Desktop: Remove winit fork, fix nix package, and improve rendering (#3307)

* reduce triangle count

* switch to winit repo after changes where upstreamed

* fix nix pkg
This commit is contained in:
Timon
2025-10-25 00:47:36 +00:00
committed by GitHub
parent 3a80560a68
commit 52e98ea8a3
4 changed files with 33 additions and 37 deletions

View File

@@ -8,15 +8,9 @@ fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
var out: VertexOutput;
let pos = array(
// 1st triangle
vec2f( -1.0, -1.0), // center
vec2f( 1.0, -1.0), // right, center
vec2f( -1.0, 1.0), // center, top
// 2nd triangle
vec2f( -1.0, 1.0), // center, top
vec2f( 1.0, -1.0), // right, center
vec2f( 1.0, 1.0), // right, top
vec2f( -1.0, -1.0),
vec2f( 3.0, -1.0),
vec2f( -1.0, 3.0),
);
let xy = pos[vertex_index];
out.clip_position = vec4f(xy , 0.0, 1.0);