Add a basic API and rudimentary frontend for node graph layers (#846)

* Node graph API stub

* Rename and fix SetInputValue

* Get list of links from network

* Test populating node graph UI

* Node properties

* Fix viewport bounds

* Slightly change promise usage

* A tiny bit of cleanup I did while reading code

* Cleanup and work towards hooking up node links in Vue template

* Add the brighten colour node

* Run cargo fmt

* Add to and from hsla

* GrayscaleImage node with small perf improvement

* Fix gutter panel resizing

* Display node links from backend

* Add support for connecting node links

* Use existing message

* Fix formatting error

* Add a (currently crashing) brighten node

* Replace brighten node with proto node implementation

* Add support for connecting node links

* Update watch dirs

* Add hue shift node

* Add create_node function to editor api

* Basic insert node UI

* Fix broken names

* Add log

* Fix positioning

* Set connector index to 0

* Add properties for Heu shift / brighten

* Allow deselecting nodes

* Redesign Properties panel collapsible sections

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
0HyperCube
2022-11-12 21:23:28 +00:00
committed by Keavon Chambers
parent e8256dd350
commit 504136b61b
37 changed files with 1213 additions and 294 deletions

View File

@@ -121,14 +121,26 @@ impl ProtoNode {
}
impl ProtoNetwork {
fn check_ref(&self, ref_id: &NodeId, id: &NodeId) {
assert!(
self.nodes.iter().any(|(check_id, _)| check_id == ref_id),
"Node id:{} has a reference which uses node id:{} which doesn't exist in network {:#?}",
id,
ref_id,
self
);
}
pub fn collect_outwards_edges(&self) -> HashMap<NodeId, Vec<NodeId>> {
let mut edges: HashMap<NodeId, Vec<NodeId>> = HashMap::new();
for (id, node) in &self.nodes {
if let ProtoNodeInput::Node(ref_id) = &node.input {
self.check_ref(ref_id, id);
edges.entry(*ref_id).or_default().push(*id)
}
if let ConstructionArgs::Nodes(ref_nodes) = &node.construction_args {
for ref_id in ref_nodes {
self.check_ref(ref_id, id);
edges.entry(*ref_id).or_default().push(*id)
}
}
@@ -140,10 +152,12 @@ impl ProtoNetwork {
let mut edges: HashMap<NodeId, Vec<NodeId>> = HashMap::new();
for (id, node) in &self.nodes {
if let ProtoNodeInput::Node(ref_id) = &node.input {
self.check_ref(ref_id, id);
edges.entry(*id).or_default().push(*ref_id)
}
if let ConstructionArgs::Nodes(ref_nodes) = &node.construction_args {
for ref_id in ref_nodes {
self.check_ref(ref_id, id);
edges.entry(*id).or_default().push(*ref_id)
}
}