Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)

* Add Texture handle type

* Add Texture View to shader inputs

* Implement basic rendering pipeline

* Render first texture using render pipeline

* Fix output color space

* Precompute the rendering pipeline

* Move gpu context creation to editor api

* Port gpu-executor nodes to node registry

* Fix canvas nodes and make code compile for non wasm targets

* Pin wasm-bindgen version

* Disable miri temoporarily for better ci times

* Fix formatting

* Remove unsafe block

* Bump wasm-pack version

* Bump wasm-bindgen version

* Add gpu feature guard for push node

* Make Into node async
This commit is contained in:
Dennis Kobert
2023-06-07 17:13:21 +02:00
committed by Keavon Chambers
parent 0c93a62d55
commit 45b04f4eb9
33 changed files with 1574 additions and 339 deletions

View File

@@ -16,6 +16,8 @@ quantization = ["graphene-std/quantization"]
graphene-core = { path = "../gcore", features = ["async", "std"] }
graphene-std = { path = "../gstd" }
graph-craft = { path = "../graph-craft" }
gpu-executor = { path = "../gpu-executor" }
wgpu-executor = { path = "../wgpu-executor" }
dyn-any = { path = "../../libraries/dyn-any", features = [
"log-bad-types",
"glam",