Rename the nodes 'Length' -> 'Magnitude', 'Flatten Path' -> 'Combine Paths', 'Vec2 Value' -> 'Combine Vec2', and add a new 'Vec2 Value' node (#4349)

* Rename the node 'Length' -> 'Magnitude'

* Rename the node 'Flatten Path' -> 'Combine Paths'

* Replace the node 'Vec2 Value' with 'Combine Vec2' and add a new 'Vec2 Value' that's actually a vec2

* Update demo artwork
This commit is contained in:
Keavon Chambers
2026-07-17 09:43:04 -07:00
committed by Dennis Kobert
parent 9556904aed
commit 4f49c000e8
14 changed files with 73 additions and 40 deletions

View File

@@ -1830,7 +1830,7 @@ fn collect_vector_metadata<S: LaneSource<Element = Vector>>(source: &S, metadata
}
// If this item carries a snapshot of upstream graphic content (e.g. it was produced by Boolean Operation,
// Flatten Path, Morph, or any other destructive merge), recurse into that snapshot so the editor can
// Combine Paths, Morph, or any other destructive merge), recurse into that snapshot so the editor can
// surface the original child layers' click targets.
if let Some(upstream_nested_layers) = source.attr::<EditorMergedLayers>(index).filter(|layers| !layers.is_empty()) {
let mut upstream_footprint = footprint;