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Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type * Add Texture View to shader inputs * Implement basic rendering pipeline * Render first texture using render pipeline * Fix output color space * Precompute the rendering pipeline * Move gpu context creation to editor api * Port gpu-executor nodes to node registry * Fix canvas nodes and make code compile for non wasm targets * Pin wasm-bindgen version * Disable miri temoporarily for better ci times * Fix formatting * Remove unsafe block * Bump wasm-pack version * Bump wasm-bindgen version * Add gpu feature guard for push node * Make Into node async
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committed by
Keavon Chambers
parent
0c93a62d55
commit
45b04f4eb9
@@ -16,6 +16,8 @@ quantization = ["graphene-std/quantization"]
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graphene-core = { path = "../gcore", features = ["async", "std"] }
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graphene-std = { path = "../gstd" }
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graph-craft = { path = "../graph-craft" }
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gpu-executor = { path = "../gpu-executor" }
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wgpu-executor = { path = "../wgpu-executor" }
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dyn-any = { path = "../../libraries/dyn-any", features = [
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"log-bad-types",
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"glam",
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