Add blit caching and blend modes to Brush tool (#1268)

Added blit caching.

Added bulk memory target feature.

Added brush texture caching.

Removed dead format call.

Fix brush_texture_cache crashing on serialization.
This commit is contained in:
Orson Peters
2023-06-07 12:24:21 +02:00
committed by GitHub
parent f933ece04d
commit 3ff20ae3e4
9 changed files with 336 additions and 61 deletions

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@@ -11,6 +11,7 @@ pub mod adjustments;
pub mod bbox;
#[cfg(not(target_arch = "spirv"))]
pub mod brightness_contrast;
pub mod brush_cache;
pub mod color;
pub mod discrete_srgb;
pub use adjustments::*;

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@@ -0,0 +1,175 @@
use core::hash::Hash;
use std::collections::HashMap;
use std::sync::Arc;
use std::sync::Mutex;
use dyn_any::{DynAny, StaticType};
use crate::raster::Image;
use crate::raster::ImageFrame;
use crate::vector::brush_stroke::BrushStroke;
use crate::vector::brush_stroke::BrushStyle;
use crate::Color;
#[derive(Clone, Debug, PartialEq, DynAny, Default)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
struct BrushCacheImpl {
// The full previous input that was cached.
prev_input: Vec<BrushStroke>,
// The strokes that have been fully processed and blended into the background.
background: ImageFrame<Color>,
blended_image: ImageFrame<Color>,
last_stroke_texture: ImageFrame<Color>,
// A cache for brush textures.
#[serde(skip)]
brush_texture_cache: HashMap<BrushStyle, Image<Color>>,
}
impl BrushCacheImpl {
fn compute_brush_plan(&mut self, mut background: ImageFrame<Color>, input: &[BrushStroke]) -> BrushPlan {
// Do background invalidation.
if background.transform != self.background.transform || background.image != self.background.image {
self.background = background.clone();
return BrushPlan {
strokes: input.to_vec(),
background,
..Default::default()
};
}
// Do blended_image invalidation.
let blended_strokes = &self.prev_input[..self.prev_input.len().saturating_sub(1)];
let num_blended_strokes = blended_strokes.len();
if input.get(..num_blended_strokes) != Some(blended_strokes) {
return BrushPlan {
strokes: input.to_vec(),
background,
..Default::default()
};
}
// Take our previous blended image (and invalidate the cache).
// Since we're about to replace our cache anyway, this saves a clone.
background = core::mem::take(&mut self.blended_image);
// Check if the first non-blended stroke is an extension of the last one.
let mut first_stroke_texture = ImageFrame::default();
let mut first_stroke_point_skip = 0;
let strokes = input[num_blended_strokes..].to_vec();
if !strokes.is_empty() && self.prev_input.len() > num_blended_strokes {
let last_stroke = &self.prev_input[num_blended_strokes];
let same_style = strokes[0].style == last_stroke.style;
let prev_points = last_stroke.compute_blit_points();
let new_points = strokes[0].compute_blit_points();
let is_point_prefix = new_points.get(..prev_points.len()) == Some(&prev_points);
if same_style && is_point_prefix {
first_stroke_texture = core::mem::take(&mut self.last_stroke_texture);
first_stroke_point_skip = prev_points.len();
}
}
self.prev_input = Vec::new();
BrushPlan {
strokes,
background,
first_stroke_texture,
first_stroke_point_skip,
}
}
pub fn cache_results(&mut self, input: Vec<BrushStroke>, blended_image: ImageFrame<Color>, last_stroke_texture: ImageFrame<Color>) {
self.prev_input = input;
self.blended_image = blended_image;
self.last_stroke_texture = last_stroke_texture;
}
}
impl Hash for BrushCacheImpl {
// Zero hash.
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {}
}
#[derive(Clone, Debug, Default)]
pub struct BrushPlan {
pub strokes: Vec<BrushStroke>,
pub background: ImageFrame<Color>,
pub first_stroke_texture: ImageFrame<Color>,
pub first_stroke_point_skip: usize,
}
#[derive(Debug, DynAny, Default)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct BrushCache {
inner: Arc<Mutex<BrushCacheImpl>>,
proto: bool,
}
// A bit of a cursed implementation to work around the current node system.
// The original object is a 'prototype' that when cloned gives you a independent
// new object. Any further clones however are all the same underlying cache object.
impl Clone for BrushCache {
fn clone(&self) -> Self {
if self.proto {
let inner_val = self.inner.lock().unwrap();
Self {
inner: Arc::new(Mutex::new(inner_val.clone())),
proto: false,
}
} else {
Self {
inner: Arc::clone(&self.inner),
proto: false,
}
}
}
}
impl PartialEq for BrushCache {
fn eq(&self, other: &Self) -> bool {
if Arc::ptr_eq(&self.inner, &other.inner) {
return true;
}
let s = self.inner.lock().unwrap();
let o = other.inner.lock().unwrap();
*s == *o
}
}
impl Hash for BrushCache {
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
self.inner.lock().unwrap().hash(state);
}
}
impl BrushCache {
pub fn new_proto() -> Self {
Self {
inner: Default::default(),
proto: true,
}
}
pub fn compute_brush_plan(&self, background: ImageFrame<Color>, input: &[BrushStroke]) -> BrushPlan {
let mut inner = self.inner.lock().unwrap();
inner.compute_brush_plan(background, input)
}
pub fn cache_results(&self, input: Vec<BrushStroke>, blended_image: ImageFrame<Color>, last_stroke_texture: ImageFrame<Color>) {
let mut inner = self.inner.lock().unwrap();
inner.cache_results(input, blended_image, last_stroke_texture)
}
pub fn get_cached_brush(&self, style: &BrushStyle) -> Option<Image<Color>> {
let inner = self.inner.lock().unwrap();
inner.brush_texture_cache.get(style).cloned()
}
pub fn store_brush(&self, style: BrushStyle, brush: Image<Color>) {
let mut inner = self.inner.lock().unwrap();
inner.brush_texture_cache.insert(style, brush);
}
}

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@@ -7,7 +7,7 @@ use glam::DVec2;
use std::hash::{Hash, Hasher};
/// The style of a brush.
#[derive(Clone, Debug, PartialEq, DynAny)]
#[derive(Clone, Debug, DynAny)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct BrushStyle {
pub color: Color,
@@ -37,6 +37,20 @@ impl Hash for BrushStyle {
self.diameter.to_bits().hash(state);
self.hardness.to_bits().hash(state);
self.flow.to_bits().hash(state);
self.spacing.to_bits().hash(state);
}
}
impl Eq for BrushStyle {}
impl PartialEq for BrushStyle {
fn eq(&self, other: &Self) -> bool {
self.color == other.color
&& self.diameter.to_bits() == other.diameter.to_bits()
&& self.hardness.to_bits() == other.hardness.to_bits()
&& self.flow.to_bits() == other.flow.to_bits()
&& self.spacing.to_bits() == other.spacing.to_bits()
&& self.blend_mode == other.blend_mode
}
}