Instance table refactor part 6: remove usage of one_instance_* functions (#2672)

* Refactor the spline node

* Refactor the jitter_points node

* Refactor the morph node

* Refactor the merge_by_distance node

* Refactor the area node

* Refactor the centroid node

* Refactor the bevel node

* Refactor the tests

* Code review

* Refactor the morph node

* Refactor the extend_image_to_bounds and sample_image node

* Refactor the dehaze node

* Refactor the blur node

* Refactor the vector_points node

* Refactor the blit node

* Refactor the blend_gpu_image node

* Refactor the path_modify node

* Refactor the image_color_palette

* Fix copy_to_points

* Code review

* Partially make progress toward fixing the Draw Canvas node

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
mTvare
2025-05-29 03:08:16 -07:00
committed by GitHub
co-authored by Keavon Chambers
parent fbefa5b827
commit 4d2e1d57fd
14 changed files with 640 additions and 588 deletions
+28 -28
View File
@@ -15,9 +15,7 @@ use graphene_core::{Ctx, GraphicElement, Node};
#[node_macro::node(category("Debug"))]
fn vector_points(_: impl Ctx, vector_data: VectorDataTable) -> Vec<DVec2> {
let vector_data = vector_data.one_instance_ref().instance;
vector_data.point_domain.positions().to_vec()
vector_data.instance_iter().flat_map(|element| element.instance.point_domain.positions().to_vec()).collect()
}
#[derive(Clone, Copy, Debug, PartialEq)]
@@ -96,39 +94,41 @@ where
return target;
}
let target_width = target.one_instance_ref().instance.width;
let target_height = target.one_instance_ref().instance.height;
let target_size = DVec2::new(target_width as f64, target_height as f64);
for target_instance in target.instance_mut_iter() {
let target_width = target_instance.instance.width;
let target_height = target_instance.instance.height;
let target_size = DVec2::new(target_width as f64, target_height as f64);
let texture_size = DVec2::new(texture.width as f64, texture.height as f64);
let texture_size = DVec2::new(texture.width as f64, texture.height as f64);
let document_to_target = DAffine2::from_translation(-texture_size / 2.) * DAffine2::from_scale(target_size) * target.transform().inverse();
let document_to_target = DAffine2::from_translation(-texture_size / 2.) * DAffine2::from_scale(target_size) * target_instance.transform.inverse();
for position in positions {
let start = document_to_target.transform_point2(position).round();
let stop = start + texture_size;
for position in &positions {
let start = document_to_target.transform_point2(*position).round();
let stop = start + texture_size;
// Half-open integer ranges [start, stop).
let clamp_start = start.clamp(DVec2::ZERO, target_size).as_uvec2();
let clamp_stop = stop.clamp(DVec2::ZERO, target_size).as_uvec2();
// Half-open integer ranges [start, stop).
let clamp_start = start.clamp(DVec2::ZERO, target_size).as_uvec2();
let clamp_stop = stop.clamp(DVec2::ZERO, target_size).as_uvec2();
let blit_area_offset = (clamp_start.as_dvec2() - start).as_uvec2().min(texture_size.as_uvec2());
let blit_area_dimensions = (clamp_stop - clamp_start).min(texture_size.as_uvec2() - blit_area_offset);
let blit_area_offset = (clamp_start.as_dvec2() - start).as_uvec2().min(texture_size.as_uvec2());
let blit_area_dimensions = (clamp_stop - clamp_start).min(texture_size.as_uvec2() - blit_area_offset);
// Tight blitting loop. Eagerly assert bounds to hopefully eliminate bounds check inside loop.
let texture_index = |x: u32, y: u32| -> usize { (y as usize * texture.width as usize) + (x as usize) };
let target_index = |x: u32, y: u32| -> usize { (y as usize * target_width as usize) + (x as usize) };
// Tight blitting loop. Eagerly assert bounds to hopefully eliminate bounds check inside loop.
let texture_index = |x: u32, y: u32| -> usize { (y as usize * texture.width as usize) + (x as usize) };
let target_index = |x: u32, y: u32| -> usize { (y as usize * target_width as usize) + (x as usize) };
let max_y = (blit_area_offset.y + blit_area_dimensions.y).saturating_sub(1);
let max_x = (blit_area_offset.x + blit_area_dimensions.x).saturating_sub(1);
assert!(texture_index(max_x, max_y) < texture.data.len());
assert!(target_index(max_x, max_y) < target.one_instance_ref().instance.data.len());
let max_y = (blit_area_offset.y + blit_area_dimensions.y).saturating_sub(1);
let max_x = (blit_area_offset.x + blit_area_dimensions.x).saturating_sub(1);
assert!(texture_index(max_x, max_y) < texture.data.len());
assert!(target_index(max_x, max_y) < target_instance.instance.data.len());
for y in blit_area_offset.y..blit_area_offset.y + blit_area_dimensions.y {
for x in blit_area_offset.x..blit_area_offset.x + blit_area_dimensions.x {
let src_pixel = texture.data[texture_index(x, y)];
let dst_pixel = &mut target.one_instance_mut().instance.data[target_index(x + clamp_start.x, y + clamp_start.y)];
*dst_pixel = blend_mode.eval((src_pixel, *dst_pixel));
for y in blit_area_offset.y..blit_area_offset.y + blit_area_dimensions.y {
for x in blit_area_offset.x..blit_area_offset.x + blit_area_dimensions.x {
let src_pixel = texture.data[texture_index(x, y)];
let dst_pixel = &mut target_instance.instance.data[target_index(x + clamp_start.x, y + clamp_start.y)];
*dst_pixel = blend_mode.eval((src_pixel, *dst_pixel));
}
}
}
}