Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)

* Add Texture handle type

* Add Texture View to shader inputs

* Implement basic rendering pipeline

* Render first texture using render pipeline

* Fix output color space

* Precompute the rendering pipeline

* Move gpu context creation to editor api

* Port gpu-executor nodes to node registry

* Fix canvas nodes and make code compile for non wasm targets

* Pin wasm-bindgen version

* Disable miri temoporarily for better ci times

* Fix formatting

* Remove unsafe block

* Bump wasm-pack version

* Bump wasm-bindgen version

* Add gpu feature guard for push node

* Make Into node async
This commit is contained in:
Dennis Kobert
2023-06-07 17:13:21 +02:00
committed by Keavon Chambers
parent 0c93a62d55
commit 45b04f4eb9
33 changed files with 1574 additions and 339 deletions

View File

@@ -20,6 +20,7 @@ pub mod value;
#[cfg(feature = "gpu")]
pub mod gpu;
#[cfg(feature = "alloc")]
pub mod memo;
pub mod storage;
@@ -34,6 +35,7 @@ pub use graphic_element::*;
#[cfg(feature = "alloc")]
pub mod vector;
#[cfg(feature = "alloc")]
pub mod application_io;
pub mod quantization;
@@ -146,6 +148,9 @@ impl<'i, I: 'i, O: 'i> Node<'i, I> for Pin<&'i (dyn NodeIO<'i, I, Output = O> +
}
}
#[cfg(feature = "alloc")]
pub use crate::application_io::{ExtractImageFrame, SurfaceFrame, SurfaceId};
#[cfg(feature = "wasm")]
pub use application_io::{wasm_application_io, wasm_application_io::WasmEditorApi as EditorApi};
pub type WasmSurfaceHandle = application_io::SurfaceHandle<web_sys::HtmlCanvasElement>;
#[cfg(feature = "wasm")]
pub type WasmSurfaceHandleFrame = application_io::SurfaceHandleFrame<web_sys::HtmlCanvasElement>;