Round data before passing it to path_bool * Fix flag_faces traversal order * Add test for white dots in bottom right of painted dreams * Make rounding configurable * Update demo artwork to remove manual path modifications * Convert from path segments to manipulator groups directly * Remove dead code * Fix clippy lints * Replace functions in path segment with methods and add documentation * Add more documentation * Close subpaths * Reorganize files and add README.md * Add license information * Code review * Fix license info * Adopt new node macro and fix demo artwork * Close subpaths with Z --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
co-authored by
Keavon Chambers
parent
2febbfd698
commit
3eb98c6d6d
@@ -0,0 +1,64 @@
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use glam::DVec2;
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub(crate) struct Aabb {
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pub top: f64,
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pub right: f64,
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pub bottom: f64,
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pub left: f64,
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}
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pub(crate) fn bounding_boxes_overlap(a: &Aabb, b: &Aabb) -> bool {
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a.left <= b.right && b.left <= a.right && a.top <= b.bottom && b.top <= a.bottom
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}
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pub(crate) fn merge_bounding_boxes(a: Option<Aabb>, b: &Aabb) -> Aabb {
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match a {
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Some(a) => Aabb {
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top: a.top.min(b.top),
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right: a.right.max(b.right),
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bottom: a.bottom.max(b.bottom),
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left: a.left.min(b.left),
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},
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None => *b,
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}
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}
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pub(crate) fn extend_bounding_box(bounding_box: Option<Aabb>, point: DVec2) -> Aabb {
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match bounding_box {
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Some(bb) => Aabb {
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top: bb.top.min(point.y),
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right: bb.right.max(point.x),
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bottom: bb.bottom.max(point.y),
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left: bb.left.min(point.x),
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},
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None => Aabb {
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top: point.y,
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right: point.x,
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bottom: point.y,
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left: point.x,
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},
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}
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}
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pub(crate) fn bounding_box_max_extent(bounding_box: &Aabb) -> f64 {
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(bounding_box.right - bounding_box.left).max(bounding_box.bottom - bounding_box.top)
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}
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pub(crate) fn bounding_box_around_point(point: DVec2, padding: f64) -> Aabb {
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Aabb {
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top: point.y - padding,
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right: point.x + padding,
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bottom: point.y + padding,
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left: point.x - padding,
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}
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}
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pub(crate) fn expand_bounding_box(bounding_box: &Aabb, padding: f64) -> Aabb {
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Aabb {
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top: bounding_box.top - padding,
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right: bounding_box.right + padding,
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bottom: bounding_box.bottom + padding,
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left: bounding_box.left - padding,
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}
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}
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@@ -0,0 +1,6 @@
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#[derive(Clone, Copy, Debug)]
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pub struct Epsilons {
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pub point: f64,
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pub linear: f64,
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pub param: f64,
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}
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@@ -0,0 +1,23 @@
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use glam::{DVec2, FloatExt};
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pub use std::f64::consts::PI;
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pub fn lin_map(value: f64, in_min: f64, in_max: f64, out_min: f64, out_max: f64) -> f64 {
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((value - in_min) / (in_max - in_min)) * (out_max - out_min) + out_min
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}
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pub fn lerp(a: f64, b: f64, t: f64) -> f64 {
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a.lerp(b, t)
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}
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pub fn vector_angle(u: DVec2, v: DVec2) -> f64 {
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const EPS: f64 = 1e-12;
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let sign = u.x * v.y - u.y * v.x;
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if sign.abs() < EPS && (u + v).length_squared() < EPS * EPS {
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// TODO: u can be scaled
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return PI;
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}
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sign.signum() * (u.dot(v) / (u.length() * v.length())).acos()
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}
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@@ -0,0 +1,121 @@
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use crate::aabb::Aabb;
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use std::collections::HashSet;
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pub struct QuadTree<T> {
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bounding_box: Aabb,
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depth: usize,
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inner_node_capacity: usize,
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subtrees: Option<Box<[QuadTree<T>; 4]>>,
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pairs: Vec<(Aabb, T)>,
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}
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impl<T: Clone> QuadTree<T> {
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pub fn new(bounding_box: Aabb, depth: usize, inner_node_capacity: usize) -> Self {
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QuadTree {
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bounding_box,
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depth,
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inner_node_capacity,
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subtrees: None,
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pairs: Vec::new(),
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}
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}
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pub fn insert(&mut self, bounding_box: Aabb, value: T) -> bool {
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if !crate::aabb::bounding_boxes_overlap(&bounding_box, &self.bounding_box) {
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return false;
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}
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if self.depth > 0 && self.pairs.len() >= self.inner_node_capacity {
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self.ensure_subtrees();
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for tree in self.subtrees.as_mut().unwrap().iter_mut() {
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tree.insert(bounding_box, value.clone());
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}
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} else {
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self.pairs.push((bounding_box, value));
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}
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true
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}
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pub fn find(&self, bounding_box: &Aabb) -> HashSet<T>
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where
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T: Eq + std::hash::Hash + Clone,
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{
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let mut set = HashSet::new();
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self.find_internal(bounding_box, &mut set);
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set
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}
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fn find_internal(&self, bounding_box: &Aabb, set: &mut HashSet<T>)
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where
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T: Eq + std::hash::Hash + Clone,
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{
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if !crate::aabb::bounding_boxes_overlap(bounding_box, &self.bounding_box) {
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return;
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}
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for (key, value) in &self.pairs {
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if crate::aabb::bounding_boxes_overlap(bounding_box, key) {
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set.insert(value.clone());
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}
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}
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if let Some(subtrees) = &self.subtrees {
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for tree in subtrees.iter() {
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tree.find_internal(bounding_box, set);
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}
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}
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}
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fn ensure_subtrees(&mut self) {
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if self.subtrees.is_some() {
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return;
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}
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let midx = (self.bounding_box.left + self.bounding_box.right) / 2.0;
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let midy = (self.bounding_box.top + self.bounding_box.bottom) / 2.0;
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self.subtrees = Some(Box::new([
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QuadTree::new(
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Aabb {
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top: self.bounding_box.top,
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right: midx,
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bottom: midy,
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left: self.bounding_box.left,
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},
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self.depth - 1,
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self.inner_node_capacity,
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),
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QuadTree::new(
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Aabb {
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top: self.bounding_box.top,
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right: self.bounding_box.right,
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bottom: midy,
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left: midx,
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},
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self.depth - 1,
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self.inner_node_capacity,
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),
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QuadTree::new(
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Aabb {
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top: midy,
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right: midx,
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bottom: self.bounding_box.bottom,
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left: self.bounding_box.left,
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},
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self.depth - 1,
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self.inner_node_capacity,
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),
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QuadTree::new(
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Aabb {
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top: midy,
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right: self.bounding_box.right,
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bottom: self.bounding_box.bottom,
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left: midx,
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},
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self.depth - 1,
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self.inner_node_capacity,
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),
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]));
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}
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}
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