mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-10-10 05:20:56 +08:00
Bezier-rs: continue converting demos from canvas to SVG (#779)
* Convert constructor to use svg * Convert the through_points functions to svg * Convert length, lut, derivative, and tangent from canvas to svg * Fixed bug when t1 == t2 in split * Converted split and trim to use svg representation, and swapped slider options default to use quadratic options * Convert normal and curvature to use svg representation in bezier-rs-demos * Convert the project function to use svg representation in bezier-rs-demos * Convert the local_extrema, bbox, and inflections to use svgs * Add text offset constants * Fix typo Co-authored-by: Robert Nadal <Robnadal44@gmail.com> Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
committed by
Keavon Chambers
co-authored by
Robert Nadal
Keavon Chambers
parent
e9cd792635
commit
55f6d13daf
@@ -27,6 +27,8 @@ pub enum WasmMaximizeArcs {
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Off, // 2
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}
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const SCALE_UNIT_VECTOR_FACTOR: f64 = 50.;
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/// Wrapper of the `Bezier` struct to be used in JS.
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#[wasm_bindgen]
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#[derive(Clone)]
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@@ -127,7 +129,7 @@ impl WasmBezier {
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to_js_value(points)
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}
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pub fn to_svg(&self) -> String {
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fn get_bezier_path(&self) -> String {
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let mut bezier = String::new();
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self.0.to_svg(
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&mut bezier,
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@@ -136,75 +138,219 @@ impl WasmBezier {
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HANDLE_ATTRIBUTES.to_string(),
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HANDLE_LINE_ATTRIBUTES.to_string(),
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);
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wrap_svg_tag(bezier)
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bezier
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}
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pub fn length(&self) -> f64 {
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self.0.length(None)
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pub fn to_svg(&self) -> String {
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wrap_svg_tag(self.get_bezier_path())
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}
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pub fn length(&self) -> String {
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let bezier = self.get_bezier_path();
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wrap_svg_tag(format!("{bezier}{}", draw_text(format!("Length: {:.2}", self.0.length(None)), TEXT_OFFSET_X, TEXT_OFFSET_Y, BLACK)))
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}
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/// The wrapped return type is `Point`.
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pub fn evaluate(&self, t: f64) -> JsValue {
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pub fn evaluate_value(&self, t: f64) -> JsValue {
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let point: Point = vec_to_point(&self.0.evaluate(t));
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to_js_value(point)
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}
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/// The wrapped return type is `Vec<Point>`.
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pub fn compute_lookup_table(&self, steps: usize) -> JsValue {
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pub fn evaluate(&self, t: f64) -> String {
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let bezier = self.get_bezier_path();
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let point = &self.0.evaluate(t);
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let content = format!("{bezier}{}", draw_circle(point.x, point.y, 4., RED, 1.5, WHITE));
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wrap_svg_tag(content)
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}
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pub fn compute_lookup_table(&self, steps: usize) -> String {
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let bezier = self.get_bezier_path();
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let table_values: Vec<Point> = self.0.compute_lookup_table(Some(steps)).iter().map(vec_to_point).collect();
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to_js_value(table_values)
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let circles: String = table_values
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.iter()
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.map(|point| draw_circle(point.x, point.y, 3., RED, 1.5, WHITE))
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.fold("".to_string(), |acc, circle| acc + &circle);
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let content = format!("{bezier}{circles}");
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wrap_svg_tag(content)
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}
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pub fn derivative(&self) -> Option<WasmBezier> {
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self.0.derivative().map(WasmBezier)
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pub fn derivative(&self) -> String {
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let bezier = self.get_bezier_path();
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let derivative = self.0.derivative();
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if derivative.is_none() {
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return bezier;
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}
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let mut derivative_svg_path = String::new();
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derivative.unwrap().to_svg(
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&mut derivative_svg_path,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
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ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
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HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
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HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
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);
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let content = format!("{bezier}{derivative_svg_path}");
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wrap_svg_tag(content)
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}
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/// The wrapped return type is `Point`.
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pub fn tangent(&self, t: f64) -> JsValue {
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let tangent_point: Point = vec_to_point(&self.0.tangent(t));
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to_js_value(tangent_point)
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pub fn tangent(&self, t: f64) -> String {
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let bezier = self.get_bezier_path();
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let tangent_point = self.0.tangent(t);
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let intersection_point = self.0.evaluate(t);
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let tangent_end = intersection_point + tangent_point * SCALE_UNIT_VECTOR_FACTOR;
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let content = format!(
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"{bezier}{}{}{}",
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draw_circle(intersection_point.x, intersection_point.y, 3., RED, 1., WHITE),
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draw_line(intersection_point.x, intersection_point.y, tangent_end.x, tangent_end.y, RED, 1.),
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draw_circle(tangent_end.x, tangent_end.y, 3., RED, 1., WHITE),
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);
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wrap_svg_tag(content)
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}
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/// The wrapped return type is `Point`.
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pub fn normal(&self, t: f64) -> JsValue {
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let normal_point: Point = vec_to_point(&self.0.normal(t));
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to_js_value(normal_point)
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pub fn normal(&self, t: f64) -> String {
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let bezier = self.get_bezier_path();
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let normal_point = self.0.normal(t);
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let intersection_point = self.0.evaluate(t);
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let normal_end = intersection_point + normal_point * SCALE_UNIT_VECTOR_FACTOR;
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let content = format!(
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"{bezier}{}{}{}",
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draw_line(intersection_point.x, intersection_point.y, normal_end.x, normal_end.y, RED, 1.),
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draw_circle(intersection_point.x, intersection_point.y, 3., RED, 1., WHITE),
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draw_circle(normal_end.x, normal_end.y, 3., RED, 1., WHITE),
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);
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wrap_svg_tag(content)
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}
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pub fn curvature(&self, t: f64) -> f64 {
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self.0.curvature(t)
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pub fn curvature(&self, t: f64) -> String {
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let bezier = self.get_bezier_path();
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let radius = 1. / self.0.curvature(t);
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let normal_point = self.0.normal(t);
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let intersection_point = self.0.evaluate(t);
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let curvature_center = intersection_point + normal_point * radius;
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let content = format!(
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"{bezier}{}{}{}{}",
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draw_circle(curvature_center.x, curvature_center.y, radius.abs(), RED, 1., NONE),
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draw_line(intersection_point.x, intersection_point.y, curvature_center.x, curvature_center.y, RED, 1.),
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draw_circle(intersection_point.x, intersection_point.y, 3., RED, 1., WHITE),
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draw_circle(curvature_center.x, curvature_center.y, 3., RED, 1., WHITE),
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);
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wrap_svg_tag(content)
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}
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/// The wrapped return type is `[Vec<Point>; 2]`.
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pub fn split(&self, t: f64) -> JsValue {
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let bezier_points: [Vec<Point>; 2] = self.0.split(t).map(bezier_to_points);
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to_js_value(bezier_points)
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pub fn split(&self, t: f64) -> String {
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let beziers: [Bezier; 2] = self.0.split(t);
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let mut original_bezier_svg = String::new();
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self.0.to_svg(
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&mut original_bezier_svg,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, WHITE),
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ANCHOR_ATTRIBUTES.to_string().replace(BLACK, WHITE),
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HANDLE_ATTRIBUTES.to_string(),
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HANDLE_LINE_ATTRIBUTES.to_string(),
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);
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let mut bezier_svg_1 = String::new();
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beziers[0].to_svg(
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&mut bezier_svg_1,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, ORANGE),
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ANCHOR_ATTRIBUTES.to_string().replace(BLACK, ORANGE),
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HANDLE_ATTRIBUTES.to_string().replace(GRAY, ORANGE),
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HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, ORANGE),
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);
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let mut bezier_svg_2 = String::new();
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beziers[1].to_svg(
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&mut bezier_svg_2,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
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ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
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HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
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HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
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);
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wrap_svg_tag(format!("{original_bezier_svg}{bezier_svg_1}{bezier_svg_2}"))
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}
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pub fn trim(&self, t1: f64, t2: f64) -> WasmBezier {
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WasmBezier(self.0.trim(t1, t2))
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pub fn trim(&self, t1: f64, t2: f64) -> String {
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let trimmed_bezier = self.0.trim(t1, t2);
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let mut trimmed_bezier_svg = String::new();
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trimmed_bezier.to_svg(
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&mut trimmed_bezier_svg,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
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ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
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HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
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HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
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);
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wrap_svg_tag(format!("{}{trimmed_bezier_svg}", self.get_bezier_path()))
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}
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pub fn project(&self, x: f64, y: f64) -> f64 {
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self.0.project(DVec2::new(x, y), ProjectionOptions::default())
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pub fn project(&self, x: f64, y: f64) -> String {
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let projected_t_value = self.0.project(DVec2::new(x, y), ProjectionOptions::default());
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let projected_point = self.0.evaluate(projected_t_value);
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let bezier = self.get_bezier_path();
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let content = format!("{bezier}{}", draw_line(projected_point.x, projected_point.y, x, y, RED, 1.),);
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wrap_svg_tag(content)
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}
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/// The wrapped return type is `[Vec<f64>; 2]`.
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pub fn local_extrema(&self) -> JsValue {
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pub fn local_extrema(&self) -> String {
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let local_extrema: [Vec<f64>; 2] = self.0.local_extrema();
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to_js_value(local_extrema)
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let bezier = self.get_bezier_path();
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let circles: String = local_extrema
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.iter()
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.zip([RED, GREEN])
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.flat_map(|(t_value_list, color)| {
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t_value_list.iter().map(|&t_value| {
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let point = self.0.evaluate(t_value);
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draw_circle(point.x, point.y, 3., color, 1.5, WHITE)
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})
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})
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.fold("".to_string(), |acc, circle| acc + &circle);
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let content = format!(
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"{bezier}{circles}{}{}",
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draw_text("X extrema".to_string(), TEXT_OFFSET_X, TEXT_OFFSET_Y - 20., RED),
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draw_text("Y extrema".to_string(), TEXT_OFFSET_X, TEXT_OFFSET_Y, GREEN),
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);
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wrap_svg_tag(content)
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}
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/// The wrapped return type is `[Point; 2]`.
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pub fn bounding_box(&self) -> JsValue {
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let bbox_points: [Point; 2] = self.0.bounding_box().map(|p| Point { x: p.x, y: p.y });
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to_js_value(bbox_points)
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pub fn bounding_box(&self) -> String {
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let [bbox_min_corner, bbox_max_corner] = self.0.bounding_box();
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let bezier = self.get_bezier_path();
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let content = format!(
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"{bezier}<rect x={} y ={} width=\"{}\" height=\"{}\" style=\"fill:{NONE};stroke:{RED};stroke-width:1\" />",
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bbox_min_corner.x,
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bbox_min_corner.y,
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bbox_max_corner.x - bbox_min_corner.x,
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bbox_max_corner.y - bbox_min_corner.y,
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);
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wrap_svg_tag(content)
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}
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/// The wrapped return type is `Vec<f64>`.
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pub fn inflections(&self) -> JsValue {
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pub fn inflections(&self) -> String {
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let inflections: Vec<f64> = self.0.inflections();
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to_js_value(inflections)
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let bezier = self.get_bezier_path();
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let circles: String = inflections
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.iter()
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.map(|&t_value| {
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let point = self.0.evaluate(t_value);
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draw_circle(point.x, point.y, 3., RED, 1.5, WHITE)
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})
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.fold("".to_string(), |acc, circle| acc + &circle);
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let content = format!("{bezier}{circles}");
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wrap_svg_tag(content)
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}
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/// The wrapped return type is `Vec<Vec<Point>>`.
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@@ -4,8 +4,12 @@ pub const SVG_CLOSE_TAG: &str = "</svg>";
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// Stylistic constants
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pub const BLACK: &str = "black";
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pub const WHITE: &str = "white";
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pub const GRAY: &str = "gray";
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pub const RED: &str = "red";
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pub const ORANGE: &str = "orange";
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pub const GREEN: &str = "green";
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pub const NONE: &str = "none";
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// Default attributes
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pub const CURVE_ATTRIBUTES: &str = "stroke=\"black\" stroke-width=\"2\" fill=\"none\"";
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@@ -13,7 +17,21 @@ pub const HANDLE_LINE_ATTRIBUTES: &str = "stroke=\"gray\" stroke-width=\"1\" fil
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pub const ANCHOR_ATTRIBUTES: &str = "r=\"4\" stroke=\"black\" stroke-width=\"2\" fill=\"white\"";
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pub const HANDLE_ATTRIBUTES: &str = "r=\"3\" stroke=\"gray\" stroke-width=\"1.5\" fill=\"white\"";
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/// Helper function to create an SVG text entitty.
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// Text constants
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pub const TEXT_OFFSET_X: f64 = 5.;
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pub const TEXT_OFFSET_Y: f64 = 193.;
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/// Helper function to create an SVG text entity.
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pub fn draw_text(text: String, x_pos: f64, y_pos: f64, fill: &str) -> String {
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format!(r#"<text x="{x_pos}" y="{y_pos}" fill="{fill}">{text}</text>"#)
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}
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/// Helper function to create an SVG circle entity.
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pub fn draw_circle(x_pos: f64, y_pos: f64, radius: f64, stroke: &str, stroke_width: f64, fill: &str) -> String {
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format!(r#"<circle cx="{x_pos}" cy="{y_pos}" r="{radius}" stroke="{stroke}" stroke-width="{stroke_width}" fill="{fill}"/>"#)
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}
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/// Helper function to create an SVG circle entity.
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pub fn draw_line(start_x: f64, start_y: f64, end_x: f64, end_y: f64, stroke: &str, stroke_width: f64) -> String {
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format!(r#"<line x1="{start_x}" y1="{start_y}" x2="{end_x}" y2="{end_y}" stroke="{stroke}" stroke-width="{stroke_width}"/>"#)
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}
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