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Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type * Add Texture View to shader inputs * Implement basic rendering pipeline * Render first texture using render pipeline * Fix output color space * Precompute the rendering pipeline * Move gpu context creation to editor api * Port gpu-executor nodes to node registry * Fix canvas nodes and make code compile for non wasm targets * Pin wasm-bindgen version * Disable miri temoporarily for better ci times * Fix formatting * Remove unsafe block * Bump wasm-pack version * Bump wasm-bindgen version * Add gpu feature guard for push node * Make Into node async
This commit is contained in:
committed by
Keavon Chambers
parent
0c93a62d55
commit
45b04f4eb9
@@ -12,7 +12,7 @@ pub mod http;
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pub mod any;
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#[cfg(feature = "gpu")]
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pub mod executor;
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pub mod gpu_nodes;
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#[cfg(feature = "quantization")]
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pub mod quantization;
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@@ -22,3 +22,6 @@ pub use graphene_core::*;
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pub mod image_segmentation;
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pub mod brush;
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#[cfg(feature = "wasm")]
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pub mod wasm_application_io;
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