Finalize and unify the design of the 'Morph' and 'Blend' nodes (#3974)

* Fix Morph node transform interpolation and preservation in the table

* Fix click target positions for Morph's nested layers by pre-compensating upstream_data transforms

* Redesign Morph node (v3) with control path input and uniformly spaced progression, and fix Stroke::lerp interpolation weights

* Add migration from Morph node v2 to v3

* Redesign the 'Blend Shapes' node behavior and subgraph definition

* Add the Layer > Blend menu entry to easily set up a blend

* Optimize the Morph node

* Refactor the Morph node to remove the roundtrip through BezPath

* Fine-tune Morph node Bezier order promotion and handle interpolation

* Add the Layer > Morph menu bar entry

* Fix NaN and guard against other potential NaN bugs breaking the editor

* Add InterpolationDistribution parameter to Morph with weighted progression, swap parameter orders, and rename shear to skew

* Add the Reverse parameter to the Morph node

* Update the order of the inputs to Blend Shapes for consistency with Morph

* Make Layer > Morph create the Morph Path control layer

* Fix migrations

* Move 10 to a constant

* Avoid division by 0 in the Blend Shapes node internals

* Rename nodes 'Blend' -> 'Mix' and 'Blend Shapes' to 'Blend'

* Fix a crash encountered while testing

* Final code review

* Make domain push dupe checks debug-only and use push_unchecked in the Morph node

* Pre-allocate for pushes to the vector domains

* Add fast path at t=0

* Inline reserve()

* Set up the control path layer above not below, and starting collapsed

* Review fixes

---------

Co-authored-by: Timon <me@timon.zip>
This commit is contained in:
Keavon Chambers
2026-04-03 20:45:58 -07:00
committed by GitHub
co-authored by Timon
parent 7077e877f9
commit 4360359d60
23 changed files with 986 additions and 364 deletions
@@ -1822,10 +1822,7 @@ impl ShapeState {
/// Find the `t` value along the path segment we have clicked upon, together with that segment ID.
fn closest_segment(&self, network_interface: &NodeNetworkInterface, layer: LayerNodeIdentifier, position: glam::DVec2, tolerance: f64) -> Option<ClosestSegment> {
let transform = network_interface.document_metadata().transform_to_viewport_if_feeds(layer, network_interface);
if transform.matrix2.determinant() == 0. {
return None;
}
let layer_pos = transform.inverse().transform_point2(position);
let layer_pos = (transform.matrix2.determinant().abs() >= f64::EPSILON).then(|| transform.inverse().transform_point2(position))?;
let tolerance = tolerance + 0.5;