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Shaders: add gcore-shaders and make graster-nodes no-std (#2925)
* gcore-shaders: add crate, move `color` and `blending` from gcore * gcore-shaders: move `AsU32` * gcore-shaders: move `ChoiceType`, switch `Cow` for `&str`, adjust node macro * gcore-shaders: move `registry::types` * gcore-shaders: move `context::Ctx` * raster-nodes: make it `no_std` with `std` feature * gcore-shaders: fix doctest
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@@ -120,7 +120,6 @@ impl<'i, T: Clone + 'i> Node<'i, ()> for DebugClonedNode<T> {
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type Output = T;
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#[inline(always)]
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fn eval(&'i self, _input: ()) -> Self::Output {
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#[cfg(not(target_arch = "spirv"))]
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// KEEP THIS `debug!()` - It acts as the output for the debug node itself
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log::debug!("DebugClonedNode::eval");
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