Shaders: add gcore-shaders and make graster-nodes no-std (#2925)

* gcore-shaders: add crate, move `color` and `blending` from gcore

* gcore-shaders: move `AsU32`

* gcore-shaders: move `ChoiceType`, switch `Cow` for `&str`, adjust node macro

* gcore-shaders: move `registry::types`

* gcore-shaders: move `context::Ctx`

* raster-nodes: make it `no_std` with `std` feature

* gcore-shaders: fix doctest
This commit is contained in:
Firestar99
2025-07-25 17:53:26 +00:00
committed by GitHub
parent 4d5a1a6ff1
commit 4fec24893e
28 changed files with 364 additions and 247 deletions
+12
View File
@@ -1,12 +1,24 @@
#![cfg_attr(not(feature = "std"), no_std)]
#[cfg(not(feature = "std"))]
pub use graphene_core_shaders::glam;
pub mod adjust;
pub mod adjustments;
pub mod blending_nodes;
pub mod cubic_spline;
#[cfg(feature = "std")]
pub mod curve;
#[cfg(feature = "std")]
pub mod dehaze;
#[cfg(feature = "std")]
pub mod filter;
#[cfg(feature = "std")]
pub mod generate_curves;
#[cfg(feature = "std")]
pub mod gradient_map;
#[cfg(feature = "std")]
pub mod image_color_palette;
#[cfg(feature = "std")]
pub mod std_nodes;