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Finalize and unify the design of the 'Morph' and 'Blend' nodes (#3974)
* Fix Morph node transform interpolation and preservation in the table * Fix click target positions for Morph's nested layers by pre-compensating upstream_data transforms * Redesign Morph node (v3) with control path input and uniformly spaced progression, and fix Stroke::lerp interpolation weights * Add migration from Morph node v2 to v3 * Redesign the 'Blend Shapes' node behavior and subgraph definition * Add the Layer > Blend menu entry to easily set up a blend * Optimize the Morph node * Refactor the Morph node to remove the roundtrip through BezPath * Fine-tune Morph node Bezier order promotion and handle interpolation * Add the Layer > Morph menu bar entry * Fix NaN and guard against other potential NaN bugs breaking the editor * Add InterpolationDistribution parameter to Morph with weighted progression, swap parameter orders, and rename shear to skew * Add the Reverse parameter to the Morph node * Update the order of the inputs to Blend Shapes for consistency with Morph * Make Layer > Morph create the Morph Path control layer * Fix migrations * Move 10 to a constant * Avoid division by 0 in the Blend Shapes node internals * Rename nodes 'Blend' -> 'Mix' and 'Blend Shapes' to 'Blend' * Fix a crash encountered while testing * Final code review * Make domain push dupe checks debug-only and use push_unchecked in the Morph node * Pre-allocate for pushes to the vector domains * Add fast path at t=0 * Inline reserve() * Set up the control path layer above not below, and starting collapsed * Review fixes --------- Co-authored-by: Timon <me@timon.zip>
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@@ -357,6 +357,8 @@ pub fn input_mappings(zoom_with_scroll: bool) -> Mapping {
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entry!(KeyDown(KeyS); modifiers=[Accel, Shift], action_dispatch=DocumentMessage::SaveDocumentAs),
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entry!(KeyDown(KeyD); modifiers=[Accel], canonical, action_dispatch=DocumentMessage::DuplicateSelectedLayers),
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entry!(KeyDown(KeyJ); modifiers=[Accel], action_dispatch=DocumentMessage::DuplicateSelectedLayers),
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entry!(KeyDown(KeyB); modifiers=[Accel, Alt], action_dispatch=DocumentMessage::BlendSelectedLayers),
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entry!(KeyDown(KeyM); modifiers=[Accel, Alt], action_dispatch=DocumentMessage::MorphSelectedLayers), // Might get eaten by the GeForce Experience overlay for some Windows users
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entry!(KeyDown(KeyG); modifiers=[Accel], action_dispatch=DocumentMessage::GroupSelectedLayers { group_folder_type: GroupFolderType::Layer }),
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entry!(KeyDown(KeyG); modifiers=[Accel, Shift], action_dispatch=DocumentMessage::UngroupSelectedLayers),
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entry!(KeyDown(KeyN); modifiers=[Accel, Shift], action_dispatch=DocumentMessage::CreateEmptyFolder),
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