Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)

* Add Texture handle type

* Add Texture View to shader inputs

* Implement basic rendering pipeline

* Render first texture using render pipeline

* Fix output color space

* Precompute the rendering pipeline

* Move gpu context creation to editor api

* Port gpu-executor nodes to node registry

* Fix canvas nodes and make code compile for non wasm targets

* Pin wasm-bindgen version

* Disable miri temoporarily for better ci times

* Fix formatting

* Remove unsafe block

* Bump wasm-pack version

* Bump wasm-bindgen version

* Add gpu feature guard for push node

* Make Into node async
This commit is contained in:
Dennis Kobert
2023-06-07 17:13:21 +02:00
committed by Keavon Chambers
parent 0c93a62d55
commit 45b04f4eb9
33 changed files with 1574 additions and 339 deletions

View File

@@ -88,7 +88,7 @@ impl BrushCacheImpl {
impl Hash for BrushCacheImpl {
// Zero hash.
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {}
fn hash<H: core::hash::Hasher>(&self, _state: &mut H) {}
}
#[derive(Clone, Debug, Default)]