mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-19 02:48:12 +08:00
Restructure project directories (#333)
`/client/web` -> `/frontend` `/client/cli` -> *delete for now* `/client/native` -> *delete for now* `/core/editor` -> `/editor` `/core/document` -> `/graphene` `/core/renderer` -> `/charcoal` `/core/proc-macro` -> `/proc-macros` *(now plural)*
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80
graphene/src/intersection.rs
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80
graphene/src/intersection.rs
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use std::ops::Mul;
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use glam::{DAffine2, DVec2};
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use kurbo::{BezPath, Line, PathSeg, Point, Shape, Vec2};
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#[derive(Debug, Clone, Default, Copy)]
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pub struct Quad([DVec2; 4]);
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impl Quad {
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pub fn from_box(bbox: [DVec2; 2]) -> Self {
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let size = bbox[1] - bbox[0];
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Self([bbox[0], bbox[0] + size * DVec2::X, bbox[0] + size * DVec2::Y, bbox[1]])
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}
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pub fn lines(&self) -> [Line; 4] {
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[
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Line::new(to_point(self.0[0]), to_point(self.0[1])),
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Line::new(to_point(self.0[1]), to_point(self.0[2])),
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Line::new(to_point(self.0[2]), to_point(self.0[3])),
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Line::new(to_point(self.0[3]), to_point(self.0[0])),
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]
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}
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}
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impl Mul<Quad> for DAffine2 {
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type Output = Quad;
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fn mul(self, rhs: Quad) -> Self::Output {
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let mut output = Quad::default();
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for (i, point) in rhs.0.iter().enumerate() {
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output.0[i] = self.transform_point2(*point);
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}
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output
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}
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}
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fn to_point(vec: DVec2) -> Point {
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Point::new(vec.x, vec.y)
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}
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pub fn intersect_quad_bez_path(quad: Quad, shape: &BezPath, closed: bool) -> bool {
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// check if outlines intersect
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if shape.segments().any(|path_segment| quad.lines().iter().any(|line| !path_segment.intersect_line(*line).is_empty())) {
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return true;
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}
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// check if selection is entirely within the shape
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if closed && quad.0.iter().any(|q| shape.contains(to_point(*q))) {
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return true;
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}
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// check if shape is entirely within the selection
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if let Some(shape_point) = get_arbitrary_point_on_path(shape) {
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let mut pos = 0;
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let mut neg = 0;
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for line in quad.lines() {
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if line.p0 == shape_point {
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return true;
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};
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let line_vec = Vec2::new(line.p1.x - line.p0.x, line.p1.y - line.p0.y);
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let point_vec = Vec2::new(line.p1.x - shape_point.x, line.p1.y - shape_point.y);
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let cross = line_vec.cross(point_vec);
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if cross > 0.0 {
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pos += 1;
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} else if cross < 0.0 {
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neg += 1;
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}
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if pos > 0 && neg > 0 {
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return false;
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}
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}
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}
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true
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}
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pub fn get_arbitrary_point_on_path(path: &BezPath) -> Option<Point> {
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path.segments().next().map(|seg| match seg {
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PathSeg::Line(line) => line.p0,
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PathSeg::Quad(quad) => quad.p0,
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PathSeg::Cubic(cubic) => cubic.p0,
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})
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}
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