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Desktop: Add taskbar icon on Windows (#3225)
* include icon as resource on windows * load icon
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+4
-1
@@ -48,7 +48,7 @@ serde = { workspace = true }
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ash = { version = "0.38", optional = true }
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# Windows-specific dependencies
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[target.'cfg(windows)'.dependencies]
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[target.'cfg(target_os = "windows")'.dependencies]
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windows = { version = "0.58.0", features = [
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"Win32_Foundation",
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"Win32_Graphics_Direct3D11",
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@@ -72,3 +72,6 @@ core-foundation = { version = "0.9", optional = true }
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# Linux-specific dependencies
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[target.'cfg(target_os = "linux")'.dependencies]
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libc = { version = "0.2", optional = true }
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[target.'cfg(target_os = "windows")'.build-dependencies]
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winres = "0.1"
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Binary file not shown.
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After Width: | Height: | Size: 310 KiB |
@@ -0,0 +1,8 @@
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fn main() {
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#[cfg(target_os = "windows")]
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{
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let mut res = winres::WindowsResource::new();
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res.set_icon("assets/graphite-icon-color.ico");
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res.compile().expect("Failed to compile Windows resources");
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}
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}
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@@ -39,8 +39,17 @@ impl NativeWindowHandle {
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} else {
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let x11_window = WindowAttributesX11::default().with_name(APP_ID, APP_NAME);
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window.with_platform_attributes(Box::new(x11_window))
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};
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}
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#[cfg(target_os = "windows")]
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{
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if let Ok(win_icon) = winit::platform::windows::WinIcon::from_resource(1, None) {
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let icon = winit::icon::Icon(std::sync::Arc::new(win_icon));
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window = window.with_window_icon(Some(icon));
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}
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}
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window
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}
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#[allow(unused_variables)]
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