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Add the "Perceptual" and "Classic" families of gradient spaces with OkLab as the new default (#4415)
* Add an OkLab gradient interpolation space and make it the new default * Fix the Properties panel fill row resetting the gradient interpolation space to the default * Add OkLch, Lab, LCh, and HSL gradient interpolation spaces * Add a hue direction attribute and picker choice for polar gradient interpolation spaces * Add an HSV gradient interpolation space * Rename the sRGB Linear and sRGB Gamma gradient spaces to RGB Linear and RGB Gamma * Divide the gradient interpolation dropdown between absolute and relative color spaces * Rename the OkLch gradient interpolation space to OkLCh for channel-notation capitalization * Shorten the color picker popover's hue direction row label to Arc * Call the Gradient Interpolation node's parameter Space and extend the picker tooltip title to match * Rename the gradient interpolation attribute and type family to gradient space * Rename the gradient tool's gradient space transform to gradient to viewport transform * Add serde aliases and a node replacement covering the gradient space renames * Give the gradient space choices artist-facing labels and reorder the dropdown sections * Add a Gradient Hue Direction node and its attribute read node * Say interpolate instead of blend for gradient stop color traversal in docs and tooltips * Label the polar perceptual gradient spaces as Perceptual Hue and group the dropdown sections by geometry * Add a migration alias covering the gradient space attribute reader rename * Carry the gradient hue direction attribute through boolean operations * Register GradientHueDirection wire types in the node registry
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@@ -23,14 +23,15 @@ async fn gradient_map<T: Adjust<Color> + Send>(
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) -> Item<T> {
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let mut image = image;
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let gradient_spread = gradient.attribute_cloned_or_default::<vector_types::GradientSpread>(core_types::ATTR_GRADIENT_SPREAD);
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let gradient_interpolation = gradient.attribute_cloned_or_default::<vector_types::GradientInterpolation>(core_types::ATTR_GRADIENT_INTERPOLATION);
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let gradient_space = gradient.attribute_cloned_or_default::<vector_types::GradientSpace>(core_types::ATTR_GRADIENT_SPACE);
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let gradient_hue_direction = gradient.attribute_cloned_or_default::<vector_types::GradientHueDirection>(core_types::ATTR_GRADIENT_HUE_DIRECTION);
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let gradient = gradient.into_element();
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let reverse = reverse.into_element();
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image.element_mut().adjust(|color| {
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let intensity = color.luminance_rec_709();
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let intensity = if reverse { 1. - intensity } else { intensity };
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gradient.evaluate(intensity as f64, gradient_spread, gradient_interpolation)
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gradient.evaluate(intensity as f64, gradient_spread, gradient_space, gradient_hue_direction)
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});
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image
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