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Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type * Add Texture View to shader inputs * Implement basic rendering pipeline * Render first texture using render pipeline * Fix output color space * Precompute the rendering pipeline * Move gpu context creation to editor api * Port gpu-executor nodes to node registry * Fix canvas nodes and make code compile for non wasm targets * Pin wasm-bindgen version * Disable miri temoporarily for better ci times * Fix formatting * Remove unsafe block * Bump wasm-pack version * Bump wasm-bindgen version * Add gpu feature guard for push node * Make Into node async
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committed by
Keavon Chambers
parent
0c93a62d55
commit
45b04f4eb9
@@ -211,7 +211,7 @@ pub struct IntoNode<I, O> {
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_o: PhantomData<O>,
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}
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#[node_macro::node_fn(IntoNode<_I, _O>)]
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fn into<_I, _O>(input: _I) -> _O
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async fn into<_I, _O>(input: _I) -> _O
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where
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_I: Into<_O>,
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{
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