mirror of
https://github.com/GraphiteEditor/Graphite.git
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Brush blend modes and erase/restore (#1261)
* Made blit node numerically stable. * Added blend mode parameter to brush strokes. * Fixed difference blend mode. * Added erase/restore blend modes. * Added blend mode and draw mode widgets. * Added comment explaining the ImageFrame.transform. * Initial blit/blend version. * Working version of erase/restore. * Improved inlining for blend functions. * Dsiable the blend mode selector in erase/draw mode. * Fixed incorrect bounds calculation. * Use factor instead of percentage for opacity * Rearrange options bar widgets * Tidy up blend modes * Code review --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
committed by
Keavon Chambers
parent
4e1bfddcd8
commit
5558deba5e
@@ -199,6 +199,7 @@ pub trait Sample {
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impl<'i, T: Sample> Sample for &'i T {
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type Pixel = T::Pixel;
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#[inline(always)]
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fn sample(&self, pos: DVec2, area: DVec2) -> Option<Self::Pixel> {
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(**self).sample(pos, area)
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}
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@@ -46,37 +46,28 @@ impl core::fmt::Display for LuminanceCalculation {
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}
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impl BlendMode {
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pub fn list() -> [BlendMode; 29] {
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pub fn list() -> [&'static [BlendMode]; 6] {
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[
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BlendMode::Normal,
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BlendMode::Multiply,
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BlendMode::Darken,
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BlendMode::ColorBurn,
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BlendMode::LinearBurn,
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BlendMode::DarkerColor,
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BlendMode::Screen,
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BlendMode::Lighten,
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BlendMode::ColorDodge,
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BlendMode::LinearDodge,
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BlendMode::LighterColor,
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BlendMode::Overlay,
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BlendMode::SoftLight,
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BlendMode::HardLight,
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BlendMode::VividLight,
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BlendMode::LinearLight,
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BlendMode::PinLight,
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BlendMode::HardMix,
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BlendMode::Difference,
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BlendMode::Exclusion,
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BlendMode::Subtract,
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BlendMode::Divide,
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BlendMode::Hue,
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BlendMode::Saturation,
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BlendMode::Color,
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BlendMode::Luminosity,
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BlendMode::InsertRed,
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BlendMode::InsertGreen,
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BlendMode::InsertBlue,
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// Normal group
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&[BlendMode::Normal],
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// Darken group
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&[BlendMode::Darken, BlendMode::Multiply, BlendMode::ColorBurn, BlendMode::LinearBurn, BlendMode::DarkerColor],
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// Lighten group
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&[BlendMode::Lighten, BlendMode::Screen, BlendMode::ColorDodge, BlendMode::LinearDodge, BlendMode::LighterColor],
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// Contrast group
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&[
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BlendMode::Overlay,
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BlendMode::SoftLight,
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BlendMode::HardLight,
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BlendMode::VividLight,
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BlendMode::LinearLight,
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BlendMode::PinLight,
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BlendMode::HardMix,
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],
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// Inversion group
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&[BlendMode::Difference, BlendMode::Exclusion, BlendMode::Subtract, BlendMode::Divide],
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// Component group
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&[BlendMode::Hue, BlendMode::Saturation, BlendMode::Color, BlendMode::Luminosity],
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]
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}
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}
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@@ -84,7 +75,7 @@ impl BlendMode {
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(feature = "std", derive(specta::Type))]
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#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, DynAny, Hash)]
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#[repr(i32)] // TODO: Enable Int8 capability for SPRIV so that we don't need this?
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#[repr(i32)] // TODO: Enable Int8 capability for SPIR-V so that we don't need this?
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pub enum BlendMode {
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#[default]
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// Basic group
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@@ -126,29 +117,30 @@ pub enum BlendMode {
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Color,
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Luminosity,
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// Other Stuff
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InsertRed,
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InsertGreen,
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InsertBlue,
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// Other stuff
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Erase,
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Restore,
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MultiplyAlpha,
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}
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impl core::fmt::Display for BlendMode {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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match self {
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// Normal group
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BlendMode::Normal => write!(f, "Normal"),
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BlendMode::Multiply => write!(f, "Multiply"),
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// Darken group
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BlendMode::Darken => write!(f, "Darken"),
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BlendMode::Multiply => write!(f, "Multiply"),
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BlendMode::ColorBurn => write!(f, "Color Burn"),
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BlendMode::LinearBurn => write!(f, "Linear Burn"),
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BlendMode::DarkerColor => write!(f, "Darker Color"),
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BlendMode::Screen => write!(f, "Screen"),
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// Lighten group
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BlendMode::Lighten => write!(f, "Lighten"),
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BlendMode::Screen => write!(f, "Screen"),
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BlendMode::ColorDodge => write!(f, "Color Dodge"),
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BlendMode::LinearDodge => write!(f, "Linear Dodge"),
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BlendMode::LighterColor => write!(f, "Lighter Color"),
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// Contrast group
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BlendMode::Overlay => write!(f, "Overlay"),
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BlendMode::SoftLight => write!(f, "Soft Light"),
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BlendMode::HardLight => write!(f, "Hard Light"),
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@@ -156,64 +148,24 @@ impl core::fmt::Display for BlendMode {
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BlendMode::LinearLight => write!(f, "Linear Light"),
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BlendMode::PinLight => write!(f, "Pin Light"),
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BlendMode::HardMix => write!(f, "Hard Mix"),
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// Inversion group
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BlendMode::Difference => write!(f, "Difference"),
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BlendMode::Exclusion => write!(f, "Exclusion"),
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BlendMode::Subtract => write!(f, "Subtract"),
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BlendMode::Divide => write!(f, "Divide"),
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// Component group
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BlendMode::Hue => write!(f, "Hue"),
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BlendMode::Saturation => write!(f, "Saturation"),
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BlendMode::Color => write!(f, "Color"),
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BlendMode::Luminosity => write!(f, "Luminosity"),
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BlendMode::InsertRed => write!(f, "Insert Red"),
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BlendMode::InsertGreen => write!(f, "Insert Green"),
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BlendMode::InsertBlue => write!(f, "Insert Blue"),
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// Other utility blend modes (hidden from the normal list)
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BlendMode::Erase => write!(f, "Erase"),
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BlendMode::Restore => write!(f, "Restore"),
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BlendMode::MultiplyAlpha => write!(f, "Multiply Alpha"),
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}
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}
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}
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pub fn to_primtive_string(blend_mode: &BlendMode) -> &'static str {
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match blend_mode {
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BlendMode::Normal => "Normal",
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BlendMode::Multiply => "Multiply",
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BlendMode::Darken => "Darken",
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BlendMode::ColorBurn => "ColorBurn",
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BlendMode::LinearBurn => "LinearBurn",
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BlendMode::DarkerColor => "DarkerColor",
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BlendMode::Screen => "Screen",
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BlendMode::Lighten => "Lighten",
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BlendMode::ColorDodge => "ColorDodge",
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BlendMode::LinearDodge => "LinearDodge",
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BlendMode::LighterColor => "LighterColor",
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BlendMode::Overlay => "Overlay",
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BlendMode::SoftLight => "SoftLight",
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BlendMode::HardLight => "HardLight",
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BlendMode::VividLight => "VividLight",
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BlendMode::LinearLight => "LinearLight",
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BlendMode::PinLight => "PinLight",
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BlendMode::HardMix => "HardMix",
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BlendMode::Difference => "Difference",
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BlendMode::Exclusion => "Exclusion",
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BlendMode::Subtract => "Subtract",
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BlendMode::Divide => "Divide",
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BlendMode::Hue => "Hue",
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BlendMode::Saturation => "Saturation",
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BlendMode::Color => "Color",
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BlendMode::Luminosity => "Luminosity",
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BlendMode::InsertRed => "InsertRed",
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BlendMode::InsertGreen => "InsertGreen",
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BlendMode::InsertBlue => "InsertBlue",
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}
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct LuminanceNode<LuminanceCalculation> {
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luminance_calc: LuminanceCalculation,
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@@ -452,24 +404,27 @@ pub struct BlendNode<BlendMode, Opacity> {
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#[node_macro::node_fn(BlendNode)]
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fn blend_node(input: (Color, Color), blend_mode: BlendMode, opacity: f64) -> Color {
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let opacity = opacity as f32 / 100.;
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let (foreground, background) = input;
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blend_colors(input.0, input.1, blend_mode, opacity as f32 / 100.)
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}
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#[inline(always)]
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pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f32) -> Color {
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let target_color = match blend_mode {
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// Normal group
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BlendMode::Normal => background.blend_rgb(foreground, Color::blend_normal),
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BlendMode::Multiply => background.blend_rgb(foreground, Color::blend_multiply),
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// Darken group
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BlendMode::Darken => background.blend_rgb(foreground, Color::blend_darken),
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BlendMode::Multiply => background.blend_rgb(foreground, Color::blend_multiply),
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BlendMode::ColorBurn => background.blend_rgb(foreground, Color::blend_color_burn),
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BlendMode::LinearBurn => background.blend_rgb(foreground, Color::blend_linear_burn),
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BlendMode::DarkerColor => background.blend_darker_color(foreground),
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BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen),
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// Lighten group
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BlendMode::Lighten => background.blend_rgb(foreground, Color::blend_lighten),
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BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen),
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BlendMode::ColorDodge => background.blend_rgb(foreground, Color::blend_color_dodge),
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BlendMode::LinearDodge => background.blend_rgb(foreground, Color::blend_linear_dodge),
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BlendMode::LighterColor => background.blend_lighter_color(foreground),
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// Contrast group
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BlendMode::Overlay => foreground.blend_rgb(background, Color::blend_hardlight),
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BlendMode::SoftLight => background.blend_rgb(foreground, Color::blend_softlight),
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BlendMode::HardLight => background.blend_rgb(foreground, Color::blend_hardlight),
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@@ -477,20 +432,20 @@ fn blend_node(input: (Color, Color), blend_mode: BlendMode, opacity: f64) -> Col
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BlendMode::LinearLight => background.blend_rgb(foreground, Color::blend_linear_light),
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BlendMode::PinLight => background.blend_rgb(foreground, Color::blend_pin_light),
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BlendMode::HardMix => background.blend_rgb(foreground, Color::blend_hard_mix),
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BlendMode::Difference => background.blend_rgb(foreground, Color::blend_exclusion),
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// Inversion group
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BlendMode::Difference => background.blend_rgb(foreground, Color::blend_difference),
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BlendMode::Exclusion => background.blend_rgb(foreground, Color::blend_exclusion),
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BlendMode::Subtract => background.blend_rgb(foreground, Color::blend_subtract),
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BlendMode::Divide => background.blend_rgb(foreground, Color::blend_divide),
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// Component group
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BlendMode::Hue => background.blend_hue(foreground),
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BlendMode::Saturation => background.blend_saturation(foreground),
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BlendMode::Color => background.blend_color(foreground),
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BlendMode::Luminosity => background.blend_luminosity(foreground),
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BlendMode::InsertRed => foreground.with_red(background.r()),
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BlendMode::InsertGreen => foreground.with_green(background.g()),
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BlendMode::InsertBlue => foreground.with_blue(background.b()),
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// Other utility blend modes (hidden from the normal list)
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BlendMode::Erase => return background.alpha_subtract(foreground),
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BlendMode::Restore => return background.alpha_add(foreground),
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BlendMode::MultiplyAlpha => return background.alpha_multiply(foreground),
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};
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background.alpha_blend(target_color.to_associated_alpha(opacity))
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@@ -65,6 +65,15 @@ impl Bbox {
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}
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}
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pub fn from_transform(transform: DAffine2) -> Self {
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Self {
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top_left: transform.transform_point2(DVec2::new(0., 1.)),
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top_right: transform.transform_point2(DVec2::new(1., 1.)),
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bottom_left: transform.transform_point2(DVec2::new(0., 0.)),
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bottom_right: transform.transform_point2(DVec2::new(1., 0.)),
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}
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}
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pub fn affine_transform(self, transform: DAffine2) -> Self {
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Self {
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top_left: transform.transform_point2(self.top_left),
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@@ -938,6 +938,30 @@ impl Color {
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alpha: self.alpha * inv_alpha + other.alpha,
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}
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}
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#[inline(always)]
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pub fn alpha_add(&self, other: Color) -> Self {
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Self {
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alpha: (self.alpha + other.alpha).clamp(0., 1.),
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..*self
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}
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}
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#[inline(always)]
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pub fn alpha_subtract(&self, other: Color) -> Self {
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Self {
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alpha: (self.alpha - other.alpha).clamp(0., 1.),
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..*self
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}
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}
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#[inline(always)]
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pub fn alpha_multiply(&self, other: Color) -> Self {
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Self {
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alpha: (self.alpha * other.alpha).clamp(0., 1.),
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..*self
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}
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}
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}
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#[test]
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@@ -67,12 +67,15 @@ where
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impl<P: Copy + Pixel> Raster for Image<P> {
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type Pixel = P;
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#[inline(always)]
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fn get_pixel(&self, x: u32, y: u32) -> Option<P> {
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self.data.get((x + y * self.width) as usize).copied()
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}
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#[inline(always)]
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fn width(&self) -> u32 {
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self.width
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}
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#[inline(always)]
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fn height(&self) -> u32 {
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self.height
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}
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@@ -237,6 +240,16 @@ fn map_node<P: Pixel>(input: (u32, u32), data: Vec<P>) -> Image<P> {
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub struct ImageFrame<P: Pixel> {
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pub image: Image<P>,
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// The transform that maps image space to layer space.
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//
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// Image space is unitless [0, 1] for both axes, with x axis positive
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// going right and y axis positive going down, with the origin lying at
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// the topleft of the image and (1, 1) lying at the bottom right of the image.
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//
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// Layer space has pixels as its units for both axes, with the x axis
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// positive going right and y axis positive going down, with the origin
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// being an unspecified quantity.
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pub transform: DAffine2,
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}
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@@ -244,6 +257,7 @@ impl<P: Debug + Copy + Pixel> Sample for ImageFrame<P> {
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type Pixel = P;
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// TODO: Improve sampling logic
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#[inline(always)]
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fn sample(&self, pos: DVec2, _area: DVec2) -> Option<Self::Pixel> {
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let image_size = DVec2::new(self.image.width() as f64, self.image.height() as f64);
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let pos = (DAffine2::from_scale(image_size) * self.transform.inverse()).transform_point2(pos);
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@@ -1,4 +1,5 @@
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use crate::raster::bbox::AxisAlignedBbox;
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use crate::raster::BlendMode;
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use crate::Color;
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use dyn_any::{DynAny, StaticType};
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@@ -14,6 +15,7 @@ pub struct BrushStyle {
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pub hardness: f64,
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pub flow: f64,
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pub spacing: f64, // Spacing as a fraction of the diameter.
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pub blend_mode: BlendMode,
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}
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impl Default for BrushStyle {
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@@ -24,6 +26,7 @@ impl Default for BrushStyle {
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hardness: 50.,
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flow: 100.,
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spacing: 50., // Percentage of diameter.
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blend_mode: BlendMode::Normal,
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}
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}
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}
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@@ -41,6 +44,8 @@ impl Hash for BrushStyle {
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#[derive(Clone, Debug, PartialEq, DynAny)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub struct BrushInputSample {
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// The position of the sample in layer space, in pixels.
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// The origin of layer space is not specified.
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pub position: DVec2,
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// Future work: pressure, stylus angle, etc.
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}
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@@ -63,11 +68,11 @@ pub struct BrushStroke {
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impl BrushStroke {
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pub fn bounding_box(&self) -> AxisAlignedBbox {
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let radius = self.style.diameter / 2.;
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self.trace
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self.compute_blit_points()
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.iter()
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.map(|sample| AxisAlignedBbox {
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start: sample.position + DVec2::new(-radius, -radius),
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end: sample.position + DVec2::new(radius, radius),
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.map(|pos| AxisAlignedBbox {
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start: *pos + DVec2::new(-radius, -radius),
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end: *pos + DVec2::new(radius, radius),
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})
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.reduce(|a, b| a.union(&b))
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.unwrap_or(AxisAlignedBbox::ZERO)
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