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Update references to the latest tech stack plans
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@@ -15,17 +15,6 @@ The best introduction for getting up-to-speed with Graphite contribution comes f
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<img data-youtube-embed="vUzIeg8frh4" src="https://static.graphite.rs/content/volunteer/guide/workshop-intro-to-coding-for-graphite-youtube.avif" onerror="this.onerror = null; this.src = this.src.replace('.avif', '.png')" alt="Workshop: Intro to Coding for Graphite" />
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</div>
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<!-- ## Tech stack -->
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<!-- - rustc: Compiler for node graph generics and custom nodes -->
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<!-- - rust-gpu: Compiler backend to generate compute shaders from Rust source code -->
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<!-- - wgpu: Portable graphics API for running compute shaders on desktop and web -->
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<!-- - Tauri: lightweight desktop web UI shell while the backend runs natively (experimental) -->
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<!-- - Vello: GPU-accelerated vector graphics renderer -->
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<!-- - COSMIC Text: Text shaping and typesetting -->
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<!-- - Wasmer or Wasmtime: Portable, sandboxed runtime for custom nodes -->
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<!-- - Tokio: parallelized job execution in the node graph pipeline -->
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<!-- - Xilem: High-performance native UI framework, to replace Tauri when ready -->
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## Codebase structure
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Graphite is built from several main software components. New developers may choose to specialize in one or more area without having to attain a working knowledge of the full codebase.
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