mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-16 23:08:05 +08:00
Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type * Add Texture View to shader inputs * Implement basic rendering pipeline * Render first texture using render pipeline * Fix output color space * Precompute the rendering pipeline * Move gpu context creation to editor api * Port gpu-executor nodes to node registry * Fix canvas nodes and make code compile for non wasm targets * Pin wasm-bindgen version * Disable miri temoporarily for better ci times * Fix formatting * Remove unsafe block * Bump wasm-pack version * Bump wasm-bindgen version * Add gpu feature guard for push node * Make Into node async
This commit is contained in:
committed by
Keavon Chambers
parent
0c93a62d55
commit
45b04f4eb9
@@ -88,7 +88,7 @@ impl BrushCacheImpl {
|
||||
|
||||
impl Hash for BrushCacheImpl {
|
||||
// Zero hash.
|
||||
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {}
|
||||
fn hash<H: core::hash::Hasher>(&self, _state: &mut H) {}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default)]
|
||||
|
||||
Reference in New Issue
Block a user