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Add the "Perceptual" and "Classic" families of gradient spaces with OkLab as the new default (#4415)
* Add an OkLab gradient interpolation space and make it the new default * Fix the Properties panel fill row resetting the gradient interpolation space to the default * Add OkLch, Lab, LCh, and HSL gradient interpolation spaces * Add a hue direction attribute and picker choice for polar gradient interpolation spaces * Add an HSV gradient interpolation space * Rename the sRGB Linear and sRGB Gamma gradient spaces to RGB Linear and RGB Gamma * Divide the gradient interpolation dropdown between absolute and relative color spaces * Rename the OkLch gradient interpolation space to OkLCh for channel-notation capitalization * Shorten the color picker popover's hue direction row label to Arc * Call the Gradient Interpolation node's parameter Space and extend the picker tooltip title to match * Rename the gradient interpolation attribute and type family to gradient space * Rename the gradient tool's gradient space transform to gradient to viewport transform * Add serde aliases and a node replacement covering the gradient space renames * Give the gradient space choices artist-facing labels and reorder the dropdown sections * Add a Gradient Hue Direction node and its attribute read node * Say interpolate instead of blend for gradient stop color traversal in docs and tooltips * Label the polar perceptual gradient spaces as Perceptual Hue and group the dropdown sections by geometry * Add a migration alias covering the gradient space attribute reader rename * Carry the gradient hue direction attribute through boolean operations * Register GradientHueDirection wire types in the node registry
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@@ -3,14 +3,14 @@ use crate::{Render, RenderSvgSegmentList, SvgRender};
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use core_types::color::SRGBA8;
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use core_types::list::List;
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use core_types::uuid::generate_uuid;
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use core_types::{ATTR_GRADIENT_FORM, ATTR_GRADIENT_INTERPOLATION, ATTR_GRADIENT_SPREAD, ATTR_TRANSFORM, Color};
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use core_types::{ATTR_GRADIENT_FORM, ATTR_GRADIENT_HUE_DIRECTION, ATTR_GRADIENT_SPACE, ATTR_GRADIENT_SPREAD, ATTR_TRANSFORM, Color};
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use glam::{DAffine2, DVec2};
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use graphic_types::Graphic;
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use graphic_types::vector_types::gradient::GradientForm;
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use graphic_types::vector_types::vector::style::{PaintOrder, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
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use std::fmt::Write;
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use vector_types::Gradient;
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use vector_types::gradient::{GradientInterpolation, GradientSpread};
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use vector_types::gradient::{GradientHueDirection, GradientSpace, GradientSpread};
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#[derive(Copy, Clone, PartialEq)]
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pub enum PaintTarget {
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@@ -96,9 +96,10 @@ impl RenderExt for List<Gradient> {
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let gradient_form: GradientForm = self.attribute_cloned_or_default(ATTR_GRADIENT_FORM, 0);
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let local_gradient_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, 0);
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let gradient_spread: GradientSpread = self.attribute_cloned_or_default(ATTR_GRADIENT_SPREAD, 0);
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let gradient_interpolation: GradientInterpolation = self.attribute_cloned_or_default(ATTR_GRADIENT_INTERPOLATION, 0);
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let gradient_space: GradientSpace = self.attribute_cloned_or_default(ATTR_GRADIENT_SPACE, 0);
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let gradient_hue_direction: GradientHueDirection = self.attribute_cloned_or_default(ATTR_GRADIENT_HUE_DIRECTION, 0);
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let (samples, _) = spread_adjusted_samples(stops, gradient_spread, gradient_form, gradient_interpolation, ClearGuardPlacement::SvgStopOrder);
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let (samples, _) = spread_adjusted_samples(stops, gradient_spread, gradient_form, gradient_space, gradient_hue_direction, ClearGuardPlacement::SvgStopOrder);
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for (position, color, original_midpoint) in samples {
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stop.push_str("<stop");
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