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Fix frame table key aliasing and arena handle offset truncation
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@@ -370,13 +370,16 @@ impl ProtoNetwork {
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let mut combined_deps = ContextFeatures::default();
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let node_index = id.0 as usize;
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let context_features = self.nodes[node_index].1.context_features.clone();
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let (extract, inject) = {
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let dependencies = &self.nodes[node_index].1.context_features;
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(dependencies.extract, dependencies.inject)
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};
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let mut inputs = match &self.nodes[node_index].1.construction_args {
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// We pretend like we have already placed context modification nodes after ourselves because value nodes don't need to be cached
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ConstructionArgs::Value(_) => return (context_features.extract, Some(id)),
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ConstructionArgs::Value(_) => return (extract, Some(id)),
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ConstructionArgs::Nodes(items) => items.clone(),
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ConstructionArgs::Inline(_) => return (context_features.extract, Some(id)),
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ConstructionArgs::Inline(_) => return (extract, Some(id)),
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};
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// Compute the dependencies for each branch and combine all of them
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@@ -389,9 +392,9 @@ impl ProtoNetwork {
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let mut new_deps = combined_deps;
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// Remove requirements which this node provides
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new_deps &= !context_features.inject;
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new_deps &= !inject;
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// Add requirements we have
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new_deps |= context_features.extract;
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new_deps |= extract;
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// If we either introduce new dependencies, we can cache all children which don't yet need that dependency
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let we_introduce_new_deps = !combined_deps.contains(new_deps);
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@@ -407,7 +410,7 @@ impl ProtoNetwork {
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self.nodes[node_index].1.construction_args = ConstructionArgs::Nodes(inputs);
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// Which dependencies do we supply (and don't need ourselves)?
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let net_injections = context_features.inject.difference(context_features.extract);
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let net_injections = inject.difference(extract);
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// Which dependencies still need to be met after this node?
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let remaining_deps_from_children = combined_deps.difference(net_injections);
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