Implement the Crop Tool for artboard resizing (#519)

* Extract transformation cage to a seperate file

* Hook up tool

* Implement resize

* Draw artboards

* centre and constrain

* Bounding box is rotated

* Fix transform handle positions for artboard

* Drag layers

* Snapping

* Fix imports

* Cleanup

* Remove allocation from bounding_boxes

* Round artboard size and position

* Hints

* Fix rotated transform cage

* Code review changes

* Hints changes

Co-authored-by: Dennis <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0HyperCube
2022-02-09 23:22:23 +00:00
committed by Keavon Chambers
co-authored by Dennis Keavon Chambers
parent 29485001e9
commit 45edeb2a2b
29 changed files with 817 additions and 340 deletions
@@ -1 +1,2 @@
pub mod resize;
pub mod transformation_cage;
@@ -19,7 +19,7 @@ pub struct Resize {
impl Resize {
/// Starts a resize, assigning the snap targets and snapping the starting position.
pub fn start(&mut self, responses: &mut VecDeque<Message>, viewport_bounds: DVec2, document: &DocumentMessageHandler, mouse_position: DVec2) {
self.snap_handler.start_snap(document, document.visible_layers(), true, true);
self.snap_handler.start_snap(document, document.bounding_boxes(None, None), true, true);
self.drag_start = self.snap_handler.snap_position(responses, viewport_bounds, document, mouse_position);
}
@@ -0,0 +1,307 @@
use crate::consts::{BOUNDS_ROTATE_THRESHOLD, BOUNDS_SELECT_THRESHOLD, COLOR_ACCENT, SELECTION_DRAG_ANGLE, VECTOR_MANIPULATOR_ANCHOR_MARKER_SIZE};
use crate::document::transformation::OriginalTransforms;
use crate::frontend::utility_types::MouseCursorIcon;
use crate::input::InputPreprocessorMessageHandler;
use crate::message_prelude::*;
use graphene::color::Color;
use graphene::layers::style::{self, Fill, Stroke};
use graphene::Operation;
use glam::{DAffine2, DVec2, Vec2Swizzles};
/// Contains the edges that are being dragged along with the origional bounds
#[derive(Clone, Debug, Default)]
pub struct SelectedEdges {
bounds: [DVec2; 2],
top: bool,
bottom: bool,
left: bool,
right: bool,
}
impl SelectedEdges {
pub fn new(top: bool, bottom: bool, left: bool, right: bool, bounds: [DVec2; 2]) -> Self {
Self { top, bottom, left, right, bounds }
}
/// Calculate the pivot for the operation (the opposite point to the edge dragged)
pub fn calculate_pivot(&self) -> DVec2 {
let min = self.bounds[0];
let max = self.bounds[1];
let x = if self.left {
max.x
} else if self.right {
min.x
} else {
(min.x + max.x) / 2.
};
let y = if self.top {
max.y
} else if self.bottom {
min.y
} else {
(min.y + max.y) / 2.
};
DVec2::new(x, y)
}
/// Computes the new bounds with the given mouse move and modifier keys
pub fn new_size(&self, mouse: DVec2, transform: DAffine2, center: bool, constrain: bool) -> [DVec2; 2] {
let mouse = transform.inverse().transform_point2(mouse);
let mut min = self.bounds[0];
let mut max = self.bounds[1];
if self.top {
min.y = mouse.y;
} else if self.bottom {
max.y = mouse.y;
}
if self.left {
min.x = mouse.x
} else if self.right {
max.x = mouse.x;
}
let mut size = max - min;
if constrain && ((self.top || self.bottom) && (self.left || self.right)) {
size = size.abs().max(size.abs().yx()) * size.signum();
}
if center {
if self.left || self.right {
size.x *= 2.;
}
if self.bottom || self.top {
size.y *= 2.;
}
}
[min, size]
}
/// Offsets the transformation pivot in order to scale from the center
fn offset_pivot(&self, center: bool, size: DVec2) -> DVec2 {
let mut offset = DVec2::ZERO;
if center && self.right {
offset.x -= size.x / 2.;
}
if center && self.left {
offset.x += size.x / 2.;
}
if center && self.bottom {
offset.y -= size.y / 2.;
}
if center && self.top {
offset.y += size.y / 2.;
}
offset
}
/// Moves the position to account for centring (only necessary with absolute transforms - e.g. with artboards)
pub fn center_position(&self, mut position: DVec2, size: DVec2, center: bool) -> DVec2 {
if center && self.right {
position.x -= size.x / 2.;
}
if center && self.bottom {
position.y -= size.y / 2.;
}
position
}
/// Calculates the required scaling to resize the bounding box
pub fn bounds_to_scale_transform(&self, center: bool, size: DVec2) -> DAffine2 {
DAffine2::from_translation(self.offset_pivot(center, size)) * DAffine2::from_scale(size / (self.bounds[1] - self.bounds[0]))
}
}
/// Create a viewport relative bounding box overlay with no transform handles
pub fn add_bounding_box(responses: &mut Vec<Message>) -> Vec<LayerId> {
let path = vec![generate_uuid()];
let operation = Operation::AddOverlayRect {
path: path.clone(),
transform: DAffine2::ZERO.to_cols_array(),
style: style::PathStyle::new(Some(Stroke::new(COLOR_ACCENT, 1.0)), None),
};
responses.push(DocumentMessage::Overlays(operation.into()).into());
path
}
/// Add the transform handle overlay
fn add_transform_handles(responses: &mut Vec<Message>) -> [Vec<LayerId>; 8] {
const EMPTY_VEC: Vec<LayerId> = Vec::new();
let mut transform_handle_paths = [EMPTY_VEC; 8];
for item in &mut transform_handle_paths {
let current_path = vec![generate_uuid()];
let operation = Operation::AddOverlayRect {
path: current_path.clone(),
transform: DAffine2::ZERO.to_cols_array(),
style: style::PathStyle::new(Some(Stroke::new(COLOR_ACCENT, 2.0)), Some(Fill::new(Color::WHITE))),
};
responses.push(DocumentMessage::Overlays(operation.into()).into());
*item = current_path;
}
transform_handle_paths
}
/// Converts a bounding box to a rounded transform (with translation and scale)
pub fn transform_from_box(pos1: DVec2, pos2: DVec2, transform: DAffine2) -> DAffine2 {
let inverse = transform.inverse();
transform
* DAffine2::from_scale_angle_translation(
inverse.transform_vector2(transform.transform_vector2(pos2 - pos1).round()),
0.,
inverse.transform_point2(transform.transform_point2(pos1).round() - DVec2::splat(0.5)),
)
}
/// Aligns the mouse position to the closest axis
pub fn axis_align_drag(axis_align: bool, position: DVec2, start: DVec2) -> DVec2 {
if axis_align {
let mouse_position = position - start;
let snap_resolution = SELECTION_DRAG_ANGLE.to_radians();
let angle = -mouse_position.angle_between(DVec2::X);
let snapped_angle = (angle / snap_resolution).round() * snap_resolution;
DVec2::new(snapped_angle.cos(), snapped_angle.sin()) * mouse_position.length() + start
} else {
position
}
}
/// Contains info on the overlays for the bounding box and transform handles
#[derive(Clone, Debug, Default)]
pub struct BoundingBoxOverlays {
pub bounding_box: Vec<LayerId>,
pub transform_handles: [Vec<LayerId>; 8],
pub bounds: [DVec2; 2],
pub transform: DAffine2,
pub selected_edges: Option<SelectedEdges>,
pub original_transforms: OriginalTransforms,
pub pivot: DVec2,
}
impl BoundingBoxOverlays {
#[must_use]
pub fn new(buffer: &mut Vec<Message>) -> Self {
Self {
bounding_box: add_bounding_box(buffer),
transform_handles: add_transform_handles(buffer),
..Default::default()
}
}
/// Calculats the transformed handle positions based on the bounding box and the transform
pub fn evaluate_transform_handle_positions(&self) -> [DVec2; 8] {
let (left, top): (f64, f64) = self.bounds[0].into();
let (right, bottom): (f64, f64) = self.bounds[1].into();
[
self.transform.transform_point2(DVec2::new(left, top)),
self.transform.transform_point2(DVec2::new(left, (top + bottom) / 2.)),
self.transform.transform_point2(DVec2::new(left, bottom)),
self.transform.transform_point2(DVec2::new((left + right) / 2., top)),
self.transform.transform_point2(DVec2::new((left + right) / 2., bottom)),
self.transform.transform_point2(DVec2::new(right, top)),
self.transform.transform_point2(DVec2::new(right, (top + bottom) / 2.)),
self.transform.transform_point2(DVec2::new(right, bottom)),
]
}
/// Update the position of the bounding box and transform handles
pub fn transform(&mut self, buffer: &mut Vec<Message>) {
let transform = transform_from_box(self.bounds[0], self.bounds[1], self.transform).to_cols_array();
let path = self.bounding_box.clone();
buffer.push(DocumentMessage::Overlays(Operation::SetLayerTransformInViewport { path, transform }.into()).into());
// Helps push values that end in approximately half, plus or minus some floating point imprecision, towards the same side of the round() function
const BIAS: f64 = 0.0001;
for (position, path) in self.evaluate_transform_handle_positions().into_iter().zip(&self.transform_handles) {
let scale = DVec2::splat(VECTOR_MANIPULATOR_ANCHOR_MARKER_SIZE);
let translation = (position - (scale / 2.) - 0.5 + BIAS).round();
let transform = DAffine2::from_scale_angle_translation(scale, 0., translation).to_cols_array();
let path = path.clone();
buffer.push(DocumentMessage::Overlays(Operation::SetLayerTransformInViewport { path, transform }.into()).into());
}
}
/// Check if the user has selected the edge for dragging (returns which edge in order top, bottom, left, right)
pub fn check_selected_edges(&self, cursor: DVec2) -> Option<(bool, bool, bool, bool)> {
let cursor = self.transform.inverse().transform_point2(cursor);
let select_threshold = self.transform.inverse().transform_vector2(DVec2::new(0., BOUNDS_SELECT_THRESHOLD)).length();
let min = self.bounds[0].min(self.bounds[1]);
let max = self.bounds[0].max(self.bounds[1]);
if min.x - cursor.x < select_threshold && min.y - cursor.y < select_threshold && cursor.x - max.x < select_threshold && cursor.y - max.y < select_threshold {
let mut top = (cursor.y - min.y).abs() < select_threshold;
let mut bottom = (max.y - cursor.y).abs() < select_threshold;
let mut left = (cursor.x - min.x).abs() < select_threshold;
let mut right = (max.x - cursor.x).abs() < select_threshold;
if cursor.y - min.y + max.y - cursor.y < select_threshold * 2. && (left || right) {
top = false;
bottom = false;
}
if cursor.x - min.x + max.x - cursor.x < select_threshold * 2. && (top || bottom) {
left = false;
right = false;
}
if top || bottom || left || right {
return Some((top, bottom, left, right));
}
}
None
}
/// Check if the user is rotating with the bounds
pub fn check_rotate(&self, cursor: DVec2) -> bool {
let cursor = self.transform.inverse().transform_point2(cursor);
let rotate_threshold = self.transform.inverse().transform_vector2(DVec2::new(0., BOUNDS_ROTATE_THRESHOLD)).length();
let min = self.bounds[0].min(self.bounds[1]);
let max = self.bounds[0].max(self.bounds[1]);
let outside_bounds = (min.x > cursor.x || cursor.x > max.x) || (min.y > cursor.y || cursor.y > max.y);
let inside_extended_bounds = min.x - cursor.x < rotate_threshold && min.y - cursor.y < rotate_threshold && cursor.x - max.x < rotate_threshold && cursor.y - max.y < rotate_threshold;
outside_bounds & inside_extended_bounds
}
/// Gets the required mouse cursor to show resizing bounds or optionally rotation
pub fn get_cursor(&self, input: &InputPreprocessorMessageHandler, rotate: bool) -> MouseCursorIcon {
if let Some(directions) = self.check_selected_edges(input.mouse.position) {
match directions {
(true, false, false, false) | (false, true, false, false) => MouseCursorIcon::NSResize,
(false, false, true, false) | (false, false, false, true) => MouseCursorIcon::EWResize,
(true, false, true, false) | (false, true, false, true) => MouseCursorIcon::NWSEResize,
(true, false, false, true) | (false, true, true, false) => MouseCursorIcon::NESWResize,
_ => MouseCursorIcon::Default,
}
} else if rotate && self.check_rotate(input.mouse.position) {
MouseCursorIcon::Grabbing
} else {
MouseCursorIcon::Default
}
}
/// Removes the overlays
pub fn delete(self, buffer: &mut impl Extend<Message>) {
buffer.extend([DocumentMessage::Overlays(Operation::DeleteLayer { path: self.bounding_box }.into()).into()]);
buffer.extend(
self.transform_handles
.iter()
.map(|path| DocumentMessage::Overlays(Operation::DeleteLayer { path: path.clone() }.into()).into()),
);
}
}