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Add path-bool library (#1952)
* Add path-bool library * Cleanup code * Cargo format * Integrate boolean ops into graphite * Add test for editor crash * Fix edge sort floating point instability * Add unit test for red-dress failure * Backport tests and aux functions * Use curvature based sorting * Convert linear cubic splines to line segments * Deduplicate reversed path segments * Fix epsilon for empty segments * Remove parameter based intersection pruning * Add support for reversed paths * Add benchmark infrastructure * Add intersection benchmark * Add recursion bound * Implement support for overlapping path segments * Remove rouge prinln * Fix sorting for bezier segments with one control point at the start of the segment * Cleanup log statements * Directly translate graphite paths to Path segments * Round data before passing it to path_bool * Fix flag_faces traversal order * Add test for white dots in bottom right of painted dreams * Make rounding configurable * Update demo artwork to remove manual path modifications * Convert from path segments to manipulator groups directly * Remove dead code * Fix clippy lints * Replace functions in path segment with methods and add documentation * Add more documentation * Close subpaths * Reorganize files and add README.md * Add license information * Code review * Fix license info * Adopt new node macro and fix demo artwork * Close subpaths with Z --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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Keavon Chambers
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3eb98c6d6d
@@ -1126,7 +1126,6 @@ impl NodeNetwork {
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let export: &mut NodeInput = export;
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let previous_export = std::mem::replace(export, NodeInput::network(concrete!(()), 0));
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println!("export {:?}", previous_export);
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let (tagged_value, exposed) = match previous_export {
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NodeInput::Value { tagged_value, exposed } => (tagged_value, exposed),
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NodeInput::Reflection(reflect) => match reflect {
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