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Refactor the TypeScript data flow for full type safety and auto-generation of Rust types (#3865)
* Migrate Specta to Tsify to auto-generate messages.ts, working except colors and widgets * Adopt the generated FillColor/Color/GradientStops * Fix widget typing * Separate WidgetGroup enum variants into wrapper structs * Small rename * Simplify widgets further * Clean up message type references * Switch type imports to the auto-generated file * Remove lowercase serde rename * Fix FillChoice deserialization * Fix small regression from #3837 * Improve type safety * Make WidgetSpan type-safe * More cleanup and type safety * More type safety * More type safety * Get the rest to type-check without errors; improve widget builder macro to have optional icons; improve Svelte 5 configs * Cargo fmt * Fix imports * Update outdated readme info * Fix lint command rename references * Fix typos * One more typos fix * Remove unnecessary dep: prefix from the edited Cargo.toml files * Remove excess parts from Cargo.toml * Fix compiling on desktop * Revert "Remove excess parts from Cargo.toml" This reverts commit 6b711117b3a5d5d8a3ee20f36a43bc74930b7c82. * Update dev docs with simpler, more accurate instructions
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@@ -56,7 +56,7 @@ pub struct NodeRuntime {
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thumbnail_renders: HashMap<NodeId, Vec<SvgSegment>>,
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vector_modify: HashMap<NodeId, Vector>,
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/// Cached surface for WASM viewport rendering (reused across frames)
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/// Cached surface for Wasm viewport rendering (reused across frames)
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#[cfg(all(target_family = "wasm", feature = "gpu"))]
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wasm_viewport_surface: Option<wgpu_executor::WgpuSurface>,
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}
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@@ -309,7 +309,7 @@ impl NodeRuntime {
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data: RenderOutputType::Texture(image_texture),
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metadata,
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})) if !render_config.for_export => {
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// On WASM, for viewport rendering, blit the texture to a surface and return a CanvasFrame
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// On Wasm, for viewport rendering, blit the texture to a surface and return a CanvasFrame
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let app_io = self.editor_api.application_io.as_ref().unwrap();
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let executor = app_io.gpu_executor().expect("GPU executor should be available when we receive a texture");
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