Shaders: add gcore-shaders and make graster-nodes no-std (#2925)

* gcore-shaders: add crate, move `color` and `blending` from gcore

* gcore-shaders: move `AsU32`

* gcore-shaders: move `ChoiceType`, switch `Cow` for `&str`, adjust node macro

* gcore-shaders: move `registry::types`

* gcore-shaders: move `context::Ctx`

* raster-nodes: make it `no_std` with `std` feature

* gcore-shaders: fix doctest
This commit is contained in:
Firestar99
2025-07-25 17:53:26 +00:00
committed by GitHub
parent 4d5a1a6ff1
commit 4fec24893e
28 changed files with 364 additions and 247 deletions
+3 -8
View File
@@ -14,10 +14,12 @@ wgpu = ["dep:wgpu"]
dealloc_nodes = []
[dependencies]
# Local dependencies
graphene-core-shaders = { workspace = true, features = ["std"] }
# Workspace dependencies
bytemuck = { workspace = true }
node-macro = { workspace = true }
num-derive = { workspace = true }
num-traits = { workspace = true }
rand = { workspace = true }
glam = { workspace = true }
@@ -30,7 +32,6 @@ rand_chacha = { workspace = true }
bezier-rs = { workspace = true }
specta = { workspace = true }
image = { workspace = true }
half = { workspace = true }
tinyvec = { workspace = true }
parley = { workspace = true }
skrifa = { workspace = true }
@@ -46,9 +47,3 @@ wgpu = { workspace = true, optional = true }
# Workspace dependencies
tokio = { workspace = true }
serde_json = { workspace = true }
[lints.rust]
# the spirv target is not in the list of common cfgs so must be added manually
unexpected_cfgs = { level = "warn", check-cfg = [
'cfg(target_arch, values("spirv"))',
] }