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Layer and grid snapping systems (#1521)
* Grid overlays * Rectangle tool basic snapping * Fix bezier demos * Fix bézier crate tests * Constrained snapping for circle & shape tool * Line tool snapping * Pen tool snapping * Path tool snapping * Snapping whilst dragging layers (not constrained) * Constrained drag * Resize snapping * Normal and tangent * Cleanup * Grid snapping * Grid snapping * Fix imports * Fix bug in artboard tool * Fix hang on 0 size grid spacing * Fix NaN when scaling * Polishing --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
co-authored by
Keavon Chambers
parent
78a1bb17cd
commit
456ca170a4
@@ -327,14 +327,14 @@ impl WasmBezier {
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}
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pub fn local_extrema(&self) -> String {
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let local_extrema: [Vec<f64>; 2] = self.0.local_extrema();
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let local_extrema = self.0.local_extrema();
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let bezier = self.get_bezier_path();
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let circles: String = local_extrema
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.iter()
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.into_iter()
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.zip([RED, GREEN])
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.flat_map(|(t_value_list, color)| {
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t_value_list.iter().map(|&t_value| {
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t_value_list.map(move |t_value| {
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let point = self.0.evaluate(TValue::Parametric(t_value));
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draw_circle(point, 3., color, 1.5, WHITE)
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})
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