This commit is contained in:
mtvare6
2025-09-01 16:21:28 +05:30
488 changed files with 27610 additions and 32159 deletions

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@@ -4,11 +4,6 @@ version = "0.1.0"
edition = "2024"
license = "MIT OR Apache-2.0"
[features]
default = []
profiling = []
passthrough = []
[dependencies]
# Local dependencies
graphene-core = { workspace = true, features = ["wgpu"] }
@@ -25,3 +20,4 @@ futures = { workspace = true }
web-sys = { workspace = true }
winit = { workspace = true }
vello = { workspace = true }
bytemuck = { workspace = true }

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@@ -32,24 +32,17 @@ impl Context {
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
label: None,
// #[cfg(not(feature = "passthrough"))]
#[cfg(target_family = "wasm")]
required_features: wgpu::Features::empty(),
// Currently disabled because not all backend support passthrough.
// TODO: reenable only when vulkan adapter is available
// #[cfg(feature = "passthrough")]
// required_features: wgpu::Features::SPIRV_SHADER_PASSTHROUGH,
#[cfg(not(target_family = "wasm"))]
required_features: wgpu::Features::PUSH_CONSTANTS,
required_limits,
memory_hints: Default::default(),
trace: wgpu::Trace::Off,
})
.await
.unwrap();
.ok()?;
let info = adapter.get_info();
// skip this on LavaPipe temporarily
if info.vendor == 0x10005 {
return None;
}
Some(Self {
device: Arc::new(device),
queue: Arc::new(queue),

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@@ -1,4 +1,5 @@
mod context;
pub mod texture_upload;
use anyhow::Result;
pub use context::Context;
@@ -41,13 +42,14 @@ pub struct Surface {
}
pub struct TargetTexture {
texture: wgpu::Texture,
view: wgpu::TextureView,
size: UVec2,
}
#[cfg(target_arch = "wasm32")]
#[cfg(target_family = "wasm")]
pub type Window = web_sys::HtmlCanvasElement;
#[cfg(not(target_arch = "wasm32"))]
#[cfg(not(target_family = "wasm"))]
pub type Window = Arc<winit::window::Window>;
unsafe impl StaticType for Surface {
@@ -59,7 +61,47 @@ const VELLO_SURFACE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unor
impl WgpuExecutor {
pub async fn render_vello_scene(&self, scene: &Scene, surface: &WgpuSurface, size: UVec2, context: &RenderContext, background: Color) -> Result<()> {
let mut guard = surface.surface.target_texture.lock().await;
let target_texture = if let Some(target_texture) = &*guard
let surface_inner = &surface.surface.inner;
let surface_caps = surface_inner.get_capabilities(&self.context.adapter);
surface_inner.configure(
&self.context.device,
&SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::STORAGE_BINDING,
format: VELLO_SURFACE_FORMAT,
width: size.x,
height: size.y,
present_mode: surface_caps.present_modes[0],
alpha_mode: wgpu::CompositeAlphaMode::Opaque,
view_formats: vec![],
desired_maximum_frame_latency: 2,
},
);
self.render_vello_scene_to_target_texture(scene, size, context, background, &mut guard).await?;
let surface_texture = surface_inner.get_current_texture()?;
let mut encoder = self.context.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Surface Blit") });
surface.surface.blitter.copy(
&self.context.device,
&mut encoder,
&guard.as_ref().unwrap().view,
&surface_texture.texture.create_view(&wgpu::TextureViewDescriptor::default()),
);
self.context.queue.submit([encoder.finish()]);
surface_texture.present();
Ok(())
}
pub async fn render_vello_scene_to_texture(&self, scene: &Scene, size: UVec2, context: &RenderContext, background: Color) -> Result<wgpu::Texture> {
let mut output = None;
self.render_vello_scene_to_target_texture(scene, size, context, background, &mut output).await?;
Ok(output.unwrap().texture)
}
async fn render_vello_scene_to_target_texture(&self, scene: &Scene, size: UVec2, context: &RenderContext, background: Color, output: &mut Option<TargetTexture>) -> Result<()> {
let target_texture = if let Some(target_texture) = output
&& target_texture.size == size
{
target_texture
@@ -79,31 +121,13 @@ impl WgpuExecutor {
view_formats: &[],
});
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
*guard = Some(TargetTexture { size, view });
guard.as_ref().unwrap()
*output = Some(TargetTexture { texture, view, size });
output.as_mut().unwrap()
};
let surface_inner = &surface.surface.inner;
let surface_caps = surface_inner.get_capabilities(&self.context.adapter);
surface_inner.configure(
&self.context.device,
&SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::STORAGE_BINDING,
format: VELLO_SURFACE_FORMAT,
width: size.x,
height: size.y,
present_mode: surface_caps.present_modes[0],
alpha_mode: wgpu::CompositeAlphaMode::Opaque,
view_formats: vec![],
desired_maximum_frame_latency: 2,
},
);
let [r, g, b, _] = background.to_rgba8_srgb();
let [r, g, b, a] = background.to_rgba8_srgb();
let render_params = RenderParams {
// We are using an explicit opaque color here to eliminate the alpha premultiplication step
// which would be required to support a transparent webgpu canvas
base_color: vello::peniko::Color::from_rgba8(r, g, b, 0xff),
base_color: vello::peniko::Color::from_rgba8(r, g, b, a),
width: size.x,
height: size.y,
antialiasing_method: AaConfig::Msaa16,
@@ -111,42 +135,29 @@ impl WgpuExecutor {
{
let mut renderer = self.vello_renderer.lock().await;
for (id, texture) in context.resource_overrides.iter() {
let texture = texture.clone();
for (image, texture) in context.resource_overrides.iter() {
let texture_view = wgpu::TexelCopyTextureInfoBase {
texture,
texture: texture.clone(),
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,
};
renderer.override_image(
&vello::peniko::Image::new(vello::peniko::Blob::from_raw_parts(Arc::new(vec![]), *id), vello::peniko::ImageFormat::Rgba8, 0, 0),
Some(texture_view),
);
renderer.override_image(image, Some(texture_view));
}
renderer.render_to_texture(&self.context.device, &self.context.queue, scene, &target_texture.view, &render_params)?;
for (image, _) in context.resource_overrides.iter() {
renderer.override_image(image, None);
}
}
let surface_texture = surface_inner.get_current_texture()?;
let mut encoder = self.context.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Surface Blit") });
surface.surface.blitter.copy(
&self.context.device,
&mut encoder,
&target_texture.view,
&surface_texture.texture.create_view(&wgpu::TextureViewDescriptor::default()),
);
self.context.queue.submit([encoder.finish()]);
surface_texture.present();
Ok(())
}
#[cfg(target_arch = "wasm32")]
#[cfg(target_family = "wasm")]
pub fn create_surface(&self, canvas: graphene_application_io::WasmSurfaceHandle) -> Result<SurfaceHandle<Surface>> {
let surface = self.context.instance.create_surface(wgpu::SurfaceTarget::Canvas(canvas.surface))?;
self.create_surface_inner(surface, canvas.window_id)
}
#[cfg(not(target_arch = "wasm32"))]
#[cfg(not(target_family = "wasm"))]
pub fn create_surface(&self, window: SurfaceHandle<Window>) -> Result<SurfaceHandle<Surface>> {
let surface = self.context.instance.create_surface(wgpu::SurfaceTarget::Window(Box::new(window.surface)))?;
self.create_surface_inner(surface, window.window_id)
@@ -167,12 +178,13 @@ impl WgpuExecutor {
impl WgpuExecutor {
pub async fn new() -> Option<Self> {
let context = Context::new().await?;
Self::with_context(Context::new().await?)
}
pub fn with_context(context: Context) -> Option<Self> {
let vello_renderer = Renderer::new(
&context.device,
RendererOptions {
// surface_format: Some(wgpu::TextureFormat::Rgba8Unorm),
pipeline_cache: None,
use_cpu: false,
antialiasing_support: AaSupport::all(),

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@@ -0,0 +1,53 @@
use crate::WgpuExecutor;
use graphene_core::color::SRGBA8;
use graphene_core::raster_types::{CPU, GPU, Raster};
use graphene_core::table::{Table, TableRow};
use graphene_core::{Ctx, ExtractFootprint};
use wgpu::util::{DeviceExt, TextureDataOrder};
use wgpu::{Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages};
#[node_macro::node(category(""))]
pub async fn upload_texture<'a: 'n>(_: impl ExtractFootprint + Ctx, input: Table<Raster<CPU>>, executor: &'a WgpuExecutor) -> Table<Raster<GPU>> {
let device = &executor.context.device;
let queue = &executor.context.queue;
let table = input
.iter()
.map(|row| {
let image = row.element;
let rgba8_data: Vec<SRGBA8> = image.data.iter().map(|x| (*x).into()).collect();
let texture = device.create_texture_with_data(
queue,
&TextureDescriptor {
label: Some("upload_texture node texture"),
size: Extent3d {
width: image.width,
height: image.height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8UnormSrgb,
// I don't know what usages are actually necessary
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST | TextureUsages::COPY_SRC,
view_formats: &[],
},
TextureDataOrder::LayerMajor,
bytemuck::cast_slice(rgba8_data.as_slice()),
);
TableRow {
element: Raster::new_gpu(texture),
mask: row.mask.clone(),
transform: *row.transform,
alpha_blending: *row.alpha_blending,
source_node_id: *row.source_node_id,
}
})
.collect();
queue.submit([]);
table
}