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Rename the nodes 'Length' -> 'Magnitude', 'Flatten Path' -> 'Combine Paths', 'Vec2 Value' -> 'Combine Vec2', and add a new 'Vec2 Value' node (#4349)
* Rename the node 'Length' -> 'Magnitude' * Rename the node 'Flatten Path' -> 'Combine Paths' * Replace the node 'Vec2 Value' with 'Combine Vec2' and add a new 'Vec2 Value' that's actually a vec2 * Update demo artwork
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committed by
Dennis Kobert
parent
9556904aed
commit
4f49c000e8
@@ -399,7 +399,7 @@ fn vector_row_count(level: GraphicLevel<'_>) -> usize {
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// TODO: Flattening erases the upstream `Graphic` hierarchy that editor metadata collection walks to populate
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// TODO: `upstream_footprints` / `local_transforms` / `click_targets` per child layer, so the pre-flattened list
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// TODO: is stashed on row 0 for `collect_metadata` to recurse into (as Boolean Operation, Solidify Stroke,
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// TODO: Flatten Path, Morph and Rasterize do). Driving each layer's metadata from its own Monitor's captured
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// TODO: Combine Paths, Morph and Rasterize do). Driving each layer's metadata from its own Monitor's captured
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// TODO: `(Context, List<Graphic>)` would make this attribute unnecessary.
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/// The parked merged-layers snapshot for row 0. Row 0 carries a composed
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/// transform the snapshot's own transforms already include, so the snapshot is
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