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Add the "Perceptual" and "Classic" families of gradient spaces with OkLab as the new default (#4415)
* Add an OkLab gradient interpolation space and make it the new default * Fix the Properties panel fill row resetting the gradient interpolation space to the default * Add OkLch, Lab, LCh, and HSL gradient interpolation spaces * Add a hue direction attribute and picker choice for polar gradient interpolation spaces * Add an HSV gradient interpolation space * Rename the sRGB Linear and sRGB Gamma gradient spaces to RGB Linear and RGB Gamma * Divide the gradient interpolation dropdown between absolute and relative color spaces * Rename the OkLch gradient interpolation space to OkLCh for channel-notation capitalization * Shorten the color picker popover's hue direction row label to Arc * Call the Gradient Interpolation node's parameter Space and extend the picker tooltip title to match * Rename the gradient interpolation attribute and type family to gradient space * Rename the gradient tool's gradient space transform to gradient to viewport transform * Add serde aliases and a node replacement covering the gradient space renames * Give the gradient space choices artist-facing labels and reorder the dropdown sections * Add a Gradient Hue Direction node and its attribute read node * Say interpolate instead of blend for gradient stop color traversal in docs and tooltips * Label the polar perceptual gradient spaces as Perceptual Hue and group the dropdown sections by geometry * Add a migration alias covering the gradient space attribute reader rename * Carry the gradient hue direction attribute through boolean operations * Register GradientHueDirection wire types in the node registry
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@@ -3,7 +3,7 @@ use core::f64::consts::{PI, TAU};
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use core::hash::{Hash, Hasher};
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use core_types::blending::BlendMode;
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use core_types::bounds::{BoundingBox, RenderBoundingBox};
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use core_types::list::{ATTR_FILL, ATTR_GRADIENT_INTERPOLATION, ATTR_STROKE, Item, ItemAttributeValues, List, ListDyn, NodeIdPath};
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use core_types::list::{ATTR_FILL, ATTR_GRADIENT_HUE_DIRECTION, ATTR_GRADIENT_SPACE, ATTR_STROKE, Item, ItemAttributeValues, List, ListDyn, NodeIdPath};
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use core_types::registry::types::{Angle, Length, Multiplier, Percentage, PixelLength, Progression, SeedValue};
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use core_types::transform::{Footprint, Transform};
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use core_types::uuid::NodeId;
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@@ -32,7 +32,7 @@ use vector_types::vector::misc::{
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CentroidType, ExtrudeJoiningAlgorithm, HandleId, InterpolationDistribution, MergeByDistanceAlgorithm, PointSpacingType, RowsOrColumns, bezpath_from_manipulator_groups,
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bezpath_to_manipulator_groups, handles_to_segment, is_linear, point_to_dvec2, segment_to_handles,
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};
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use vector_types::vector::style::{DashPattern, Gradient, GradientInterpolation, PaintOrder, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
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use vector_types::vector::style::{DashPattern, Gradient, GradientHueDirection, GradientSpace, PaintOrder, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
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use vector_types::vector::{FillId, PointId, RegionId, SegmentDomain, SegmentId, StrokeId, VectorExt};
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use vector_types::vector::{PointDomain, RegionDomain};
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@@ -141,7 +141,8 @@ where
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let mut content = content;
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let length = content.vector_count();
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let gradient_interpolation = gradient.attribute_cloned_or_default::<GradientInterpolation>(ATTR_GRADIENT_INTERPOLATION);
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let gradient_space = gradient.attribute_cloned_or_default::<GradientSpace>(ATTR_GRADIENT_SPACE);
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let gradient_hue_direction = gradient.attribute_cloned_or_default::<GradientHueDirection>(ATTR_GRADIENT_HUE_DIRECTION);
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let element = gradient.into_element();
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let gradient = if reverse { element.reversed() } else { element };
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@@ -160,7 +161,7 @@ where
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};
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// The factor spans 0..=1 inclusively, so the spread deliberately stays Pad (Repeat would wrap the final element onto the first stop's color)
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let color = gradient.evaluate(factor, Default::default(), gradient_interpolation);
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let color = gradient.evaluate(factor, Default::default(), gradient_space, gradient_hue_direction);
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let paint = List::new_from_element(color).into_graphic_list();
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if fill {
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