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Add a basic API and rudimentary frontend for node graph layers (#846)
* Node graph API stub * Rename and fix SetInputValue * Get list of links from network * Test populating node graph UI * Node properties * Fix viewport bounds * Slightly change promise usage * A tiny bit of cleanup I did while reading code * Cleanup and work towards hooking up node links in Vue template * Add the brighten colour node * Run cargo fmt * Add to and from hsla * GrayscaleImage node with small perf improvement * Fix gutter panel resizing * Display node links from backend * Add support for connecting node links * Use existing message * Fix formatting error * Add a (currently crashing) brighten node * Replace brighten node with proto node implementation * Add support for connecting node links * Update watch dirs * Add hue shift node * Add create_node function to editor api * Basic insert node UI * Fix broken names * Add log * Fix positioning * Set connector index to 0 * Add properties for Heu shift / brighten * Allow deselecting nodes * Redesign Properties panel collapsible sections Co-authored-by: Keavon Chambers <keavon@keavon.com> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
committed by
Keavon Chambers
parent
e8256dd350
commit
504136b61b
@@ -121,14 +121,26 @@ impl ProtoNode {
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}
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impl ProtoNetwork {
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fn check_ref(&self, ref_id: &NodeId, id: &NodeId) {
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assert!(
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self.nodes.iter().any(|(check_id, _)| check_id == ref_id),
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"Node id:{} has a reference which uses node id:{} which doesn't exist in network {:#?}",
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id,
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ref_id,
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self
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);
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}
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pub fn collect_outwards_edges(&self) -> HashMap<NodeId, Vec<NodeId>> {
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let mut edges: HashMap<NodeId, Vec<NodeId>> = HashMap::new();
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for (id, node) in &self.nodes {
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if let ProtoNodeInput::Node(ref_id) = &node.input {
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self.check_ref(ref_id, id);
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edges.entry(*ref_id).or_default().push(*id)
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}
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if let ConstructionArgs::Nodes(ref_nodes) = &node.construction_args {
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for ref_id in ref_nodes {
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self.check_ref(ref_id, id);
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edges.entry(*ref_id).or_default().push(*id)
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}
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}
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@@ -140,10 +152,12 @@ impl ProtoNetwork {
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let mut edges: HashMap<NodeId, Vec<NodeId>> = HashMap::new();
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for (id, node) in &self.nodes {
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if let ProtoNodeInput::Node(ref_id) = &node.input {
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self.check_ref(ref_id, id);
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edges.entry(*id).or_default().push(*ref_id)
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}
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if let ConstructionArgs::Nodes(ref_nodes) = &node.construction_args {
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for ref_id in ref_nodes {
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self.check_ref(ref_id, id);
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edges.entry(*id).or_default().push(*ref_id)
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}
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}
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