Rename the nodes 'Length' -> 'Magnitude', 'Flatten Path' -> 'Combine Paths', 'Vec2 Value' -> 'Combine Vec2', and add a new 'Vec2 Value' node (#4349)

* Rename the node 'Length' -> 'Magnitude'

* Rename the node 'Flatten Path' -> 'Combine Paths'

* Replace the node 'Vec2 Value' with 'Combine Vec2' and add a new 'Vec2 Value' that's actually a vec2

* Update demo artwork
This commit is contained in:
Keavon Chambers
2026-07-17 09:43:04 -07:00
committed by Dennis Kobert
parent 9556904aed
commit 4f49c000e8
14 changed files with 73 additions and 40 deletions

View File

@@ -399,7 +399,7 @@ fn vector_row_count(level: GraphicLevel<'_>) -> usize {
// TODO: Flattening erases the upstream `Graphic` hierarchy that editor metadata collection walks to populate
// TODO: `upstream_footprints` / `local_transforms` / `click_targets` per child layer, so the pre-flattened list
// TODO: is stashed on row 0 for `collect_metadata` to recurse into (as Boolean Operation, Solidify Stroke,
// TODO: Flatten Path, Morph and Rasterize do). Driving each layer's metadata from its own Monitor's captured
// TODO: Combine Paths, Morph and Rasterize do). Driving each layer's metadata from its own Monitor's captured
// TODO: `(Context, List<Graphic>)` would make this attribute unnecessary.
/// The parked merged-layers snapshot for row 0. Row 0 carries a composed
/// transform the snapshot's own transforms already include, so the snapshot is